Conquest of Elysium 5

Conquest of Elysium 5

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Lanka
   
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2.465 MB
16 Sep, 2021 @ 5:49am
15 Feb, 2022 @ 11:47pm
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Lanka

Description
Lanka is a realm of intelligent apes ruled by Rakshasa, demon ogres skilled in dark sorcery and necromancy. On the dark and densely forested island of Lanka, Rakshasas, demon ogres from an earlier era, still linger. Gifted with tremendous strength, they once fought the Devatas of Kailasa, but since then the most powerful of the Rakshasas have left this world for the Nether Realms. The remaining Rakshasas have captured and enslaved the monkey people of Kailasa and made them serve as warriors, hunters or food. The Rakshasas had no use for the peaceful White Ones and Kala-Mukhas, Rakshasa halfbreeds, lead the monkey people of Lanka. Since the enslavement of the apes, the ancient conflict between the Devatas of Kailasa and the Rakshasas of Lanka has been renewed.

Adds EA Lanka from Dominions into Elysium. A remake of my really old mod for coe4, rebuilt from scratch and polished. Tested in hotseat and against the ai, but please tell me if issues or imbalances exist. Should be inline with vanilla classes in terms of power.
15 Comments
𝒯𝒽ℯ 𝒟ℯℯ𝓉𝓏 14 Jul, 2024 @ 4:05am 
also is there any reason for the monkey recruits having random stats each turn in the recruit tab? i don't see how the atavi and markata troops could change so much with speed or clumsiness each turn.
𝒯𝒽ℯ 𝒟ℯℯ𝓉𝓏 13 Jul, 2024 @ 9:47pm 
same bug as draken its quite annoying also, when starting a game theres a chance that my yogini spawns with no special abilities as well.
Draken 28 Feb, 2024 @ 1:53pm 
Found a bug:
You can cast Shisya Mastery with Kala-Mukha's and probably also with Yogini on a Shisya.
This will result in a Yogini that lacks all rituals:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3170139323
vdc.snails 8 Jan, 2022 @ 12:01pm 
Very good job on the mod sir, I commend you. A few things I've noticed so far. When items or regular recruitments are available, it's an enormous amount of gold. For example, 10 archers cost 14000, and a Seeing Stone costs 6332 gold.
Nurhaci  [author] 22 Sep, 2021 @ 5:10am 
I think I have just fixed it in an update. It seemed the game was refusing to show temple bonuses unless a custom description was written for it. So it was my fault.
Drithyl 22 Sep, 2021 @ 4:33am 
Strange, I wonder why the temple icons were saying that temples don't provide any recruitment options for this class. Might be a modding bug worth mentioning.
Nurhaci  [author] 22 Sep, 2021 @ 4:06am 
I have noticed Samanishadas are very op as well. I used 1d6 as a summon option before, but it always seems to create groups on the larger side. The reason they were so powerful before was guilt on my end because the demonologist could get tier 2 casters summoned at 40 sacrifices. But, you are right about being op, so I have nerfed the amount summoned to 2 and nerfed the moon blade assassin weapon a bit.

Most of the casters should have templerec, but I have just added libraryrec too because they are mages as well. I hope it works a bit better now.
Drithyl 21 Sep, 2021 @ 1:25pm 
Quite enjoying the mod, well done. The Samanishadas seem extremely strong, though. A single level 2 ritual gave me 6 of them, and their blades do 1-10 physical 1-10 magical, sweep, and sweep assassination. Not much survives the assassination rounds :defiledskull:

As a suggestion, it would be cool if you enabled special recruitment options for owning libraries, temples and citadels, as at the moment they do not affect their recruitment at all.
Nurhaci  [author] 20 Sep, 2021 @ 12:13am 
Well, not at the moment. I do like EA Kailasa ,though I'm less familiar with all the later age naga stuff. Besides, I have so many other neglected private coe class mods from dominions that I should probably try and polish some of them before I try something so similar. I would probably release a Vanheim or Sidhe mod next.

As for the bandar issue, I cant seem to recreate your exact glitch, but I myself and many other people have had similar issues due to mod incompatibility or mod updates corrupting games. I haven't had any trouble with this mod so far. It defiantly sounds like a corruption issue though. Did the new update help?
BLloyd 19 Sep, 2021 @ 5:01pm 
Also are you planning to port in Kailasa as well?