XCOM 2
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Templar Mage and Revised Caster Gauntlets
   
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1 Oct, 2021 @ 9:49pm
23 Apr @ 10:25am
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Templar Mage and Revised Caster Gauntlets

Description
This mod started as a fix for the Caster Gauntlets mod, but I started doing some tweaks, experimenting with abilities, and eventually ended up with my own class.

Most of the skills are either made by Mitzruti and are from their perk pack, or are at least partially using their code, so they deserve a lot of credit.

Templar Mage

The Templar Mage is an offensive psionic user, specialized in generating and expending focus. They're best equipped with the caster gauntlets, because they allow for greater damage with psionic abilities, and generally their melee abilities are best used for grabbing focus and not really dealing much damage.

The Templar Mage has 3 full normal specialization lines and one mostly random one. I'm still working on icons, so there's some repeats, but it doesn't really affect anything.

I recommend using Force Weapons for the secondary, but if you don't use it you can just use a pistol instead.

Custom Hero Class Icon adds an icon to the class.

Templar Mage tree
Rank
Strength
Power
Mind
Exploration
Squaddie
Rend
Volt
Focus
Momentum
Corporal
Amplify
Void Shock*
Overcharge
Random
Sergeant
Dark Sword*
Pillar
Deep Focus
Random
Lieutenant
Drain Runeshot*
Void Blast*
Channel
Random
Captain
Void Chain*
Storm Force*
Supreme Focus*
Random
Major
Void Surge*
Ethereal Jaunt*
Mentally Awake
Random
Colonel
Ionic Storm
Void Lightning*
Ghost
Random


  • Void Shock: Psionic lightning does a small amount of damage and can chain to a second target, restores 1 focus per kill.
  • Dark Sword: Melee attack with gauntlets that grants 1 extra focus on use.
  • Drain Runeshot: Attack with secondary weapon that restores health equal to damage done, costs 1 focus.
  • Void Blast: Functions as Void Shock, but as a free action and costs 1 focus instead of restoring focus.
  • Void Chain: Damaging psionic lightning that can chain through multiple targets including back to the first. Costs 1 focus, 1 action non-turn ending
  • Storm Force: Increases damage of psionic lightning attacks by 30%.
  • Supreme Focus: +1 max focus.
  • Void Surge: Blasts psionic lightning in a cone, damaging all enemies within. Costs 1 focus.
  • Ethereal Jaunt: Teleport anywhere within squad sight for 1 focus, one action does not end turn.
  • Void Lightning: Does strong psionic lightning damage to all enemies in a radius at long range, costs 2 focus.

Caster Gauntlets
These can be used by any class that uses gaunlets, and are built by the same schematics. They have a lot lower base damage than regular gauntlets, but deal more damage with psionic abilities, and come with a bonus ability at all tiers called Meditation that ends the turn and restores 1 focus. At magnetic tier they give +1 max focus, and at Beam tier they give +2 max focus insteadl. Also includes support for Covert Infliltration.
Popular Discussions View All (1)
2
28 Sep, 2022 @ 8:38pm
Bugs
45fg45
104 Comments
Redrumm 2 May @ 6:53am 
Thank you for updating this mod.
Kelvae  [author] 23 Apr @ 10:26am 
Ok, should be updated.
Snowmakererereoioiu 23 Apr @ 10:00am 
Thank you for taking the time to look into it.

```
static function OnPreCreateTemplates()
{
local MZZFocus_AbilitySet CDO;

CDO = MZZFocus_AbilitySet(class'XComEngine'.static.GetClassDefaultObject(class'MitzrutiPerkPack.MZZFocus_AbilitySet'));

if (CDO != none)
{
CDO.WindFocus_DashFocus=3;
CDO.WindFocus_GainBoost=2;
}
}
```

this caused the issue, the MZZFocus_AbilitySet recevied an overhaul on the struct of the elemental types.

altough i dont see any reason for the existence of this block, so maybe just removing it will solve it in the long term.
Kelvae  [author] 22 Apr @ 5:13pm 
I can look into it and see if I can fix it, though I'm a bit removed from XCom 2 modding so I can't promise I'll figure it out.
XpanD 22 Apr @ 2:30am 
Mitzruti's Perk Pack received an update to work around this issue for the time being. Everything should work again after grabbing that, though it'll need an update from this mod to be fully fixed. (as far as I know)
Snowmakererereoioiu 21 Apr @ 12:49pm 
managed to get an older version of the Mitzruti's Perk Pack from a mod site not to be named, i can see the breaking change now, and will try to create a patch for Templar Mage and Revised Caster Gauntlets until the mod author reacts.

MZ_PerkFocus and the elemental types received a major overhaul to streamline the development and the ability to create new stuff with configs.
FateVoid 21 Apr @ 12:56am 
Lol I came to comment that Mitzruti's perk pack updated and broke this mod but someone already beat me to it lol!!
MayMayNaenae 20 Apr @ 8:30pm 
Mitzruti's Perk Pack updated today and it appears to have broken this mod, not sure if its something that needs to be fixed on your end or theirs.
Kelvae  [author] 26 Oct, 2024 @ 5:30pm 
Yeah you could edit the class data, keep in mind it won't be a hero class so it won't level up the same way (would have unlocks rather than scaling via AP) though it's not super relevant once you have the training center.

The easier solution though is to just use the console "givefactionsoldiers" then rebuild whatever templar you get (assuming it's not a mage) into a TemplarMage, using the additional soldier commands mod. This will also give you a reaper and skirmisher which you can boot or do whatever you want with them.
Soul 26 Oct, 2024 @ 9:38am 
Is there a way I can tweak the configs to make it either a unique class I could get via promotions like Knox Templar Knight OR just a class I can get via TGS once? Cause I kinda wanna avoid needing to get them via the templar way and possibly miss on the normal templar classes if the ones I get via the faction don't give them to me.