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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3259932217
Hope it helps anyone!
I used ILSpy to disassemble the .DLL. It created a csproject file I opened in Linux with monodevelop. I wasn't sure how to fix features related to jobs/toils for the rebellion AI, so those didn't make the cut. I gutted everything until the just minimum would compile. Now the only features working are:
1. alert for low suppression
2. alert for possible rebellion
3. if suppression < 80% (configurable) then that pawn won't initiate rebellions (but may join a grand rebellion)
I've tested this in MultiPlayer and no desyncs so far as it uses no random numbers and has no widgets. I have tested that pawns can still rebel if under 80% suppression. However, haven't played long enough to test and 100% confirm it actually works.
Happy to remove this "Gutted 1.5" fork if you or anyone continues the legacy with a proper update. Thanks!
I'll add a bug report in the discussion.