Barotrauma

Barotrauma

78 ratings
A-36 Setembrino
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
467.437 KB
28 Sep, 2021 @ 5:44am
31 Jan, 2023 @ 4:28pm
9 Change Notes ( view )

Subscribe to download
A-36 Setembrino

Description
The A-36 Setembrino is a deep diver designed for deep sea exploration where civilization is scarce. As such, there are several resource and ammunition storages to ensure that the crew have the materials to sustain themselves when far away from colonies
29 Comments
🌸Дед Хаггис ® ⁴² 16 Aug, 2022 @ 10:12pm 
The submarine is cool of course BUT the npc are awfully stupid on this submarine and it is VERY annoying!
Redeye 22 Dec, 2021 @ 7:55am 
anyway to move the latter that is sitting infront of the reactor? Also in the gunnery, is there any room to include some shelves for ammo and rail basitics? leaving the gunnery to get ammo in the thick of battle is not ideal
AethylliA 21 Nov, 2021 @ 2:42pm 
@Toon_link2:
1.) That's so smart.
2.) I love you.
:marijaonlooker:
toon_link2  [author] 19 Nov, 2021 @ 3:19pm 
@AethylliA 1: The ballast level thing is intentional. As you noticed the ballast is comprised of 2 large hulls on the bottom and 2 small hulls on the top, the way i built it makes it so while navigating, only the bottom hulls will be flooded for ascending and descending, and the top hulls stay dry, however, if the ballast tanks are breached, the top hulls will flood aswell, and they have water detectors that trigger the flood alarm in the navigation area. TL;DR it's intentional so the flood alarms work in ballast.

2: Looking at the ladders again, i do agree with your criticism and i will change that along with some of the waypoints, however i am gonna be busy in this and the following week so i currently don't have the patience or motivation to make the changes and then do rounds of testing to see if it didn't make the bots worse.
AethylliA 19 Nov, 2021 @ 8:07am 
** Correction On Second Point **
Eight "ticks" above floor/hatch/platform, not four. Of course, four doesn't let you climb high enough.
AethylliA 19 Nov, 2021 @ 8:00am 
Overall, a balanced ship that sacrifices speed for quality of life. Blind spot in the front, being slightly vulnerable at the 0900 and 1200, and large ship design makes for longer engagements and requires careful maneuvering. Left plenty of opportunity for engineers/mechanics to spice things up too; automatic doors, for example. I'm enjoying the ship greatly.

PS: Those large empty hallways could do well with glass window backgrounds. Would add a lot of atmosphere to otherwise boring rooms while not cluttering it in case people want to put things there.
AethylliA 19 Nov, 2021 @ 8:00am 
Three, definite waypoint issues with how some of the bots are pathing. Not that they've ever been very good at it, but I found out quickly that just right of medical bots will run into the wall in order to reach the ammunition storage room, have trouble finding diving suits when the ship starts flooding, and get stuck walking back and forth in-between ammunition storage and gunnerycompartment.

I care more about points one and two. Hard to find enough people to man a ship this large without three, however.
AethylliA 19 Nov, 2021 @ 8:00am 
Second, ladders extending to the ceiling looks awkward and can actually get in the way in cases like walking up the stairs to medical from subcenterright. I get caught climbing the ladder instead of the stairs every time. I recommend having them extend to just four "ticks" above the floor/hatch/platform.
AethylliA 19 Nov, 2021 @ 8:00am 
Beautiful ship. I appreciate the "free space" as growing plants tends to clutter any room it's in, so it's nice having some empty space for just that.

Some points of improvement:
First, I felt the way the sub rises or sinks felt lopsided/unusual, so I looked into the ballasts and while the optimal neutral ballast level is at a great 0.5044, the navigation terminal has the neutral ballast level at 0.5733. Was this intentional?
Vengos 4 Nov, 2021 @ 8:14am 
Too much free space in mid aft side and mid fore side.