Avorion

Avorion

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Scout Command improvements
   
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Mods: Mod
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58.909 KB
13 Sep, 2021 @ 11:31am
19 Sep, 2021 @ 2:42am
5 Change Notes ( view )

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Scout Command improvements

Description
New, unique descriptions for special hidden mass sectors and a rework of Operation Exodus beacons so your Explorer captains can find those, too.

Boxelware fixed the bug that prompted me to start to this mod, which was that all the special hidden mass sectors like wormholes, cultists, and resistance outposts just didn't get revealed at all. But that still leaves you with the same three lines for seven very different kinds of sectors.

This mod adds a collection of vanilla-consistent lines for *each* of these kinds of sectors, allowing you to use your Explorer captain's notes to quickly track down what you're looking for.

It also provides a generalized means of creating the kind of notes used here that any other modders are more than welcome to use if they'd like -- this is all basically open source anyway!

See also

I'm working on a bigger, more ambitious overhaul of many commands that now also includes some complementary changes to Scout: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2606086199 -- this mod may get merged into that one eventually.

Compatibility notes

Accomplishing the note replacement in this mod required replacing rather than augmenting the implementation of how sectors are revealed. That means that this is medium risk for breaking in a future patch if this logic is changed too much.
22 Comments
UglyManG 11 Dec, 2024 @ 11:47am 
@Gregarius So an odd thing about wormholes is that they are mono directional until you enter them. The other three marked sectors were most likely the "exit" ends for other wormholes and until you find and go through the "entrance" end the other end simply doesn't spawn.
Gregarius 24 Oct, 2024 @ 1:48am 
This seems to be marking wormholes that aren't really there. Avorion 2.5.2. Four wormhole sectors visited, as noted by my scout, and only one of those four had a wormhole in it.
Quazar 12 Apr, 2024 @ 11:28am 
Wow :) scouts return more than just a vague hint, can you imagine? ha ha I'm giddy... hours spent on Operation Exodus and then with the mod was able to wrap it up in short order. THANKS
Quazar 12 Apr, 2024 @ 11:27am 
clicked the easy button with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3049553713 works like a charm at 2.4.3
Reuivn 8 Mar, 2024 @ 3:11am 
It works, just be sure to update the modinfo.lua yourself so the game won't yell at you about version mismatch.
Sword2410 17 Jan, 2024 @ 2:50pm 
Hello, Does this work with 2.4.2 version?
CurtimusPrime92 19 Sep, 2022 @ 6:08am 
does this work on 2.2+?
Thyrork 6 Oct, 2021 @ 5:46am 
@Gregarius I did find a small work around, peek into 3k+ asteroid belts discovered for a slightly more reliable return rate. Not perfect, not reliable, but something while we wait and hope Nyrin add's this or confirms it cant be done. :HappyMask:
Gregarius 6 Oct, 2021 @ 2:06am 
@Thyrork's suggestion is the only reason I'm here, looking for this too.
Thyrork 3 Oct, 2021 @ 1:11pm 
If possible, a scout with a mass sensor marking claimable asteroids would be lovely.