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but most users would probably find it too much when map filters could be used on captains messages
Could be to add more toggles then just a plain 'captain leave notes'
but that implies to touch the in game menu which might be harder
or have your own popup to offer options on what to iconized: none, cultists, wreck, beacons, over 1000 astero...
I am wandering on how much the scout process is optimized? If I issue a scout command a second time on the same area, does it bypass the already scouted sectors? If no them we could give us an nice immersive tool: captain could reset icon to blank by default and mark what I want to deal with tonight
this would leave filtering for friends satisffied with it and gives the 'at glance' result to others
Do you have ideas on how to manage that without things becoming "whoa" with too much scouting? Could likely add more filter options to the map itself.
ie: cultis: astro, beacon:flag, hostile:fighter, wreck:repair, some astero:(none) ...
rarest taking priority (ie cultis>wreck, beacon>hostile...)
this would give an at glance result
And many thanks for this mod!
Barring that, the mod is still great, escepcially for those that want a fresh start, but don't want the pain of visiting a million scetors for MAD satellites and Exodus.
Thank you for this (and your other fixes)!