Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Upgraded MCRN-258 R.E.
   
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
80.792 KB
3 Oct, 2021 @ 5:06pm
13 Jan, 2022 @ 8:30pm
7 Change Notes ( view )

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Upgraded MCRN-258 R.E.

Description
all original design credit to jrandall, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2550737996
Size Class 5 (4.84) Level 25 Unlock, CV, Airtight

i added the upgrades as listed in the main hangar bay lcd screen.

changes incl;
-blocks under all turrets made fulls square, and out of combat steel
-colour coded the cpu's installed. 5 adv, 2 intermediate, 1 basic, and 14 quants.
-moved medical device around a bit, so easier to reach
-change lighting colour on all lights, red in the hangar bay, and both cockpit areas
-changed main pilot seat to one with panels
-swapped toilet and shower in crew bathroom, removed carbon block in hallway
and added map table in crew room.
-across from crew, changed to captain's room, with system console, shower & toilet
-added decals outside of main ramp, and flare's as well
-added 1 advanced constructor, and 1 Deconstructor
-renamed one small cargo for deconstructor
-added thruster & space weapons toggles in main control tab window
-made most doors and equipment more visible.
-toggled off passenger seats, constructors, and few other non essentials to save fuel
-only mininguns set for predators, all turrets set for weapons, thrusters.

**Note** have to fix some of the signals. for some reason if i changed one as needed, all the others changed to what i change a signal to as well. so some switches may glitch out, though i hope this is on my end only.

**update 01/13/22**
updated floor indicator LCD per discussion on @jrandall's original MCRN 258

**update 10/16/21**
swapped laser turrets to plasma, wasn't performing as expected.
texutre fixes to match @jrandall's original version. (except turret blocks)

**update 10/12/21**
swapped 4 minigun turrets over to laser turrets. tested with the ones to run on power, too big of impact on fuel usage.
removed all the T1 gen's, no need for all that extra power right now.
added various npc's in to help reduce cpu usage
setup front loading ramp sensor, seems it only changes in live, not creative
added long range detector, mistakenly had deco radar.
4 Comments
Injunuity  [author] 27 Dec, 2021 @ 9:05pm 
there's a vanilla upgrade as well, check out my other workshop items. or the @jrandall's for the oroginal
Dosboy 26 Dec, 2021 @ 3:52pm 
I'd love to check this out.. pretty new to the game (300hrs).. would it be hard to make it work in vanilla?
Injunuity  [author] 4 Oct, 2021 @ 11:43am 
@Jrandall tyvm, and sure please, go ahead
jrandall 4 Oct, 2021 @ 6:19am 
Very cool. I can add this as a modded version to the MCRN 258 post if you would like! Awesome work!