Conquest of Elysium 5

Conquest of Elysium 5

Lanka
15 Comments
𝒯𝒽ℯ 𝒟ℯℯ𝓉𝓏 14 Jul, 2024 @ 4:05am 
also is there any reason for the monkey recruits having random stats each turn in the recruit tab? i don't see how the atavi and markata troops could change so much with speed or clumsiness each turn.
𝒯𝒽ℯ 𝒟ℯℯ𝓉𝓏 13 Jul, 2024 @ 9:47pm 
same bug as draken its quite annoying also, when starting a game theres a chance that my yogini spawns with no special abilities as well.
Draken 28 Feb, 2024 @ 1:53pm 
Found a bug:
You can cast Shisya Mastery with Kala-Mukha's and probably also with Yogini on a Shisya.
This will result in a Yogini that lacks all rituals:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3170139323
vdc.snails 8 Jan, 2022 @ 12:01pm 
Very good job on the mod sir, I commend you. A few things I've noticed so far. When items or regular recruitments are available, it's an enormous amount of gold. For example, 10 archers cost 14000, and a Seeing Stone costs 6332 gold.
Nurhaci  [author] 22 Sep, 2021 @ 5:10am 
I think I have just fixed it in an update. It seemed the game was refusing to show temple bonuses unless a custom description was written for it. So it was my fault.
Drithyl 22 Sep, 2021 @ 4:33am 
Strange, I wonder why the temple icons were saying that temples don't provide any recruitment options for this class. Might be a modding bug worth mentioning.
Nurhaci  [author] 22 Sep, 2021 @ 4:06am 
I have noticed Samanishadas are very op as well. I used 1d6 as a summon option before, but it always seems to create groups on the larger side. The reason they were so powerful before was guilt on my end because the demonologist could get tier 2 casters summoned at 40 sacrifices. But, you are right about being op, so I have nerfed the amount summoned to 2 and nerfed the moon blade assassin weapon a bit.

Most of the casters should have templerec, but I have just added libraryrec too because they are mages as well. I hope it works a bit better now.
Drithyl 21 Sep, 2021 @ 1:25pm 
Quite enjoying the mod, well done. The Samanishadas seem extremely strong, though. A single level 2 ritual gave me 6 of them, and their blades do 1-10 physical 1-10 magical, sweep, and sweep assassination. Not much survives the assassination rounds :defiledskull:

As a suggestion, it would be cool if you enabled special recruitment options for owning libraries, temples and citadels, as at the moment they do not affect their recruitment at all.
Nurhaci  [author] 20 Sep, 2021 @ 12:13am 
Well, not at the moment. I do like EA Kailasa ,though I'm less familiar with all the later age naga stuff. Besides, I have so many other neglected private coe class mods from dominions that I should probably try and polish some of them before I try something so similar. I would probably release a Vanheim or Sidhe mod next.

As for the bandar issue, I cant seem to recreate your exact glitch, but I myself and many other people have had similar issues due to mod incompatibility or mod updates corrupting games. I haven't had any trouble with this mod so far. It defiantly sounds like a corruption issue though. Did the new update help?
BLloyd 19 Sep, 2021 @ 5:01pm 
Also are you planning to port in Kailasa as well?
BLloyd 19 Sep, 2021 @ 9:35am 
Bandar Archers appear to take up a 1x2 slot (1 tall, 2 wide) leaving them stretched and kind of goofy looking.
Not Applicable 19 Sep, 2021 @ 8:30am 
LIKE THIS !!! Doesnt seem to work with the quick start mod as you dont get the extra trade or avatar, but i like this a lot love lanka thanks for making it.
8Squirrels 17 Sep, 2021 @ 2:33pm 
Very cool, thanks for making
Nurhaci  [author] 17 Sep, 2021 @ 7:22am 
I just checked the wiki on huge units and demons and your right. After playing dominions, I forgot that coe had item size compatibility. oops. I have changed everything you suggested because their all valid points. I am keeping all items on small demons though for a bit of a buff, because lanka takes longer to get to tier 3 mage summons than demonologist and most their summons are not casters. Thanks for pointing all that stuff out.
Lord Carson 17 Sep, 2021 @ 6:59am 
The Markata Scout should probably be a merc recruit, The Atavi Chief/Bandar Commander should have double their spawn chance to be more inline with a captain equivalent,The casters could have a temple recruit bonus based on description.

In my opinion the base demons summons having all item slots is a bit strong but understandable if kept that way, Though on the other hand the giant size demon summons probably shouldn't have all item slots.

And maybe have the faction favor spawning in the south.