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```
static function OnPreCreateTemplates()
{
local MZZFocus_AbilitySet CDO;
CDO = MZZFocus_AbilitySet(class'XComEngine'.static.GetClassDefaultObject(class'MitzrutiPerkPack.MZZFocus_AbilitySet'));
if (CDO != none)
{
CDO.WindFocus_DashFocus=3;
CDO.WindFocus_GainBoost=2;
}
}
```
this caused the issue, the MZZFocus_AbilitySet recevied an overhaul on the struct of the elemental types.
altough i dont see any reason for the existence of this block, so maybe just removing it will solve it in the long term.
MZ_PerkFocus and the elemental types received a major overhaul to streamline the development and the ability to create new stuff with configs.
The easier solution though is to just use the console "givefactionsoldiers" then rebuild whatever templar you get (assuming it's not a mage) into a TemplarMage, using the additional soldier commands mod. This will also give you a reaper and skirmisher which you can boot or do whatever you want with them.
Because you said This mod started as a fix for the Caster Gauntlets mod, I don't know what you mean by fix, I saw a lot of people in the Caster Gauntlets mod comments said that this equipment can't be upgraded, I myself, so I thought you fixed this problem, right?
I'm playing LWOTC now, and the new professional skill level added by your mod is one level less, which is not applicable to LWOTC, so I just want to subscribe to Caster Gauntlets and solve the problem of not being able to upgrade. But I don't know how to do it.
I think the problem will be solved by modifying Templar Mage and Revised Caster Gauntlets and this mod in line with the updates in the Mitzruti perk pack.
miizurti patchwork class mod,
phalnx class mod...
->2 class mod skill missing
And no the console command doesn't work either. Gonna try trouble shooting with a fresh save now.
Where Classname is Templar, TemplarMage or whatever, doesn't work on normal soldiers though.
i have actually been using the templar gauntlets instead (before making the changes you suggested below)... and everything appears to be working like normal, i'm just hitting harder in melee. maybe it's because i took the Death Mana tree, but so long as my squadmates take down a few enemies first, i am building enough mana to use my abilities just fine.
+ItemTable=(ItemTemplateName="CasterGauntlet_BM", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyArchon", RequiredTech2="", SupplyCost=55, AlloyCost=4, CrystalCost=4, CoreCost=1, SpecialItemTemplateName="CorpseArchon", SpecialItemCost=1, TradingPostValue=25, RequiredEngineeringScore=40, Tier = 150, PointsToComplete=100, InventoryImage="img:///UILibrary_XPACK_StrategyImages.Inv_BeamTGauntlet")
+ItemTable=(ItemTemplateName="CasterGauntlet_MG", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyAdventStunLancer",RequiredTech2="", SupplyCost=35, AlloyCost=3, CrystalCost=3, CoreCost=0, SpecialItemTemplateName="CorpseAdventStunLancer", SpecialItemCost=1, TradingPostValue=15, RequiredEngineeringScore=20, Tier = 150, PointsToComplete=100, InventoryImage="img:///UILibrary_XPACK_StrategyImages.Inv_MagTGauntlet")
i'm not a modder, so this is a guess, but in LWotC, very few weapons are "squad upgraded", and they have to be built one at a time. So i can build templar gaunlets... but it's not unlocking Mage Gauntlets : /
is this an easy fix? honestly, i'd rather all weapons "squad upgrade" in LWotC like in vanilla... even if it's extremely expensive. does anyone know if there is a way to make that happen? (part of my reason for wanting that is that my "build item" is so long i can't find stuff...)