Tabletop Simulator

Tabletop Simulator

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Stardew Valley The Board Game - Tim's Version
   
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Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4
Play Time: 90 minutes, 120 minutes
File Size
Posted
Updated
690.345 KB
23 Sep, 2021 @ 9:34am
23 Sep, 2021 @ 11:42am
4 Change Notes ( view )

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Stardew Valley The Board Game - Tim's Version

Description
This is a modification... hopefully an improvement... on the scripting present in the original version available at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2420526947

I tracked down the bug that was preventing the Season Discard from adding buttons after a save and fixed it. When the Start Button is clicked, the Menu lets the Board know the count of season cards the players selected in the Menu settings. The Board would forget this when the game was reloaded and you wouldn't get the option to go back through the Menu, so I told it to save it when the game was saved, and load it when it was loaded. Neat.

I then got carried away....
The crop tile bags are now handled by Global instead of a separate copy of the same script across all 12 of them.
The script to count coins is now its own function, called by the scripting area from each of the leave and enter events.
The trash cans now send discarded non-tile objects back from whence they came.
The fish trash now rejects legends and puts them back into the fishing bag.
4 Comments
Saint's Cross 19 Nov, 2024 @ 7:18pm 
Hi Tim, do you have any idea how I can import the custom model when I launch the mod?
sweaty 5 Jun, 2022 @ 11:51pm 
3 suggestions if you ever update this mod, it's super great as is though so no pressure :)

1. all played tiles should go into a special used-item discard because Linus's gift ability (pull a random item from the trash) depends on those items remaining in a separate discard. to avoid a tile shortage, see suggestion #2 --

2. certain tile bags (crops, stone/fiber, ore/geodes/bug meat, animal goods) should be infinitely deep. Also it'd be nice to have extra wood tiles for the "Hardwood" Forager upgrade (doubles wood gained from foraging)

NOTE: I'm not sure if there's anything in the rulebook about just not allowing players to draw items after they run out of tiles though, if there is, don't do #2 (I didn't see anything though... I'm not sure)

3. "geode" on the geode card is currently "geoode"
Sir Travelot 3 May, 2022 @ 8:56pm 
Love the improvements you made, this is my favourite version to play :)

One quirk I noticed is that when you discard a Legendary fish, it gets sent to the fish trash, which sends it back to the fishing bag. They should only go back in the back when moved off by the fish track movement script. From the rulebook: "When sold, donated or gifted they are discarded as usual."

I haven't had a script break on me once though, and with the previous version they broke all the time, so YAY!
sweaty 26 Mar, 2022 @ 11:47am 
ayo this is very poggers tysm :brownchicken: