Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. all played tiles should go into a special used-item discard because Linus's gift ability (pull a random item from the trash) depends on those items remaining in a separate discard. to avoid a tile shortage, see suggestion #2 --
2. certain tile bags (crops, stone/fiber, ore/geodes/bug meat, animal goods) should be infinitely deep. Also it'd be nice to have extra wood tiles for the "Hardwood" Forager upgrade (doubles wood gained from foraging)
NOTE: I'm not sure if there's anything in the rulebook about just not allowing players to draw items after they run out of tiles though, if there is, don't do #2 (I didn't see anything though... I'm not sure)
3. "geode" on the geode card is currently "geoode"
One quirk I noticed is that when you discard a Legendary fish, it gets sent to the fish trash, which sends it back to the fishing bag. They should only go back in the back when moved off by the fish track movement script. From the rulebook: "When sold, donated or gifted they are discarded as usual."
I haven't had a script break on me once though, and with the previous version they broke all the time, so YAY!