Kenshi
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Radiant Unique Recruits New Stats
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1 Oct, 2021 @ 6:28am
25 Jan, 2022 @ 7:14am
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Radiant Unique Recruits New Stats

Description

This mod alter the unique recruits stats tables in order to make them more special and more unique. Just for your info, vanilla game just tosses each of them in one of the twelve generic stat box. Sometimes 3 or 4 recruits fall together with the same stats, sometimes some are even left with nothing at all and i have to say i find that sloppy, dull and impersonal for something called "unique". These new stats will now fit accordingly their respective lore and of course everything i will add with my upcoming dialogue mod. Final result will feel diverse, balanced, accurate and cool i promise.



Last updated on 01/10/2021



This mod works hand in hand with "Radiant Better Face and eyes" and can't be activated alone. "Radiant Unique Recruits Dialogues" mod is also strongly recommended.

First, few words for those who might think the mod make the game easier. Nothing is crazy here, the main goal is gaining complexity and diversity. I looked closely at vanillas tables and understood what is an overpowered character and what is not. Even a good starting stat in my books will still require you to do a hard work to get capped to 100, and in a difficulty point of view no crazy bonus appear under 35 anyways. I am aware that in Kenshi a wide pleasure come from "pexing" and leveling, so i tried to stay away from giving too much or too big starting values. As an exemple : Infinite Wingwang who became has a "sabre ace" will get 38 in that skill and it's by far his most powerful value. That still leaves for you 2/3 of the number to bring it to 100 if you want him on that path, considering leveling is extremly long in last 20 levels (60% of the total amount) you should not worry much about missing any funny farm/training.

  • Unique Recruit new stats : Each one of them gain a unique independant skill table instead of sticking to a generic one, see screenshots for more details (Headshot and Bard are not covered). Don't forget each character has different inner stat randomization when it spawn (the value can oscillate around 0 to 5 from what i set).

  • Unique Recruit starting weapon fix : Some starting weapons have been modified and now will fit UR's lores and/or prefered skills. I saw a lot of complaints about cases in which a character start with a weapon while being crappy with it while having other weapon skill risen.

  • Skeletons Skill learning Affinities rework : These are completely rebuild from scratch in a more logical way (i just kept the big ideas), i spent days to study the best possibilities and i think you will appreciate the final result. See the screenshots for more details. Agnu, Burn and Sadneil now have their own unique skeleton subraces. Take note that Agnu won't have a starting 50 strength but instead his new specific skeleton race will allow him to level faster his strengh (by 25%). Sadneil have been moved to a Skeleton P4 mk II physical appearance for a more interresting/fitting lore and skill affinity variety.

  • Other Skill learning Affinities changes : A few have been altered for the sake of logic, immersion and realism. As such, Greenlanders gain Field Medic +20% (human knowledge about medecine is top notch, period) / Hive soldier drones gain dodge +20% (thin stick people moving like insects are horrible to hit) / Scorchlanders gain Assassination +20% but loose dodge +20% (they are shorter and have their body mass packed downward especially for females and won't help for fast dodge moves, on another page their discretion, dark skin and anatomy favors assassination).

  • What didn't change much : "Ultimate" recruits like Yamdu, Bo, or luquin, will have their stats left around the same with only one or two logical change. Already extremly high vanilla values (lvl70 for some) i didn't feel nerfing nor buffing them.

  • Yamdu changes : He won't be non-unique anymore, preventing the famous glitch to clone him indefinitely ruining immersion and game difficulty.

  • Cornelius changes : The mighty goat will be now recruited at elder age (old goat) for around 18050 cats instead of adult age for less. For better stat immediate clarity and also better fit for its lore and my upcoming dialogue mod. As a "super goat" Cornelius now also has a unique bonus of 20% health.



~~ Recommended brother mods for the best experience ever ! ~~

Radiant Better Faces and Eyes : Link here



You can find all my mods by searching "Radiant" in steam workshop, nexus, or civfanatics, which is a recurrent word in all my mod's tittles.

Even if they represent hundreds of working hours, I'm sharing my mods for free like most of mod creators. But deep down I'm really hoping you to do that little extra thing that would help me a lot : joining any of my pages (patreon, facebook, instagram). Just that really! Don't feel obliged to give something, with Patreon there is indeed a free option that grants you basic news/content and it will only take few seconds of your time. That being said I'm an artist irl and I sometimes struggle to put my personal projects on the saddle. By giving a little something or joining my ranks you can trigger a course of actions/reactions that might end up gathering more people around, thus helping me building the motivation and means to create more stuff to appreciate.

[www.patreon.com]
[www.instagram.com]
[www.facebook.com]

Finally, for those who don't own a patreon account and really want to make a direct donation or contact me directly, here is my paypal and mail : shiroifushicho@gmail.com[\i]

48 Comments
Shadevar 2 Feb @ 6:19pm 
FYI; does NOT require import. I was just on the border of the floodlands, exited game and added mod, and then went and grabbed Burn and he had the increased stats without importing.
Bir Dilim Ekmek 19 Jan @ 4:08pm 
Hi. Thanks for this bautiful mod.
Can you add a version WİTHOUT skeleton skill learning affinities (and humans)
I just need changed starting point unique resquiit.

Thank you again
Cian 26 Sep, 2024 @ 10:53am 
Like any good Scorchlander cook, she cooks weapons and armor. :lunar2019deadpanpig:
Virplexer 10 Jul, 2024 @ 6:45am 
Why does Jewel start with no cooking and levels in weapon and armor smithing? she's not a smith, she's a cook, its part of her backstory.
cat 2 Jun, 2024 @ 6:42pm 
I like the skeleton changes :3
Ridigan 24 Feb, 2024 @ 4:21pm 
is there a place I can download the Radiant Recruits mod again? from what I'm learning, it was the base of this mod but it's missing afaik.
Psigh 18 Nov, 2023 @ 4:10pm 
Vortiger I had that same issue, not sure this mod is the issue. you can solve two ways: either import with dead npcs OFF, but this will resurrect all dead npcs, so if you made war with someone and conquered a bunch this would undo all the work. the way I solved it was to make a backup save, just to be sure, then another hard save to modify. import dead, go recruit her, then make a temporary save. after that, copy the squad file from the third save into the second save, and load it WITHOUT importing. if everything went correctly the world should be just as it was on your backup, but your squad will include agnu as well
Vortiger 8 Jun, 2023 @ 2:41pm 
Help me please. I installed this mod and while playing I didn't find Agnu in the tower of cruelty. I tried to make a transfer, but it did not appear.
WITHERS BIG NATURALS 1 Jun, 2023 @ 8:23pm 
ahhh bummer man sorry that happened to you people suck
Shiroho  [author] 30 May, 2023 @ 10:31am 
@Dagoth Ur. That mod brought me insults on my mail, profile, comments and messages (that I had to delete every day at some point). This was very oppressive, stressful and disgusting (and could impact directly my irl bad health/recovery). So I had to remove the whole mod to solve the issue. I'm sorry this is the world we live in and yeah those persons exists and really are numerous and cruel. Really sad... FYI those complained mostly about me disfiguring the game spirit or... whatever. It happens I guess.