Conquest of Elysium 5

Conquest of Elysium 5

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Rot Priest
   
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21 Sep, 2021 @ 11:57pm
21 Jun, 2023 @ 12:00pm
11 Change Notes ( view )

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Rot Priest

Description
This is a class mod that was originally based off of the Oozemancer example class mod. The Rot Priest is a lizardman cultist who worships two Demon Lords and seeks to expand their reach within the realms. Whereever life flourishes it is just food to placate the insatiable hunger of the cult's demonic lords. Drown the world in slime and ooze and grow fungi gardens upon the bones of your enemies!
Popular Discussions View All (1)
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22 Sep, 2021 @ 1:39am
General Discussion - Troubleshooting, Goals, and Balance
Biohazzard1602
12 Comments
Biohazzard1602  [author] 21 Jun, 2023 @ 11:44am 
@ThatGuySenpai
@Feraa
Thank you both for finding the bug with the Crusaders!

Thanks for the suggestions you had ThatGuySenpai, I have implemented some of them to help balance out the class and have more use for different units. The details for all of the changes are listed in the Change Notes if you are curious.

Let me know if I overshot the changes in some way or you have any other suggestions! This was just a fun Mod I built for myself but I am glad others have enjoyed it! :steamdance:
Feraa 12 Jun, 2022 @ 5:37am 
@ThatGuySenpai

Upgrading Inquisitors to either breed of Crusaders doesn't give them spells.
MrGuySenpai 16 Oct, 2021 @ 7:55pm 
Also, the crusaders of slime just seem to be a way better choice than Decay, that may partially be due to upgraded crusaders not gaining spells for some reason, but regeneration and berserk are an extremely powerful combination, worth way more than 2 extra armor IMO.

Overall though, an amazingly fun class, well done on all accounts my friend.
MrGuySenpai 16 Oct, 2021 @ 7:55pm 
The only observation I think I have is that the baseline troops feel a bit expensive. The resource instead of gold recruitment is interesting, but as is I found myself almost never buying fungus troops, certainly not the congregation. 50 fungus is almost enough for buying a second level ritual, and since there are so many fishing is a necessity. The dart blowers are probably worth it in certain situations, and the fanatics are pretty good, but for 100 fungus I can buy an inquisitor who is almost as good as 5 fanatics and can be upgraded to a crusader. The mercenary troops are also not worth in most situations I feel. Perhaps this is an intentional design, as I found myself mostly using inquisitors with goblin/mage support for expansion, but even so I feel like making the baseline troops a bit cheaper would encourage their use.
MrGuySenpai 16 Oct, 2021 @ 7:53pm 
Incredible class mod. Honestly wasn't expecting much from the modest description and thumbnail but it blew me away. It's like a more interesting(in my opinion) Witch. I like that it has genuine strengths and weaknesses, a lot of class mods I've found tend to be on the lower power side in an effort to avoid being overpowered, a common design trap in modding, but this class manages to be powerful without feeling like it's overbearing. I'm a particular fan of the mushroom zombies, I wish there was more stuff like that, but I understand it can be hard to get sprites etc.
MrGuySenpai 15 Oct, 2021 @ 11:00pm 
Upgrading Inquisitors to crusaders of slime doesn't seem to give them spells, they have the bile school of magic but no spells.
Biohazzard1602  [author] 29 Sep, 2021 @ 2:17pm 
@clong666, Added a warning to festering Rot to not cast it in the home citadel. Hmmm... for the immortality, I was just trying to mirror just how resilient fungi can be. Might replace it with fastheal or use shapechange to morph them into just a normal mushroom on death that has a small chance of reforming back to the original form each turn. Going to do some testing but will add the warning now.
clong666 28 Sep, 2021 @ 9:13am 
Immortal doesn't seems to work when two immortal commander share the same resapwn site
clong666 24 Sep, 2021 @ 8:18am 
the ritual festering rot will destroy the home citadel if cast there. Might want to disable the location for casting the spell or put a warning,
for first timer it is a very fast way to die.
Drithyl 23 Sep, 2021 @ 11:21am 
Sounds good! If you tune down the other abilities then the elemental resistances can be fine as they are as well. It's just the accumulation of it altogether that seems a bit much. You might want to check with the people on Jakalor's Discord server though, they'd be the ones to ask for balance! :praisesun: