Tabletop Simulator

Tabletop Simulator

Stardew Valley The Board Game - Tim's Version
4 Comments
Saint's Cross 19 Nov, 2024 @ 7:18pm 
Hi Tim, do you have any idea how I can import the custom model when I launch the mod?
sweaty 5 Jun, 2022 @ 11:51pm 
3 suggestions if you ever update this mod, it's super great as is though so no pressure :)

1. all played tiles should go into a special used-item discard because Linus's gift ability (pull a random item from the trash) depends on those items remaining in a separate discard. to avoid a tile shortage, see suggestion #2 --

2. certain tile bags (crops, stone/fiber, ore/geodes/bug meat, animal goods) should be infinitely deep. Also it'd be nice to have extra wood tiles for the "Hardwood" Forager upgrade (doubles wood gained from foraging)

NOTE: I'm not sure if there's anything in the rulebook about just not allowing players to draw items after they run out of tiles though, if there is, don't do #2 (I didn't see anything though... I'm not sure)

3. "geode" on the geode card is currently "geoode"
Sir Travelot 3 May, 2022 @ 8:56pm 
Love the improvements you made, this is my favourite version to play :)

One quirk I noticed is that when you discard a Legendary fish, it gets sent to the fish trash, which sends it back to the fishing bag. They should only go back in the back when moved off by the fish track movement script. From the rulebook: "When sold, donated or gifted they are discarded as usual."

I haven't had a script break on me once though, and with the previous version they broke all the time, so YAY!
sweaty 26 Mar, 2022 @ 11:47am 
ayo this is very poggers tysm :brownchicken: