Stellaris

Stellaris

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More Picks & Points: Traits|Civics|Ethics [STANDARD] (3.1+)
   
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3 Oct, 2021 @ 9:40am
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More Picks & Points: Traits|Civics|Ethics [STANDARD] (3.1+)

Description
This is an outdated version of the mod More Picks & Points: Traits|Civics|Ethics [BEAST] (3.3+) for stellaris version 3.1.


• WHAT DOES THIS MOD DO? •
This is a basic mod that gives the player a bit more freedom while creating a new empire. It simply adds more trait points and picks, adds ethics and civic picks.

The original mod was made by Athinks ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1591293882 ), but since he doesn't update the mod since January, 2019, I decided to reupload it with some tweaks.
I boosted the mod with more points and picks in a balanced way. Also now it works for lithoids too and the ethic tweaks are updated too.


List of tweaks:

• SPECIES TRAITS •
>> Starting trait points
- Machine -> 4 [Outdated mod: 2 | Vanilla: 1]
- Biological -> 5 [Outdated mod: 3 | Vanilla: 2]


>> Max traits
- Robot -> 8 [Outdated mod: 8 | Vanilla: 4]
- Machine -> 8 [Outdated mod: 8 | Vanilla: 5]
- Biological -> 7 [Outdated mod: 6 | Vanilla: 5]


• GOVERNMENT •
- Ethic picks -> 5 [Outdated mod: 4 | Vanilla: 3]
- Civic picks -> 5 [Outdated mod: 4 | Vanilla: 2]


• ETHIC COSTS •
- Gestalt Consciousness -> 5 [Outdated mod: 4 | Vanilla: 3]
(It's balanced, you can't pick Gestalt ethic and one more ethic anymore)




• WHY MAKING THIS MOD? •
I totally agree with the description Athinks has written:

"I often found myself avoiding more loreful or fun options due to the very limited number of choices available, and it always felt like species didn't vary quite as much as I'd like. The numbers used in the mod offered some flexibility without destroying the game systems. They can be easily edited in the mod-files (they are pretty self-explanatory) which will be in the mod-folder under the folder "setup".

This has not been balanced or checked for balance, but everything also applies to the standard AI empires, so it doesn't sem to mess anything up too badly."

Agreeing with what Athinks said, I did an update, so it's playable on the current versions of Stellaris.


• VARIANTS / EDITIONS •
In order to please all kinds of players, I made 3 versions in this way.
-> A "Lite Edition" for players who just want to increase some picks without damaging the vanilla gameplay too much (copies the values from the old mod).
-> The "Standard Edition" for players who want even more points but still in a balanced way.
-> The "BEAST Edition" for players who want to create races with almost no limits. It gives a more realistic and free experience on empire creation, but makes the game much less balanced...


• WARNING •
These mods will also change the AI picks and points limit. So keep that in mind when subscribing this mod.
This wasn't intended to be a Cheat mod, instead, it increases the diversity of characteristics in the various species and empires that can be found/created in the galaxy. This way making a richer, more realistic and intense experience.


• COMPATIBILITY •
Supposedly compatible with all 3.1.* patches.
It should be compatible will all mods which doesn't touch ethics, civics and traits points and picks.


• DEVELOPMENT •
Help improve this mod at • Updates and Bugs •


• SPECIAL THANKS •
Special thanks to the following Steam users:
Athinks - for being the original modder;
Cyber Vixen - for helping me and updating the ethics file;
Free Bird - for alerting me about the ethics outdated tweaks;
Alastair - for helping and writting the mod update for 3.1.*;
Дитрион - for helping with update 3.1.*;
Ryonia Coruscare - for tweaking and improving Alastair 3.1.* update code.

If you like the mod rate and thumbs up this updated version and the original modder please.
Popular Discussions View All (1)
25
7 Mar, 2022 @ 2:31pm
• Updates and Bugs •
hubertkenobi
35 Comments
hubertkenobi  [author] 1 Mar, 2022 @ 7:19pm 
deegs 28 Feb, 2022 @ 10:50am 
Yep, category_value should be left alone.
hubertkenobi  [author] 28 Feb, 2022 @ 7:44am 
@rojogamer98
You said all instances of "value = " alone right?
"category_value =" doesn't count right?
Clunas 27 Feb, 2022 @ 8:25pm 
Hero move right there
deegs 27 Feb, 2022 @ 10:08am 
No problem, glad I could help out!
hubertkenobi  [author] 26 Feb, 2022 @ 5:48pm 
@rojogamer98
God dammit! Thanks for your help! I will update it as soon as I can and give credits ;)
hubertkenobi  [author] 26 Feb, 2022 @ 5:47pm 
@Clunas =VX9= @rojogamer98
I will need your help on updating this mod for 3.3
Please post that on Updates and Bugs thread. Thank you!
deegs 26 Feb, 2022 @ 5:17pm 
Like Clunas said, this breaks empire generation, except this time it's the full 3.3.1 release. Doesn't matter what other mods I have loaded, enabling this one makes all Non-FE and Non-Marauder empires spawn with no name, no ethics, and no civics.

Because I hate complaints without resolution, I decided to solve it myself by looking at the vanilla files:

1. Open the file "00_ethics.txt" for this mod
2. Replace all instances of 'value = ' with 'base = ' (Can be done in Notepad in like 15 seconds)
3. Save file
4. Enjoy proper empire generation
Clunas 9 Feb, 2022 @ 8:34am 
This seems to break galaxy generation on the 3.3 beta. All non-FE empires spawn with no names or civics. Happens both with and without other mods
Beast Clarke 1 Dec, 2021 @ 6:47am 
@Karesi, this helps a lot thanks :)