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I also meant to say, that I thought a lot of the ideas behind the mod, were inspired (particularly phaseblade, which is very evocative of a kind of weapon that would actually exist in the world).
Also I didn't mean that Anetropic Engine being better than leap was a criticism, I agree it should be better than leap. Also, in a piece of good game design on your part it's not just a 'strictly better' leap, since leap costs 1 and can do more reliable single-target damage, its not rendered totally obsolete.
It might be more appropriate at the IC level, though I can't speak to that yet.
It is commonly agreed that charge cards fall short compared to the things that smoke cards can pull off, so I made the mod as an aswer for that, trying to make cards that would hold up into endgame fights, So that's one thing to consider.
Another one is the tier of the fight, it being high SotC. Even in the base game higher tier cards are straight-up upgrades from lower-tier ones (ie: Sharpen Blade vs Snake Slit), so I don't personally see an issue with Anentropic Engine being straight up better than Leap, which is Urban Nightmare (this is regarding the draw aspect only).
with all that being said, however, I do think you are making some very valid points, and agree a revision of the cards for balance's sake could be in order. I will get into it as soon as I have the time
Once again I thank you for your feedback!
Compared to Bi An it has about equal dice power. They both give card-advantage and can help defend against an clashed page. At their best they are 4-for-one card advantage They defend the page they are blocking against, negate an unclashed page and draw 2. Powerful stuff. But Anentropic engine also adds on the potential to give multiple stacks of paralysis - the most debilitating debuff in the game - through its counter dice. Plus it costs 1 light less.
The adding on of counter-dice in particular often feels gratuitous. At 8 charge, liquidate is the strongest 3-attack series on a single page in SoC, why does it also make you safer than Emotional Turbulence?
First, this mod has a persistent problem where powerful effects only require having a low amount of charge. Compare Rearrangement to Bada's Unique page Devastating Thrash, i.e: Bada spends 4c to get the same effect Rearrangement gets free if it's user possesses 6c. Second, despite being a light-level lower, the first 2 dice are better than Thrash's, you can expect to win 2/3 clashes even though you are underplaying light. Finally, you then draw a card. That's insane power & utility for a 2-drop. It's also piercing so it works with Stiletto.
Also consider Anentropic engine: a 3-charge draw 2. Essentially a step up from Leap, since it has better dice, give you one draw even without the charge. But on the other hand it costs 2. So far so good. Haste is a nice bonus, but rarely super-impactful. But then it also has a counter dice that adds paralysis?
@KanadeBacon: Funnily enough, when I was starting, one of my ideas was making a page that also had access to Rip Space since I also love the card and I think it is a shame it is stuck on a page like Rose's. However at the moment, knowing how to manipulate vanilla card was totally beyond my expertise (it probably still is honestly, haven't tried), so I settled with making something similar. I consider Liquidate to be a good SotC alternative to Rip Space