Library Of Ruina

Library Of Ruina

[EN/KR] Reception of the WARP Liquidators
27 Comments
Nonghyeop 5 May @ 10:03pm 
so good:steamthumbsup::Roland:
Bullet 11 Jun, 2023 @ 5:57pm 
pretty great mod. I'm liking the pages.
pokemat5 8 Jan, 2023 @ 3:47pm 
Dunno why but when i try to see for the character skin in the local mod files i find nothing except the keypage sprites, is just me or something?
Lunatic Mel 3 Oct, 2022 @ 7:30am 
Pretty cute mod!
奥利瑞安•迎春花 18 Jan, 2022 @ 5:38pm 
@Voodoo Child Thank you very much for your support:steamhappy:
Voodoo Child  [author] 18 Jan, 2022 @ 9:30am 
Sure, feel free to go ahead!
奥利瑞安•迎春花 18 Jan, 2022 @ 2:20am 
Hi, can I make a mod with your drawing?  I can't draw myself, and I admire your work, so I'd like to borrow your paintings.  I hope you agree:steamhappy::steamhappy:
Nabirius 31 Dec, 2021 @ 11:00pm 
Thanks for being open to feedback!

I also meant to say, that I thought a lot of the ideas behind the mod, were inspired (particularly phaseblade, which is very evocative of a kind of weapon that would actually exist in the world).

Also I didn't mean that Anetropic Engine being better than leap was a criticism, I agree it should be better than leap. Also, in a piece of good game design on your part it's not just a 'strictly better' leap, since leap costs 1 and can do more reliable single-target damage, its not rendered totally obsolete.

It might be more appropriate at the IC level, though I can't speak to that yet.
Voodoo Child  [author] 31 Dec, 2021 @ 9:36am 
While I'm not actively working on the mod, I am willing to hear feedback and implement small changes based on it, so I thank you for yours.

It is commonly agreed that charge cards fall short compared to the things that smoke cards can pull off, so I made the mod as an aswer for that, trying to make cards that would hold up into endgame fights, So that's one thing to consider.
Another one is the tier of the fight, it being high SotC. Even in the base game higher tier cards are straight-up upgrades from lower-tier ones (ie: Sharpen Blade vs Snake Slit), so I don't personally see an issue with Anentropic Engine being straight up better than Leap, which is Urban Nightmare (this is regarding the draw aspect only).

with all that being said, however, I do think you are making some very valid points, and agree a revision of the cards for balance's sake could be in order. I will get into it as soon as I have the time
Once again I thank you for your feedback!
Nabirius 31 Dec, 2021 @ 8:57am 
The closest comparisons to this card are Bi An, a purely defensive 3-drop that draws 2 without a charge cost, and Gale Kick which is a 2-drop on-hit draw with a counter dice.

Compared to Bi An it has about equal dice power. They both give card-advantage and can help defend against an clashed page. At their best they are 4-for-one card advantage They defend the page they are blocking against, negate an unclashed page and draw 2. Powerful stuff. But Anentropic engine also adds on the potential to give multiple stacks of paralysis - the most debilitating debuff in the game - through its counter dice. Plus it costs 1 light less.

The adding on of counter-dice in particular often feels gratuitous. At 8 charge, liquidate is the strongest 3-attack series on a single page in SoC, why does it also make you safer than Emotional Turbulence?
Nabirius 31 Dec, 2021 @ 8:56am 
I don't know if you are still working on this mod, but if so you should really consider nerfing pretty much everything.

First, this mod has a persistent problem where powerful effects only require having a low amount of charge. Compare Rearrangement to Bada's Unique page Devastating Thrash, i.e: Bada spends 4c to get the same effect Rearrangement gets free if it's user possesses 6c. Second, despite being a light-level lower, the first 2 dice are better than Thrash's, you can expect to win 2/3 clashes even though you are underplaying light. Finally, you then draw a card. That's insane power & utility for a 2-drop. It's also piercing so it works with Stiletto.

Also consider Anentropic engine: a 3-charge draw 2. Essentially a step up from Leap, since it has better dice, give you one draw even without the charge. But on the other hand it costs 2. So far so good. Haste is a nice bonus, but rarely super-impactful. But then it also has a counter dice that adds paralysis?
Voodoo Child  [author] 3 Nov, 2021 @ 1:32pm 
@Inquisitor I apologize for the delay, but I have implemented the localization (or at least i think i did, hopefully nothing breaks) and i'm now in condition of handing you the english files for translation, if you still want to do it
Inquisitor 25 Oct, 2021 @ 9:12pm 
I am ok with that. Take your time.
Voodoo Child  [author] 25 Oct, 2021 @ 8:23pm 
That would be amazing! don't worry about the programming part, i can take care of it just fine. I'll get to implementing the necessary code/files for localization and then hand you the english version, if you are ok with that
Inquisitor 25 Oct, 2021 @ 7:46pm 
I can help with korean if you allow me to. But....Unfortunately, any kind of programming is beyond me. I can translate the scripts and cards if you give me english version, though.
Voodoo Child  [author] 24 Oct, 2021 @ 1:09pm 
Unfortunately, I don't know Chinese/Korean/Japanese (the main languages besides english for mods in the workshop as far as I've seen) nor I know anyone who does and could translate for me, so localization is currently beyond my means
ThrokAwe 22 Oct, 2021 @ 7:14am 
Very good mod, will there be other languages?
Voodoo Child  [author] 10 Oct, 2021 @ 4:46pm 
Thank you for the kind words! I am testing it on my end and everything -seems- to be working as it should. I don't have either BBE nor Basemods but I've been told that BBE may cause issues with some mods, unfortunately, so perhaps try it without BBE installed?
Towerdepths 8 Oct, 2021 @ 5:07pm 
Hey, thanks for making the mod! I can see that there's a lot of effort put into it, and I appreciate that! One thing does stick out to me, though... the mod doesn't seem to be using any original effects. Liquidate, for instance, doesn't recycle its dice by consuming Charge, nor is Charge itself consumed on use. I am using BBE, but I have other mods that work just fine. Would you happen to know what the issue might be?
Voodoo Child  [author] 5 Oct, 2021 @ 10:09am 
Thanks for the feedback and ideas, I appreciate them and am glad you enjoyed the reception. I do intend to make more receptions in the future, though anything at endgame/postgame level would likely take me a long while because I want it to be more on the boss fight side and that requires a whole new host of things i have yet to learn.
Paulie Walnuts the third 3 Oct, 2021 @ 10:52pm 
I tried out your mod and love everything about it. Keep it up ! Love your unique key page stats and cards. Overall, I really hope you make more future general receptions involving charge with even more difficult enemies .Maybe a charge version of P.T's infamous Duel would be nice with each clash giving you charge could be viable. The enemies difficulty overall was moderate- just about right for SOTC. Umm future key page ideas to consider could be like sweepers but with a twist for example a passive like if you have 8 charge recover 4 health and stagger resist every turn or something involving strength like Lowell . Another idea for a golden key page could be something along the lines of every turn gain 4 charge or for every ten charge gain 1 strength.There's not enough recovery passives after-all. Charge mechanics are the best.
Voodoo Child  [author] 3 Oct, 2021 @ 7:23pm 
@Bob the Weab: Glad to hear you liked it! Charge needing more love was exactly what got me making this mod

@KanadeBacon: Funnily enough, when I was starting, one of my ideas was making a page that also had access to Rip Space since I also love the card and I think it is a shame it is stuck on a page like Rose's. However at the moment, knowing how to manipulate vanilla card was totally beyond my expertise (it probably still is honestly, haven't tried), so I settled with making something similar. I consider Liquidate to be a good SotC alternative to Rip Space
Paulie Walnuts the third 3 Oct, 2021 @ 2:36am 
It's my favourite card by far
Paulie Walnuts the third 3 Oct, 2021 @ 2:35am 
Can you make a impuritas version of rip space xd
Bob the Weab 2 Oct, 2021 @ 10:11pm 
Love this. Charge needs more love and this is a great mod overall
Voodoo Child  [author] 1 Oct, 2021 @ 2:52pm 
Hopefully PM fixes that issue soon, along with other issues like requiring 3rd party tools to update a mod rather than uploading a new item, lel
Lina Inverse 1 Oct, 2021 @ 3:32am 
Nice, I see that you made it! Now I just need PM to fix their game so I can use the mod without old ones unselecting ;^^^)