XCOM 2
Templar Mage and Revised Caster Gauntlets
104 Comments
Redrumm 2 May @ 6:53am 
Thank you for updating this mod.
Kelvae  [author] 23 Apr @ 10:26am 
Ok, should be updated.
Snowmakererereoioiu 23 Apr @ 10:00am 
Thank you for taking the time to look into it.

```
static function OnPreCreateTemplates()
{
local MZZFocus_AbilitySet CDO;

CDO = MZZFocus_AbilitySet(class'XComEngine'.static.GetClassDefaultObject(class'MitzrutiPerkPack.MZZFocus_AbilitySet'));

if (CDO != none)
{
CDO.WindFocus_DashFocus=3;
CDO.WindFocus_GainBoost=2;
}
}
```

this caused the issue, the MZZFocus_AbilitySet recevied an overhaul on the struct of the elemental types.

altough i dont see any reason for the existence of this block, so maybe just removing it will solve it in the long term.
Kelvae  [author] 22 Apr @ 5:13pm 
I can look into it and see if I can fix it, though I'm a bit removed from XCom 2 modding so I can't promise I'll figure it out.
XpanD 22 Apr @ 2:30am 
Mitzruti's Perk Pack received an update to work around this issue for the time being. Everything should work again after grabbing that, though it'll need an update from this mod to be fully fixed. (as far as I know)
Snowmakererereoioiu 21 Apr @ 12:49pm 
managed to get an older version of the Mitzruti's Perk Pack from a mod site not to be named, i can see the breaking change now, and will try to create a patch for Templar Mage and Revised Caster Gauntlets until the mod author reacts.

MZ_PerkFocus and the elemental types received a major overhaul to streamline the development and the ability to create new stuff with configs.
FateVoid 21 Apr @ 12:56am 
Lol I came to comment that Mitzruti's perk pack updated and broke this mod but someone already beat me to it lol!!
MayMayNaenae 20 Apr @ 8:30pm 
Mitzruti's Perk Pack updated today and it appears to have broken this mod, not sure if its something that needs to be fixed on your end or theirs.
Kelvae  [author] 26 Oct, 2024 @ 5:30pm 
Yeah you could edit the class data, keep in mind it won't be a hero class so it won't level up the same way (would have unlocks rather than scaling via AP) though it's not super relevant once you have the training center.

The easier solution though is to just use the console "givefactionsoldiers" then rebuild whatever templar you get (assuming it's not a mage) into a TemplarMage, using the additional soldier commands mod. This will also give you a reaper and skirmisher which you can boot or do whatever you want with them.
Soul 26 Oct, 2024 @ 9:38am 
Is there a way I can tweak the configs to make it either a unique class I could get via promotions like Knox Templar Knight OR just a class I can get via TGS once? Cause I kinda wanna avoid needing to get them via the templar way and possibly miss on the normal templar classes if the ones I get via the faction don't give them to me.
Kelvae  [author] 25 Aug, 2024 @ 11:01am 
I honestly do not know what would be necessary to make it worth with LWotC, and as I said I'm not interested in updating it to do so. I don't ever play LWotC because I enjoy Covert Infiltration, which it has a built in patch for.
沧月流觞 24 Aug, 2024 @ 9:17pm 
@Kelvae Thanks for your reply, it's nice to have you online.
Because you said This mod started as a fix for the Caster Gauntlets mod, I don't know what you mean by fix, I saw a lot of people in the Caster Gauntlets mod comments said that this equipment can't be upgraded, I myself, so I thought you fixed this problem, right?
I'm playing LWOTC now, and the new professional skill level added by your mod is one level less, which is not applicable to LWOTC, so I just want to subscribe to Caster Gauntlets and solve the problem of not being able to upgrade. But I don't know how to do it.
Kelvae  [author] 24 Aug, 2024 @ 8:47pm 
Well, it's not a LWotC mod, so it doesn't work with LWotC... I don't know why you would expect it to, or expect me to patch it for that.
沧月流觞 24 Aug, 2024 @ 8:44pm 
need a bantch for LWOTC. and how can I only use for Revised Caster Gauntlets
ENTERPRISE 12 Apr, 2024 @ 10:51am 
There was a recent update to the Mitzruti perk pack that affected the Templar Mage and Revised Caster Gauntlets mods, which seems to remove some of this class' storm tree skills.

I think the problem will be solved by modifying Templar Mage and Revised Caster Gauntlets and this mod in line with the updates in the Mitzruti perk pack.
Kelvae  [author] 10 Apr, 2024 @ 9:10am 
@Enterprise I've used it with the Phalanx and Patchwork class with no problems, in fact both (along with Templar Mage and Archmage) were in my last playthrough.
ENTERPRISE 9 Apr, 2024 @ 11:08pm 
this mod conflicts

miizurti patchwork class mod,
phalnx class mod...

->2 class mod skill missing
Scroller 29 Dec, 2023 @ 5:48am 
@Kelvae - I have a similar problem with a Reaper class mod by another author, so I had my suspicions that it might not be your mod. Thanks for confirming.
Kelvae  [author] 28 Dec, 2023 @ 10:02pm 
Hrm, this mod doesn't touch the regular Templar, so that seems pretty odd.
Scroller 28 Dec, 2023 @ 11:51am 
For some reason, my most recent Templar no longer has access to Parry etc but does have several of the Templar Mage abilities instead. I don't know exactly how long this has been going on (last several playthroughs only had TMs rather that Ts). I can't be sure if this is a bad mod interaction or if it has always been the case (although I could have sworn that I used to have both a while ago). Does anyone have any experience of this?
Kelvae  [author] 18 May, 2023 @ 10:05am 
@terkmc Yeah quite possible, adding stuff mid campaign is always a bit wonky anyway unless it's cosmetic.
terkmc 18 May, 2023 @ 9:38am 
Yea its a mid save problem. I launched another campaign in review mode and they show up fine.Might be a conflict with sth since other peeps seems to run it fine
terkmc 18 May, 2023 @ 9:04am 
Oh shit im internet famous :) thanks.
And no the console command doesn't work either. Gonna try trouble shooting with a fresh save now.
Kelvae  [author] 18 May, 2023 @ 8:40am 
@terkmc aaahhh I knew your name was familiar, love your DD1 stuff, been making DD2 mods lately myself hehe
Kelvae  [author] 18 May, 2023 @ 8:37am 
@terkmc Installing it mid-save is probably the problem? Though I'm not sure why it would be. You could try doing "AddItem CasterGauntlet_BM" and see if that works? I think that's the command, been a bit since I've done XCom 2 stuff.
terkmc 18 May, 2023 @ 8:24am 
The class is showing up but not the caster gauntlet. Any ideas? This is mid-save with all tech unlocked and reward deck refresher
Kelvae  [author] 24 Dec, 2022 @ 12:28pm 
@Dusto Nope, but the Multiple Faction Soldiers has a config setting on by default that makes new classes more likely, you can turn that off or do a console command MakeFactionSoldierAClass Classname

Where Classname is Templar, TemplarMage or whatever, doesn't work on normal soldiers though.
Dusto 24 Dec, 2022 @ 10:48am 
Is this supposed to replace the templar fully? I don't think I've gotten anything besides templar mages when I've gotten templars
Majoras 21 Dec, 2022 @ 12:20pm 
Just curious, but aren't the gauntlets meant use more punchy animations, or did you decide to use the original animations instead?
Kelvae  [author] 3 Oct, 2022 @ 8:11am 
@igor140 That's good to hear, they are both supposed to have playstyles with either gauntlet, just tends to have more options with Caster Gauntlet.
igor140 2 Oct, 2022 @ 9:48pm 
aahhh... can't edit my post.

i have actually been using the templar gauntlets instead (before making the changes you suggested below)... and everything appears to be working like normal, i'm just hitting harder in melee. maybe it's because i took the Death Mana tree, but so long as my squadmates take down a few enemies first, i am building enough mana to use my abilities just fine.
igor140 2 Oct, 2022 @ 9:44pm 
holy crap! thank you so much! i'll look into that tomorrow (or whenever i can sit down and look at it...)
Kelvae  [author] 2 Oct, 2022 @ 7:25pm 
And this line... since my comment was too long:

+ItemTable=(ItemTemplateName="CasterGauntlet_BM", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyArchon", RequiredTech2="", SupplyCost=55, AlloyCost=4, CrystalCost=4, CoreCost=1, SpecialItemTemplateName="CorpseArchon", SpecialItemCost=1, TradingPostValue=25, RequiredEngineeringScore=40, Tier = 150, PointsToComplete=100, InventoryImage="img:///UILibrary_XPACK_StrategyImages.Inv_BeamTGauntlet")
Kelvae  [author] 2 Oct, 2022 @ 7:24pm 
@igor140 I've never played LWotC but I dug through their configs, you could probably make everything squad buildable, but it would take more work than I want to do. But to make caster gauntlets buildable open the XComLW_Overhaul.ini config and ctrl+f for this "[LW_Overhaul.LWTemplateMods]" then copy and paste these lines below it.

+ItemTable=(ItemTemplateName="CasterGauntlet_MG", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyAdventStunLancer",RequiredTech2="", SupplyCost=35, AlloyCost=3, CrystalCost=3, CoreCost=0, SpecialItemTemplateName="CorpseAdventStunLancer", SpecialItemCost=1, TradingPostValue=15, RequiredEngineeringScore=20, Tier = 150, PointsToComplete=100, InventoryImage="img:///UILibrary_XPACK_StrategyImages.Inv_MagTGauntlet")
igor140 2 Oct, 2022 @ 8:03am 
i'm also not able to find the upgraded gauntlets. in my case, i think it's a conflict with LWotC.

i'm not a modder, so this is a guess, but in LWotC, very few weapons are "squad upgraded", and they have to be built one at a time. So i can build templar gaunlets... but it's not unlocking Mage Gauntlets : /

is this an easy fix? honestly, i'd rather all weapons "squad upgrade" in LWotC like in vanilla... even if it's extremely expensive. does anyone know if there is a way to make that happen? (part of my reason for wanting that is that my "build item" is so long i can't find stuff...)
Kelvae  [author] 24 Sep, 2022 @ 8:14pm 
@d3athspartn So when you buy Tempest Gauntlets, you should be able to equip Mage gauntlets too, and same for the higher level tech which I forget the names of.
D3athspartn 24 Sep, 2022 @ 4:15pm 
@Kelvae like just equipping the next temptest gauntlets for example or will they be their own build. because they have never popped up for me.
Kelvae  [author] 23 Sep, 2022 @ 9:40pm 
@d3athspartn it should upgrade with regular gauntlets
D3athspartn 21 Sep, 2022 @ 8:00am 
Possibly stupid questions but how do we upgrade the gauntlets? I cant seem to find the upgrade for it.
Dusto 1 Aug, 2022 @ 11:30pm 
Oh cool! Good to know thank you
Kelvae  [author] 30 Jul, 2022 @ 9:05pm 
@Dusto Templar Mage uses pistol secondary rather than autopistol
Dusto 30 Jul, 2022 @ 4:47pm 
You say to use force weapons with it, but isn't the secondary classified as a pistol so Templar couldn't use it?
BumbleBear 19 Mar, 2022 @ 11:01pm 
Thanks! Yeah I was figuring out that not getting the mana skill specifically the issue.
Kelvae  [author] 19 Mar, 2022 @ 7:43am 
@BumbleBear uh, my mod doesn't give Volt, or a focus bar, so yeah... If you have any of the archmage stuff you should get mana though. Mana is not the same as focus, though it's quite similar. That said, if you have focus on a Soldier, the caster gauntlets should work fine.
BumbleBear 19 Mar, 2022 @ 12:55am 
Im assuming since the character doesn't have rend they cannot attack with the gauntlets and in saying that the gauntlets themselves dont give a focus bar. Think I've figured it out.
BumbleBear 18 Mar, 2022 @ 10:52pm 
Just started a new campaign as with special roulette and training roulette, got volt on a character through the class tree and he still cannot use the gauntlets or generate mana. Don't know what I am doing wrong here.
Kelvae  [author] 18 Mar, 2022 @ 8:50pm 
@BumbleBear hmm, I did a whole campaign with the RPGO spec, and it worked fine, I did tweak a few things afterwards, but nothing specifically about gauntlets. Do they have a mana skill? Because when you get either of the Archmage paired spec lines (there's 4, but each is paired) you should get mana. If you don't have that... something went wrong.
BumbleBear 18 Mar, 2022 @ 1:42pm 
Just trying to get the rpgo spec roullete to work and this is the only thing im having trouble figuring out to work on promoted rookies
BumbleBear 18 Mar, 2022 @ 10:50am 
Should just be soldier since im using rpgo right? Got an ability from storm archmage class though.
Kelvae  [author] 18 Mar, 2022 @ 10:35am 
@BumbleBear what class are you putting them on?