RimWorld

RimWorld

Witcher Trials Apothecary Patch (Re-Upload)
28 Comments
Three-legged Wolf  [author] 24 Jan, 2022 @ 10:03am 
@Sarelth :) you're welcome. Even if I didn't make this mod, I simply updated and tweaked it a little (more or less 15 mins work). Regardless, It's nice to see my efforts are appreciated, and help other have a nicer experience.
Sarelth 23 Jan, 2022 @ 7:50pm 
2 min load for heavily modded? I wish, it takes me 20-30 min to load in on my potato. But I am silly and have 460 mods in my medieval list...

This mod made my witcher playthrough so much better, no more needing to use Dev mode to make a Witcher. Thanks a bunch.
Three-legged Wolf  [author] 15 Jan, 2022 @ 12:59pm 
Just updated the patch, the witcher trials mod has recently removed yayo and go-juice in the original crafting recipes. And the issue was caused by this patch trying to remove unexisting ingredients.

@The_Holy_Reagan thanks for the feedback :) I'd appreciate a confirmation that the issue is solved.
The_Holy_Reagan 15 Jan, 2022 @ 11:02am 
Found that the latest version of "Witcher Trials(Continued)" breaks this mod. Looks like the base mod removed Yayo as an ingredient from the Brew of Dreams and Gojuice as an ingredient from the Brew of Elders. So currently, whenever the patch tried to remove one of those missing ingredient, the patch either just ends or skips all the patch operations below those remove patches. Commenting out the Yayo and Gojuice patches returns the mod to a working state before the update.
CrackaJack 31 Oct, 2021 @ 12:20pm 
yes, exactly thats what happened. i found it tho. tears of joy and all. i spent entire evenings after work, it was edo themed expansion btw(suspect the mod might actually require dlc)- and now i can finally train me some witchers.
Three-legged Wolf  [author] 31 Oct, 2021 @ 10:50am 
@Highlander345 Good to hear. Would love to use Rimthreaded aswell... Rimworld with 200 mods loading in 30 seconds, the idea is worthy of goosebumps, but alas...

@Crackajack In my experience; I start a new playthrough, try to make incompabilities between mods go away as they pop up during my playthrough, and once I got everything sorted out 150h went by and I need a break from Rimworld -_-'.
CrackaJack 31 Oct, 2021 @ 7:38am 
yea im using those and im sure its a condition check loop. nothing to do with this i think, just sayin.
Highlander 31 Oct, 2021 @ 5:01am 
@three-legged Wolf Can confirm at least for me I know longer have any red errors on loading, thanks for the update :)

I have never tried rimthreaded personally, I unfortunately love playing with lots of mods so it becomes a little impossible to use as it has so many incompatibilities
Three-legged Wolf  [author] 31 Oct, 2021 @ 4:33am 
FYI, this patch got updated yesterday, it no longer produces any errors on my end. I'd love some feedback on this, so if you have local copies of the mod, make sure to delete them and use the updated version :)

@Crackajack There are some nifty tools like Rocketman and Dubs' performance analyzer to try and figure out what makes TPS spike. They are fairly technical and the answer to your problem may not be straight-forward. Often it's the result of a condition-check looping endlessly. For example, jecrell's vampire mod can get very "laggy" if a vampire is up during the day, because the mod forces your game to check continuously if the vampire is standing in sun-light. Maybe you have similar mods?
CrackaJack 31 Oct, 2021 @ 3:07am 
i´d be happy if whatever is causing my tps going from 760 to 10 was logged-.-
already spent so many hours searching, all i want is to enjoy the game with this neat patch in a medieval modlist. sigh.
Three-legged Wolf  [author] 28 Oct, 2021 @ 3:00pm 
@Highlander345 Aside from your pc being "not so powerful" I have an i7 10700k + RTX 3080 + the game installed on an m2 socketed SSD... doesn't change a damn thing, the game takes 2 full minutes to load to main screen, and whenever a heavily modded raid pops at my door during mid-to-end-game, I better say 3 hail mary's for it not to crash 1 out of 3 times. The game engine is seriously unstable as soon as you add more then 50 mods. The whole thing runs on a single CPU core, so even with my beefy CPU it's slow. You can try Rimthreaded, but that mod brings it's own issues to the table. Even with a conflict free, optimized load order, the game will feel unstable at times, wether you run the game on a nasa computer or your grandma's toaster ;) I'd still recommend using the nasa computer though..
Highlander 28 Oct, 2021 @ 11:14am 
@three-legged Wolf, I will let you know if it all falls apart at some point, although with the amount of mods it's unlikely that I will be 100% sure that it's yours.
I am currently messing with my local mod files for vanilla faction expanded medieval to remove fuel from the wall torches, I am not on the strongest PC and the lag they produce gets a little nuts on medieval play throughs.
Three-legged Wolf  [author] 27 Oct, 2021 @ 2:47pm 
FYI I did launch a new game with just this mod and prereq., dev-mode a new game and tested the recipes, all worked fine, and no new errors popped up in-game. But i'd hardly call that in-depth testing, so feedback is highly appreciated.
Three-legged Wolf  [author] 27 Oct, 2021 @ 2:44pm 
@Highlander345 ... been there :s. Sorry for the hassle. It's probably some harmless Xml formatting typo, somewhere. On the bright side, in my experience whne building a patch, if you make a single mistake your whole game and LO comes crashing down. I HATE making patches. But it does indicate that if all there is, is single line of error, you're probably okay. Still, I'll get it sorted as soon as I can.
Highlander 27 Oct, 2021 @ 1:11pm 
@Three-legged Wolf, I will still use it, just add it last on my modlist and I will let you know if anything is broken in game.
The ominous red lines do keep us up at night, I took apart my mod list to narrow this down.
Three-legged Wolf  [author] 27 Oct, 2021 @ 11:56am 
@Highlander345 I am currently not at home and don't have access to my files and/or decent computer. I glanced over it and can indeed reproduce this error. Some update (or careless edit on my part) might have caused this error, but aside from this issue, the mod works fine as far as I can tell. Ufortunately I can't tackle it in depth, and can't bug-squash this atm.
If you or anyone else runs into some issues, please report it, I want to know! And as soon as I can get on it, I'll see about fixing the ominous red line of code that keeps us awake at night. >:-(
Highlander 27 Oct, 2021 @ 8:01am 
I have some odd red errors that appear while I am subscribed to your mod, even when the mod isn't active.

The error i get is:
"Exception loading from System.Xml.XmlElement: System.MissingMethodException: Default constructor not found for type System.String"

Error logs below, first is with the mod loaded just after it's requisite mods, second is with the mod still subscribed but not active. moving your mod around the load order hasn't seemed to fix it either.

https://gist.github.com/HugsLibRecordKeeper/024417c11402ddc32f7e827cd98737f4
https://gist.github.com/HugsLibRecordKeeper/7133dda80b1da335b36d8b3642483587
CrackaJack 24 Oct, 2021 @ 9:37am 
they brought disharmony into all the other red text^^
Three-legged Wolf  [author] 24 Oct, 2021 @ 5:58am 
@CrackaJack Good to know :) The error was harmless regardless, but still, those pesky red errors are cringy to look at.
CrackaJack 24 Oct, 2021 @ 3:39am 
rimpy sais its ok now
Three-legged Wolf  [author] 24 Oct, 2021 @ 2:18am 
I just "updated" this. The error should be gone now. I'd appreciate confirmation :).
CrackaJack 24 Oct, 2021 @ 2:16am 
oh u updated it ok lets see if its gone
CrackaJack 24 Oct, 2021 @ 2:16am 
i do have that dependancy error, didnt try to craft/use a witcher potion yet tho.
Three-legged Wolf  [author] 24 Oct, 2021 @ 1:50am 
Edit: I'm gonna update this mod's dependency. Might be an issue on this end, although I don't have this error.
Three-legged Wolf  [author] 24 Oct, 2021 @ 1:24am 
@ZX Zero It means you don't have apothecary continued installed. On this mods page there is a link to both Apothecary (Continued) by mllie and witcher trials. I'm guessing you have a different version of Apothecary installed.
ZX Zero 23 Oct, 2021 @ 4:17pm 
I got this error on Rimpy
Missing dependencies: mlie.apothecary_copy
Three-legged Wolf  [author] 4 Oct, 2021 @ 4:55pm 
;)
CrackaJack 4 Oct, 2021 @ 4:03pm 
:)