SpaceEngine

SpaceEngine

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Paranid Plutus Mineral
   
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533.277 MB
26 Sep, 2021 @ 3:32pm
3 Oct, 2021 @ 1:14pm
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Paranid Plutus Mineral

Description
Edited version of the Paranid Plutus Mineral from X4 Foundations
This one have a basic crew headquarters. To do this i merge some free 3d model i found in the web (sorry but i can't find the original model in my pc so i can't give the credits to the creator of these spaceship interiors) into the Plutus Mineral ship model.

The ship is oversized on purpose. For some reason, if it is configured in a normal size, this makes dissappears the object when is viewed from the interior cameras, at least this is what i can experience when i tested the ship. If you like to put together one of the X4 ships in my workshop with another from other mods i suggest to change the size values in the .sss file inside the models folder of the ship, this can be done easily. By this way it is possible to experience a scene correct about sizes, at least for the eye... If you doesn't like to experience the object is dissappearing in the interior cameras and see from that cameras another modder ships, you must oversize those ships, not to downsize this ship. For sure it is possible a better solution to preserve true length values and interior cameras without bugs but i don't know it.

The cameras and thrusters are configured with the tool provided by Space Engine.

Hope you enjoy the mod.
21 Comments
Dann1lab 17 Nov, 2022 @ 4:41am 
Argon, I would suggest to work and make better interior cockpit light, and engine, that is on a back, to improve it's form. For the rest, it's impressive ship, with so far detailed interior.
I really like it!
argontraveller  [author] 26 Nov, 2021 @ 9:26pm 
Sorry friend, i'm not playing these days Space Engine. I'm busy with another things (and games of course) But i return to Space Engine always, so in the future perhaps i will do updates of the ships in my workshop. Nice travels!
moody1515 22 Nov, 2021 @ 5:51pm 
Argon I have to tell you I think I found out the problem. I am using the Watcher of the Skies Vanguard more now because it flies much more stably on planets as an airship just a few hundred meters above the ground with the settings of Main engines 0 Retro engines 0 Hover engines 30 and Autopilot Orientation set to Horizon using the <End> key. The problem with the USCSS Prometheus, which is an equally lovely ship which also has 8 camera angles, is that it won't let me fly on the surface without constantly crashing. I used these same settings but changed Hover engines to 32 and the ship still keeps crashing into the surface every minute or so after attaining an altitude of 2.4 km on the same planet (I tested both on the same planet to make results comparable.) It then corrects the Horizon orientation again and tries to fly again and reaches that same altitude of 2.4 km and then crashes again and this happens repeatedly over and over in an endless cycle.
argontraveller  [author] 2 Nov, 2021 @ 10:17pm 
Sorry, your question in this case exceeds my knowledge.I remember long ago watching tutorials on how to orbit a planet with a ship in Space Engine. If you search on youtube you will find them for sure. Perhaps, this may do what you need.
moody1515 1 Nov, 2021 @ 3:53am 
The reason being that I do 12 hour videos for Youtube of air journeys over planets and I use OBS for recording videos and set its timer for 12 hours and then go to sleep so I would like to keep both ships in the air over a planet for that length of time without crashing or flying off into space without adjusting the engines or touching the console at all. I wonder if it's possible? I was able to do it with another ship, the RX-1 Star Wars fighter (which has 12.2 g engines) but I dont use that ship because it is barebones; it only has two cameras, one cockpit camera and one exterior camera.
moody1515 1 Nov, 2021 @ 3:52am 
Thank you, I guess it depends on the planet one is flying over. This time I was on a planet with a heavier atmosphere! The ship crashed after 2 hours of flight anyway. I am trying to get it to keep flying for 12 hours before it either flies off into space or crashes without having to keep adjusting the main engines and the hover engines. I was able to get the Watcher ship in the skies for 6 hours and Prometheus in the skies for 2 hours before they crashed. I was wondering if you could adjust the engines on both these ships so they could be in the air for 12 hours without either the main engines or hover engines needing to be changed.
argontraveller  [author] 31 Oct, 2021 @ 6:38pm 
I will investigate more about the Asimov's ship, sounds very interesting... I know the Foundation's saga but i only have read some short tales of him. Perhaps i will do more ships in the future, if i find good models to import. Because i'm not a 3d designer. I only know some things about texturing and editing models created by 3d designers. I think is not possible to design dynamic instrument panels: Space Engine doesn't support yet animations inside objects (with the exception of the animated thrusters....) If in the future Space Engine gives support to this feature, perhaps i will can do something better about instrument panels. Nothing changed in the Prometheus. I think you do something different to better fly in that ship!
moody1515 31 Oct, 2021 @ 10:18am 
If you are designing new ships, that would also be welcomed! I love the immersive interiors and cockpits! One thing I hope you will look to recreate is the AI ship that plays a prominent role in Isaac Asimov's Foundation's Edge and Foundation and Earth. It was way ahead of its time. I also think you could design the instrument panels in your ships to reflect the data present in the HUD of the program as well as a map of the stellar system and a satellite map of the planet that the ship is exploring-- have you thought about creating a dynamic instrument panel like that that shows actual instrument data from the world being explored?
moody1515 31 Oct, 2021 @ 10:16am 
Thanks, I will experiment with it, although I like the Prometheus warp effect already, I just want to make it happen with the Watcher ship too! Did you fix the Promethus capabilities when flying in the atmosphere of a planet? It already seems better (ship goes up when it is about to hit the ground and goes down when it seems like it might escape the atmosphere!) It would be nice to see such stable flight in the Watcher ship too!

argontraveller  [author] 25 Oct, 2021 @ 2:14pm 
In the case of the Prometheus, you must decrease the size from 3500 to 1500 (this is the only difference between the two .sss files inside models folder). You can try to use 1500 (also for other ships, to have bluewarp). Almost all the ships in my workshop are very up scaled, but is the only solution i found to avoid the ship disappear when you use the interior cameras, This happens when you setup the ships under 500 or 1000 (the ships with bigger file sizes like the Prometheus, have more probabilities to experiment this bug) . When you put more than 500 or 1000 you can experiment different warp effects (warning: some of these effects are very strange haha). I can setup Prometheus with 1000 but doesn't like me the warp color, so i increase the size to 3500 (because in this point i can see the warp effect i like more).