Stellaris

Stellaris

More Picks & Points: Traits|Civics|Ethics [STANDARD] (3.1+)
35 Comments
hubertkenobi  [author] 1 Mar, 2022 @ 7:19pm 
deegs 28 Feb, 2022 @ 10:50am 
Yep, category_value should be left alone.
hubertkenobi  [author] 28 Feb, 2022 @ 7:44am 
@rojogamer98
You said all instances of "value = " alone right?
"category_value =" doesn't count right?
Clunas 27 Feb, 2022 @ 8:25pm 
Hero move right there
deegs 27 Feb, 2022 @ 10:08am 
No problem, glad I could help out!
hubertkenobi  [author] 26 Feb, 2022 @ 5:48pm 
@rojogamer98
God dammit! Thanks for your help! I will update it as soon as I can and give credits ;)
hubertkenobi  [author] 26 Feb, 2022 @ 5:47pm 
@Clunas =VX9= @rojogamer98
I will need your help on updating this mod for 3.3
Please post that on Updates and Bugs thread. Thank you!
deegs 26 Feb, 2022 @ 5:17pm 
Like Clunas said, this breaks empire generation, except this time it's the full 3.3.1 release. Doesn't matter what other mods I have loaded, enabling this one makes all Non-FE and Non-Marauder empires spawn with no name, no ethics, and no civics.

Because I hate complaints without resolution, I decided to solve it myself by looking at the vanilla files:

1. Open the file "00_ethics.txt" for this mod
2. Replace all instances of 'value = ' with 'base = ' (Can be done in Notepad in like 15 seconds)
3. Save file
4. Enjoy proper empire generation
Clunas 9 Feb, 2022 @ 8:34am 
This seems to break galaxy generation on the 3.3 beta. All non-FE empires spawn with no names or civics. Happens both with and without other mods
Beast Clarke 1 Dec, 2021 @ 6:47am 
@Karesi, this helps a lot thanks :)
Karas 1 Dec, 2021 @ 3:37am 
It's not my work really, i just found your mod location and changed a few numbers :)

You go ahead make Super Edition if you want, no need for credits or anything.
hubertkenobi  [author] 1 Dec, 2021 @ 3:33am 
@Karesi
Btw, if you upload your version I can make the thumbnail and banner pics like mine, make a name for your's (like HYPER or UBER or SUPER Edition) and share the link here on my descrition as an another official edition of this mod, crediting your work of course.
Karas 1 Dec, 2021 @ 3:30am 
@hubertkenobi No problem, all good.
Karas 1 Dec, 2021 @ 3:29am 
@Rhys

Go to C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\2618645360\common\defines

Then open 00_defines2 and do this:
GOVERNMENT_CIVIC_POINTS_BASE = 99 # Number of civics you can choose.
ETHOS_MAX_POINTS = 99 # Number of points which you can spend on ethics.

And go to C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\2618645360\common\species_archetypes

Then open 00_species_archetypes and do this:
@robot_trait_points = 99
@robot_max_traits = 99 #Number of traits a robot can have
@machine_trait_points = 99 #Points available for machine species trait picks
@machine_max_traits = 99 #Number of traits a machine species can have/pick
@species_trait_points = 99 #Points available for biological species trait picks
@species_max_traits = 99 #Number of traits a biological species can have/pick
hubertkenobi  [author] 1 Dec, 2021 @ 3:21am 
@Karesi
This isn't a cheat mod, it's more like a realism or diversification mod.
hubertkenobi  [author] 1 Dec, 2021 @ 3:20am 
@Karesi
Sorry for just answering now. I didn't make a version like that because I thought it could crash the game on some way, by exagerating the numbers.

Answering your last comment: If you read the description I've written, yes, they do influence the AI as well. It was how this mod was intended for, and, even if I wanted to help you, I don't think there is a way around :/ sorry.
Beast Clarke 1 Dec, 2021 @ 1:22am 
@Karesi
I was hoping to do the same thing, can you remember where the location was to add more slots/points?
Karas 16 Nov, 2021 @ 12:33am 
Nevermind, i found the mod location and set everything to 99. My question is, do ai oppents have 99 points for everything as well? Or is it only for player?
Karas 14 Nov, 2021 @ 3:36am 
@hubertkenobi Can you make another version, with much higher numbers than Beast version? Maybe 99 for everything, so we can pick whatever we want. But please for player only, no ai.
hubertkenobi  [author] 11 Nov, 2021 @ 2:21am 
@Axneth Ironswift
Ahahah same for me. I tend to overload it with realistic and functional mods. I think I stabilized a little bit for now.
Axneth Ironswift 10 Nov, 2021 @ 7:16pm 
I'll double check for stability once I got the load order right, I'm one of those mod addicts with 90-some mods so making sure it functions next week.
hubertkenobi  [author] 10 Nov, 2021 @ 7:50am 
And please, rate it ;) :steamhappy:
hubertkenobi  [author] 10 Nov, 2021 @ 7:49am 
@Axneth Ironswift
Your welcome! Is it working well for you?
Axneth Ironswift 9 Nov, 2021 @ 8:29am 
Thank you for updating it!
hubertkenobi  [author] 31 Oct, 2021 @ 3:27pm 
@Kai
Try to verify integrity files, unsubscribe and subscribe again.
Kai 30 Oct, 2021 @ 7:40am 
For some reason, even though I am subscribed, the mods(none of the version) are not showing for me in the launcher? Anyone have an idea what is up with that?
hubertkenobi  [author] 12 Oct, 2021 @ 1:01pm 
@austinhs2002
Anyways give Lite Edition a try :steamhappy:
hubertkenobi  [author] 12 Oct, 2021 @ 12:57pm 
@austinhs2002
In this edition (STANDARD) I still paid some attention to the gameplay balance, but I don't think that the addition of traits to the Synthetic ones was so decisive that a non-synthetic biological being or a non-hive mind could not conquer the galaxy completely for their own. This is still possible, although the gameplay of the these species involves a bit more challenge, better economy and strategic intelligence, more attention to military, political and technological decisions.

Again, that's what the mod is looking for. Replicate the challenges that nature provides. Nature is cold, cruel and unforgiving. It's up to you to choose the species and row for or against nature ;)
hubertkenobi  [author] 12 Oct, 2021 @ 12:57pm 
@austinhs2002
This mod was not made to be balanced. It was meant for stellaris to be a little more realistic, at the price of balancing gameplay.

The question I asked in the ideological point of view of this mod is: "Is the creation of synthetic creatures realistic? Would it be that limited? Couldn't those creatures on reality have more traits? Both positive and negative?" - The answer is that, yes it could be more realistic, in fact, on a planet far away from us, a synthetic being could have far more traits, and this is precisely what this mod aims to accomplish. Freedom in creation and in the possibilities that exist to create a being with the different characteristics that are physically possible.
Pancy 11 Oct, 2021 @ 3:33am 
Why did you give robots a leg up with trait total picks? Synthetic Evolution is already the strongest thing.
Alastair 4 Oct, 2021 @ 8:19am 
My best guess is it was the Budding Trait. I bet that they had to change how pop assembly worked a bit to make it work.
hubertkenobi  [author] 4 Oct, 2021 @ 8:03am 
@Alastair
Yes, that's very odd. It's not common for species to mess with final resource and population calculations.
Alastair 4 Oct, 2021 @ 6:17am 
I will do so. Still have no idea how it broke or the actual reason. Since it seems so random that the thing it broke was pop assembly. Again glad my messing around helped fix it.
hubertkenobi  [author] 4 Oct, 2021 @ 4:45am 
@Alastair
Yes, your help was great, thank you! I couldn't do it then, as I've been busy with my academic life. Fortunately, I found some time to fix this, gather your info in the discussion section, and upload the mods.
The next step is to test it. If you find errors, please mention it in the new discussion section above.
Alastair 3 Oct, 2021 @ 5:57pm 
Glad I could help fix the mod. Even if it wasn't exact. Honestly I kinda just messed around with things until it worked. So I wasn't sure what fixed it exactly. Glad it was figured out though.