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Hi was quite some time I was overlooking the campaign. Its about hazy memory.
It might be but, unsure about the triggers. Its one vs the other one. If one is taken out it might change there behaviour.
I plan to look into campaign once more to update stuff after main content is updated
Thank you very much for the campaign.
Really hard except the last scenario (north, I get some bone dragon with Meandor, wich make the game easier).
By the way, when I killed one of the two frostling worshipper (the sorcerer one), it also killed the other leader. Was it intended ?
I think I'm going to try the south scenario
Some mods may not activate in the campaign. Since the campaign only depends on shadow realm content and Decodence it might restrict it to those. But you can certainly try.
I have not had the time yet to update the campaign with all new structures available since last content update.
It's challenging to beat her mission. But she will rejoin with the rest of the group later in the scenario unless something is bugging out. Going closer to the fort will provide her with an decent army
Currently the campaign is designed for 3 scenarios. By end of the second scenario its possible to alternate between two different ending scenarios 3a and 3b.
I suppose you mean that? One good ending and one bad ending. It was designed around a "mid" scenario aswell but it was scrapped.
That's nice to hear. :-) Next maps is also designed similar that turtling up can hurt you more than it does good for you. Maps are beatable, but is difficult since the "expert" tag is set.
However playing easy/normal should be doable while hard makes the a.i get op quite fast.
I have lost in turn 84. In turn 84 I had 18k points, Vervluk had 70 k Points (goblin) (I checked the Points during the game, he had 20k points in round 25)
During Round 70-80 I destroyed more then 50 units of the goblin.
Is it normal that the goblin is so strong?
Maybe I have to rush and kill the undead tigran first... What do you think?
Turn 74 and I finished the first campaign on hard. The draconian was no match at all. With all those goblin cities now pupmping out t3 he was a push over and between first contact and defeat it only took me 3 turns.
No special eldritch horrors in this part? I was already looking forward meeting them.
Esnodil kept the pass to the north east occupied till the end.
I still feel that the shadow gate is rather hidden because one automatically wants to follow the road. Some torchers leading the way or some enemies lurking around the arrea to attract players attention.
After first victory I reloaded to try things. Killing Syndral doesn't make any difference
I will take that into account when I will update the campaign once more. We recently pushed a new update on the main content. So I will do an update to add those new stuff to the campaign when I got time.
The Collums of light is somewhat a bit of mystery in this campaign. As with all campaigns I make, it contains secrets and easter eggs.
As soon as the quest triggers, the ally should move from the north east path to open it. If she doesn't move it might be a bug..
The throne of the goblin was only defended by one evanglist in turn 64, while the three cities closest to the throne were all heavily defended by several stacks at that time. I rushed the throne and snipped the goblin leader.
I like that the focus is on battles. But a few special treasure sites with hard garrison would be fun like at the city Last Melen.
A short message explainig why our ally blocks the pass north east so that we can't enter that region of the map would be nice.
The saved Frostling talks about a canon, but we actually get a frost tank.
Really a great work.
When I enter a location surrounded by columns that has a light spot. The light disappears but nothing else happens. Discovered 2 of these spots so far.
I'm playing with chivalrious intentions enabled and it works perfect.
Two possible reason:
1. is that a enemy ran into it. Which is possible, but unlikely since the a.i is blocked.
2. Archon/Tiefling has a unit id from its mod that overlaps with Shadow Realm mod esentially removing a quest unit. Despite unique id, a written unit set can overlap from the mod.
Since this is very rare, I could check it. But only with the Shadow Realm mods.
The Excel should say now "Помогите! Спасите нас!". Thx Avenger711
Was: "ПомГогите! Спасите нас!" Just one wrong letter.
However since Im flogged with work this map never got finished and we decided to scrap the map from the finished campaign due how little feedback were avaialble in comparsion to 3a and 3b. I could not spend so much more time on this campaign apart from bug fixes. The campaign should have been released separatly from the beginning in the Shadow Realm expansion since it would given much more updates instead of resting in a Dropbox on yearly updates.
But you never know. I might update the maps if I got time but not 3c at the time.
I might edit it out from the past scenario to make it unavailable as we have alot of unfinished story written for it
Might be a marker hanging around blocking movement against teleporter.
Could see if I could locally change the reward abit. A Kraken is not so useful, on a landmap.
I been fixing the leaders for next update so they are no longer only in English. I will see if I can investigate some other issues hanging around still meanwhile.
It looks like units stick at one point on the road from player's capital to teleporter when automoving.
I don't think that Crystal tree on the island near the capital is good idea. The scanario is easy enough but such buildings distract some units. also I cleared the Sunk City and got adult cracken. Useless T4 cracken for everything spent for that operation.
Regarding quest reward it is a bit different. Initially a Fire Dragon was the reward, but it were too strong. Since this is a "Expert" campaign it will be harder along with weaker rewards.
However despite that, we might have a reason to tone down the quest difficulty to better match the reward since this a painful quest even if you say no or fail it in time. The Giants can actually start roaming.
It was quite some time when I made this campaign to recall all the shenanigans and various things included. The campaign is really a good experience, but challenging.
I did not try the content when I uploaded in the first place, I just overlooked linked content inside the editor, however since I relinked the document correctly. All maps are functional again.
Cheers
It may be that some standard Localization is missing for the Russian language making it "blanck" on the button.
Russian localization. Balance mod active but I don't think it can block modal windows.