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RimWorld

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Witcher Trials Apothecary Patch (Re-Upload)
   
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Mod, 1.1, 1.2, 1.3
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311.105 KB
4 Oct, 2021 @ 7:12am
15 Jan, 2022 @ 12:54pm
5 Change Notes ( view )

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Witcher Trials Apothecary Patch (Re-Upload)

Description
Load after Witcher Trials and Apothecary mods.

This is a Re-Upload of the original mod by Darkstar (madd_mugsy). Seeing as this mod hasn't been updated since v1.1, and I updated/tweaked it for personal use... I was asked to upload it.

If Darkstar Comes back I'll remove this upload on his demand. This is a modified version of the original, and is intended for use with [KYD]Apothecary-Rebalanced, but will work perfectly fine with the original Apothecary(continued) my Mlie, but the recipes for the witcher Brews will not use any powders or oils with this patch.

Personally I use this Load-order:

-Apothecary(Continued) by Mlie
-[KYD]Apothecary by Kayedon (ignore version error, works perfectly fine in 1.3, but is not required to work)
-Witcher Trials(Continued) by Mlie
-Witcher Trial Apothecary Patch (Re-Upload)

Disclaimer!

Again, the recipes were not designed by me but by the original author, using herbs and ingredients of the Apothecary mod... my changes to it were minor, and designed to work with Kayedon's Apothecary rather than the original. Credit goes to all persons involved, except me :)

If Somehow I've broken any user agreements or whatever nuance escaped my notice, this is my first time uploading the work of someone else. I do it solely as a service to the community, and have no personal gain in this whatsoever. A polite explanation goes further then a fanatical lashing, in my opinion.

Original Description

Makes Witcher brews use ingredients from Apothecary instead of chemfuel and other industrial ingredients. Useful for medieval playthroughs.

This is a work in progress, and is likely still unbalanced. Ingredient and table changes are indicated in the mod image. Lots of coarse rock salt because I find myself having a ton of it after doing a bit of mining anyway :p I tried to follow the tech tree set out in Apothecary, which has simpler herbs first and toxic things like belladonna towards the end, so the each recipe will require more research than the one before it, along with more time to create the prerequisite materials.

Values of the three brews have also been decreased to $100, though they're not tradeable in any case.

Recent update adds a few ingredients from the Social Supplements and Medical Supplements mods if you have them installed, but they're not a requirement.

Please feel free to suggest changes!
28 Comments
Three-legged Wolf  [author] 24 Jan, 2022 @ 10:03am 
@Sarelth :) you're welcome. Even if I didn't make this mod, I simply updated and tweaked it a little (more or less 15 mins work). Regardless, It's nice to see my efforts are appreciated, and help other have a nicer experience.
Sarelth 23 Jan, 2022 @ 7:50pm 
2 min load for heavily modded? I wish, it takes me 20-30 min to load in on my potato. But I am silly and have 460 mods in my medieval list...

This mod made my witcher playthrough so much better, no more needing to use Dev mode to make a Witcher. Thanks a bunch.
Three-legged Wolf  [author] 15 Jan, 2022 @ 12:59pm 
Just updated the patch, the witcher trials mod has recently removed yayo and go-juice in the original crafting recipes. And the issue was caused by this patch trying to remove unexisting ingredients.

@The_Holy_Reagan thanks for the feedback :) I'd appreciate a confirmation that the issue is solved.
The_Holy_Reagan 15 Jan, 2022 @ 11:02am 
Found that the latest version of "Witcher Trials(Continued)" breaks this mod. Looks like the base mod removed Yayo as an ingredient from the Brew of Dreams and Gojuice as an ingredient from the Brew of Elders. So currently, whenever the patch tried to remove one of those missing ingredient, the patch either just ends or skips all the patch operations below those remove patches. Commenting out the Yayo and Gojuice patches returns the mod to a working state before the update.
CrackaJack 31 Oct, 2021 @ 12:20pm 
yes, exactly thats what happened. i found it tho. tears of joy and all. i spent entire evenings after work, it was edo themed expansion btw(suspect the mod might actually require dlc)- and now i can finally train me some witchers.
Three-legged Wolf  [author] 31 Oct, 2021 @ 10:50am 
@Highlander345 Good to hear. Would love to use Rimthreaded aswell... Rimworld with 200 mods loading in 30 seconds, the idea is worthy of goosebumps, but alas...

@Crackajack In my experience; I start a new playthrough, try to make incompabilities between mods go away as they pop up during my playthrough, and once I got everything sorted out 150h went by and I need a break from Rimworld -_-'.
CrackaJack 31 Oct, 2021 @ 7:38am 
yea im using those and im sure its a condition check loop. nothing to do with this i think, just sayin.
Highlander 31 Oct, 2021 @ 5:01am 
@three-legged Wolf Can confirm at least for me I know longer have any red errors on loading, thanks for the update :)

I have never tried rimthreaded personally, I unfortunately love playing with lots of mods so it becomes a little impossible to use as it has so many incompatibilities
Three-legged Wolf  [author] 31 Oct, 2021 @ 4:33am 
FYI, this patch got updated yesterday, it no longer produces any errors on my end. I'd love some feedback on this, so if you have local copies of the mod, make sure to delete them and use the updated version :)

@Crackajack There are some nifty tools like Rocketman and Dubs' performance analyzer to try and figure out what makes TPS spike. They are fairly technical and the answer to your problem may not be straight-forward. Often it's the result of a condition-check looping endlessly. For example, jecrell's vampire mod can get very "laggy" if a vampire is up during the day, because the mod forces your game to check continuously if the vampire is standing in sun-light. Maybe you have similar mods?
CrackaJack 31 Oct, 2021 @ 3:07am 
i´d be happy if whatever is causing my tps going from 760 to 10 was logged-.-
already spent so many hours searching, all i want is to enjoy the game with this neat patch in a medieval modlist. sigh.