Total War: WARHAMMER II

Total War: WARHAMMER II

War wagon weapon bug fix
21 Comments
|rav| 17 Aug, 2022 @ 2:16am 
Splendid. Freaking splendid. Imagine not fixing such a mistake. Pretty important especially for Markus in Lustria but also if you are playing with the lizards around him. Why do I have a feeling it's not the only huge mistake when it comes to weapon assignments.
Deep echo sound  [author] 17 Aug, 2022 @ 1:12am 
Outriders.
|rav| 16 Aug, 2022 @ 1:19am 
Just out of curiosity what was the CA weapon entry in the data table? Pistoliers or what?
Deep echo sound  [author] 15 Aug, 2022 @ 11:38pm 
Yeah.
But as far as I see, it is fixed in game 3, and basic war wagons are 66 speed. So they are good vanilla now.
Gorwe 13 Aug, 2022 @ 5:01am 
Jesus, I hope this misattribute is fixed in TWH 3. It's beyond shameful that it went live like that.
Gorwe 30 Sep, 2021 @ 4:00pm 
I don't mind it. I prefer to adjust things to my liking regardless of what. But that ever growing sentiment of "modders will fix it" is disturbing, won't lie about that. Even if it don't concern me that much(I'll either fix it myself, find a fix or get someone to fix it).
Deep echo sound  [author] 30 Sep, 2021 @ 3:52pm 
Thanks.

Just awful and sad how bad they treat their game and us clients.
Gorwe 30 Sep, 2021 @ 1:49pm 
CEOs aside, I was thinking of what they promised for Warhammer 3 and Cavalry bug fix etc. Instead of fixing the stupid engine related Knockdown Immortality, they will simply adjust kv_rules(and break mods :) ) and such. Even fixing scaling and such? Involves more work(probably actual programming, but meh), but all they will do is introduce a constant called "Tower_Damage_<difficulty>", which is ... oh really? Hope they won't halfass sieges and such rework.

Is it cynical? Yes. But cynicism is based on reality / facts, mind. :)

Thank you for the mod btw! Goes awesome with both Markus and Balthazar. Awesome fun!
Deep echo sound  [author] 30 Sep, 2021 @ 11:18am 
They are too greedy. They need to pay 1 person for full time job to fix bugs and update problematic things. Constantly.

But managers do now want to cut their year's salary by 5k USD because of this. So they just do not give a shit about us.
SirFalger 29 Sep, 2021 @ 5:18pm 
cant they hire a Warhammer Nerd at CA to catch these goofs, good job on mod by the way
Gorwe 29 Sep, 2021 @ 8:20am 
Yes, I have to conclude that they indeed do not. Because this...this is really easy to fix, even if it might contain more paperwork than actualwork.
Deep echo sound  [author] 29 Sep, 2021 @ 8:14am 
There are hosts of bugs like this in the game. Sometimes they just forget to tick a single toggle for something to work properly, and it is in a bug state for years.

This is C.A. for you... The game is buggy and even for super easy bugs to fix, like 30 seconds to find a value or row - are not fixed.
They just do not care.
Gorwe 29 Sep, 2021 @ 3:46am 
CBF?

Regardless, this is such a nooby mistake on CA's part. Please don't tell me that the "performance" of War Wagons was such the entire time because of this ... wrong entry.

Thank you for the bugfix. It reminds me of the moronic state of (basic) Slayers. Perhaps in context of TWH 1 it made sense for them to have BvL, but here...Giantslayers, hello? So, I just modded them to have +10 Bvi instead. They became quite awesome unit they should rightly be! Just like this mod and WWs.
Shatilov 27 Sep, 2021 @ 11:22am 
Decomposed 27 Sep, 2021 @ 9:51am 
It will be added to CBF soon afaik.
Guvenoren 27 Sep, 2021 @ 9:23am 
comparission pictures? I actually don't know about this bug. Is this already fixed in CBF?
Chubbynator 27 Sep, 2021 @ 3:17am 
Orginal modder mod? What do you mean? this mod does not copy the other mod work.
Bastilean 26 Sep, 2021 @ 8:59pm 
Yeah, original modder's mod is good. Shouldn't need this copy cat mod
Decomposed 25 Sep, 2021 @ 3:16pm 
But the modder said he will get rid of all other tables if he hasn't already.
Deep echo sound  [author] 25 Sep, 2021 @ 11:42am 
There were too much hidden tables and changes.
I do not like mods that change staff for me unasked.

Like literal comment in there: "mod has an unnecessary change to vegatation ignore time" and other junk tables that will just conflict with official files if C.A. ever decides to change them (make another patch).

I made my mod clean, use minimal game resources and fully future compatible. Mod has only 1 line of data that needed to be fixed.