Total War: WARHAMMER II

Total War: WARHAMMER II

49 ratings
War wagon weapon bug fix
   
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Tags: mod, Battle
File Size
Posted
1.045 MB
25 Sep, 2021 @ 2:00am
1 Change Note ( view )

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War wagon weapon bug fix

Description
This mod fixes the bug in game database where war wagons were using incorrect weapon.

So displayed unit card stats were a lie. Real damage were from wrong weapon.

This mod fixes this, and only this bug, by connecting the correct C.A.-made weapon represented in unit card U.I. to war wagon unit.


This increases actual damage by 66+%!!
Making a garbage unit...
https://www.youtube.com/watch?v=EmsCMHCpfMA
...Actually a good unit as it was meant to be by the official stats.
21 Comments
|rav| 17 Aug, 2022 @ 2:16am 
Splendid. Freaking splendid. Imagine not fixing such a mistake. Pretty important especially for Markus in Lustria but also if you are playing with the lizards around him. Why do I have a feeling it's not the only huge mistake when it comes to weapon assignments.
Deep echo sound  [author] 17 Aug, 2022 @ 1:12am 
Outriders.
|rav| 16 Aug, 2022 @ 1:19am 
Just out of curiosity what was the CA weapon entry in the data table? Pistoliers or what?
Deep echo sound  [author] 15 Aug, 2022 @ 11:38pm 
Yeah.
But as far as I see, it is fixed in game 3, and basic war wagons are 66 speed. So they are good vanilla now.
Gorwe 13 Aug, 2022 @ 5:01am 
Jesus, I hope this misattribute is fixed in TWH 3. It's beyond shameful that it went live like that.
Gorwe 30 Sep, 2021 @ 4:00pm 
I don't mind it. I prefer to adjust things to my liking regardless of what. But that ever growing sentiment of "modders will fix it" is disturbing, won't lie about that. Even if it don't concern me that much(I'll either fix it myself, find a fix or get someone to fix it).
Deep echo sound  [author] 30 Sep, 2021 @ 3:52pm 
Thanks.

Just awful and sad how bad they treat their game and us clients.
Gorwe 30 Sep, 2021 @ 1:49pm 
CEOs aside, I was thinking of what they promised for Warhammer 3 and Cavalry bug fix etc. Instead of fixing the stupid engine related Knockdown Immortality, they will simply adjust kv_rules(and break mods :) ) and such. Even fixing scaling and such? Involves more work(probably actual programming, but meh), but all they will do is introduce a constant called "Tower_Damage_<difficulty>", which is ... oh really? Hope they won't halfass sieges and such rework.

Is it cynical? Yes. But cynicism is based on reality / facts, mind. :)

Thank you for the mod btw! Goes awesome with both Markus and Balthazar. Awesome fun!
Deep echo sound  [author] 30 Sep, 2021 @ 11:18am 
They are too greedy. They need to pay 1 person for full time job to fix bugs and update problematic things. Constantly.

But managers do now want to cut their year's salary by 5k USD because of this. So they just do not give a shit about us.
SirFalger 29 Sep, 2021 @ 5:18pm 
cant they hire a Warhammer Nerd at CA to catch these goofs, good job on mod by the way