Library Of Ruina

Library Of Ruina

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[EN/KR] Reception of the WARP Liquidators
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2.995 MB
30 Sep, 2021 @ 7:00pm
22 Jan, 2022 @ 6:40am
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[EN/KR] Reception of the WARP Liquidators

Description
(Requires 3 Star of the City books). A small general reception I made to learn about LoR modding. The WARP theme came from the fact that I think charge decks could use some more support. It is not meant to be a boss-level reception. Think of it as the charge equivalent of Yae's general reception. I hope you enjoy it!
27 Comments
Nonghyeop 5 May @ 10:03pm 
so good:steamthumbsup::Roland:
Bullet 11 Jun, 2023 @ 5:57pm 
pretty great mod. I'm liking the pages.
pokemat5 8 Jan, 2023 @ 3:47pm 
Dunno why but when i try to see for the character skin in the local mod files i find nothing except the keypage sprites, is just me or something?
Lunatic Mel 3 Oct, 2022 @ 7:30am 
Pretty cute mod!
奥利瑞安•迎春花 18 Jan, 2022 @ 5:38pm 
@Voodoo Child Thank you very much for your support:steamhappy:
Voodoo Child  [author] 18 Jan, 2022 @ 9:30am 
Sure, feel free to go ahead!
奥利瑞安•迎春花 18 Jan, 2022 @ 2:20am 
Hi, can I make a mod with your drawing?  I can't draw myself, and I admire your work, so I'd like to borrow your paintings.  I hope you agree:steamhappy::steamhappy:
Nabirius 31 Dec, 2021 @ 11:00pm 
Thanks for being open to feedback!

I also meant to say, that I thought a lot of the ideas behind the mod, were inspired (particularly phaseblade, which is very evocative of a kind of weapon that would actually exist in the world).

Also I didn't mean that Anetropic Engine being better than leap was a criticism, I agree it should be better than leap. Also, in a piece of good game design on your part it's not just a 'strictly better' leap, since leap costs 1 and can do more reliable single-target damage, its not rendered totally obsolete.

It might be more appropriate at the IC level, though I can't speak to that yet.
Voodoo Child  [author] 31 Dec, 2021 @ 9:36am 
While I'm not actively working on the mod, I am willing to hear feedback and implement small changes based on it, so I thank you for yours.

It is commonly agreed that charge cards fall short compared to the things that smoke cards can pull off, so I made the mod as an aswer for that, trying to make cards that would hold up into endgame fights, So that's one thing to consider.
Another one is the tier of the fight, it being high SotC. Even in the base game higher tier cards are straight-up upgrades from lower-tier ones (ie: Sharpen Blade vs Snake Slit), so I don't personally see an issue with Anentropic Engine being straight up better than Leap, which is Urban Nightmare (this is regarding the draw aspect only).

with all that being said, however, I do think you are making some very valid points, and agree a revision of the cards for balance's sake could be in order. I will get into it as soon as I have the time
Once again I thank you for your feedback!
Nabirius 31 Dec, 2021 @ 8:57am 
The closest comparisons to this card are Bi An, a purely defensive 3-drop that draws 2 without a charge cost, and Gale Kick which is a 2-drop on-hit draw with a counter dice.

Compared to Bi An it has about equal dice power. They both give card-advantage and can help defend against an clashed page. At their best they are 4-for-one card advantage They defend the page they are blocking against, negate an unclashed page and draw 2. Powerful stuff. But Anentropic engine also adds on the potential to give multiple stacks of paralysis - the most debilitating debuff in the game - through its counter dice. Plus it costs 1 light less.

The adding on of counter-dice in particular often feels gratuitous. At 8 charge, liquidate is the strongest 3-attack series on a single page in SoC, why does it also make you safer than Emotional Turbulence?