RimWorld

RimWorld

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Slave Rebellions Improved
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Mod, 1.3, 1.4
File Size
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857.804 KB
14 Sep, 2021 @ 5:24am
24 Oct, 2022 @ 5:24am
4 Change Notes ( view )
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Slave Rebellions Improved

Description
Brand new rebellion experience awaits. No more random and absurd rebellions. Slaves shouldn't be dumber than rocks. Slave owners should get what they deserve.

Slave Rebellions Improved brings you completely rewritten generation of slave rebellions, adds new AI behaviour and makes slave rebellions more predictable and random free.

List of changes
  1. New feature to disable slaves from rebelling if their suppression is above 60% (can be adjusted in mod settings).
  2. Rebellion type generation now depends on amount of rebelling slaves and can grow into grand rebellion, causing even suppressed (up to 80% of suppression) slaves to rebel.
  3. Whether rebellion should be rebellion or just an escape is now decided by availability of guns to rebels. Why slave will try to fight their owners if they don't have any weapons?
  4. Slave escape is now actually slave escape. Completely new AI behaviour causing escaping slave to escape, instead of trying to fight their owners or destroy their property. They WILL run for their lives.
  5. Improved alerts:
    a) Unsuppressed slaves alert now shows names of all unsuppressed slaves.
    b) Rebellion is likely alert now points to all slaves that will likely to cause a rebellion.
    This way cruel slave owners can prevent rebellions by beating slaves before they start to rebel.

Compatibility
Incomatible with anything that also affects generation of slave rebellions.

Everything else should be completely compatible.

Bugs and suggestions
Feel free to post any suggestions in comments on how to make this mod better.
If you encounter any errors related to this mod or notice bugs, please post bug reports in bug reports section. Bug reports in comments will be ignored!


[discord.gg]

Credits:
BIG WIK - commisioner of this mod.

For those who wish to contribute to my BioTech DLC purchase.
[boosty.to]
Popular Discussions View All (1)
2
10 May, 2024 @ 9:51am
Bug Reports
Hate me
63 Comments
Kenpa 3 Jun, 2024 @ 1:54am 
Nice. Thank you very much.
Mlie 2 Jun, 2024 @ 12:03pm 
2962342497 27 May, 2024 @ 7:11am 
1.5?
Microwaved Banana 15 May, 2024 @ 2:46pm 
Rimworld John Brown mod real???
ubergarm 11 May, 2024 @ 11:56am 
Slave Rebellions Improved: Gutted 1.5

I used ILSpy to disassemble the .DLL. It created a csproject file I opened in Linux with monodevelop. I wasn't sure how to fix features related to jobs/toils for the rebellion AI, so those didn't make the cut. I gutted everything until the just minimum would compile. Now the only features working are:

1. alert for low suppression
2. alert for possible rebellion
3. if suppression < 80% (configurable) then that pawn won't initiate rebellions (but may join a grand rebellion)

I've tested this in MultiPlayer and no desyncs so far as it uses no random numbers and has no widgets. I have tested that pawns can still rebel if under 80% suppression. However, haven't played long enough to test and 100% confirm it actually works.

Happy to remove this "Gutted 1.5" fork if you or anyone continues the legacy with a proper update. Thanks!
ubergarm 10 May, 2024 @ 9:41am 
While it does load in 1.5 without immediate errors, upon testing it seems something possibly broke in 1.5 likely preventing rebellions. When a rebellion would start, debug log pops open with errors like: `Exception ticking MyPawnName (at (160, 0, 143)): System.MissingMethodException: void RimWorld.RestUtility.WakeUp(Verse.Pawn)`. Possibly RestUtility.WakeUp() is missing in 1.5?

I'll add a bug report in the discussion.
Saintx 7 May, 2024 @ 8:52pm 
dosent look like this is going to be updated hopefully there's an alternative soon
Doctorshaggy 16 Apr, 2024 @ 1:11pm 
I've been using this as is in 1.5 without any major errors, for anyone waiting on an update.
Six 13 Apr, 2024 @ 2:52am 
Looking forward to a 1.5 update! Thank you for your work on this mod, it is very appreciated.
mdungria 12 Apr, 2024 @ 11:05am 
Any plans on updating this awesome mod? :)