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@Feraa
Thank you both for finding the bug with the Crusaders!
Thanks for the suggestions you had ThatGuySenpai, I have implemented some of them to help balance out the class and have more use for different units. The details for all of the changes are listed in the Change Notes if you are curious.
Let me know if I overshot the changes in some way or you have any other suggestions! This was just a fun Mod I built for myself but I am glad others have enjoyed it!
Upgrading Inquisitors to either breed of Crusaders doesn't give them spells.
Overall though, an amazingly fun class, well done on all accounts my friend.
for first timer it is a very fast way to die.
- At the moment the ritual to turn the commander into the Pseudopod of Juiblex costs 10 herbs, I imagine that's just work in progress. Also, it could use less elemental resistances (perhaps no resistance to fire?), and I would change the Regeneration to 5 instead of 10, usually the standard. I would probably remove Trample from it, since it's already got Acid Blood and Slimy. Engulf and Pseudopod strike both swallow enemies. I would probably remove the Engulf ones entirely, or at least remove one engulf and/or strike.
- The Crusaders could also have their elemental resistances tweaked, like above.
In any case, keep it coming!