Total War: WARHAMMER II

Total War: WARHAMMER II

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Imperial Heavy Halberdiers
   
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Tags: mod, Units
File Size
Posted
5.541 MB
4 Oct, 2021 @ 12:37pm
1 Change Note ( view )

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Imperial Heavy Halberdiers

Description
Notice: If you have any doubts or problems regarding this mod consult the QA and Known Issues sections before commenting, thanks.

My personal take on Heavy Halberdiers.
This mod adds 2 new Halberdier themed units for the Empire and other Empire-like factions (Except Bretonnians), respectively:
-Heavy Halberdiers
-Heavy Halberdiers (Shields)

They are all available through the Barracks building chain, note that you'll also require a Tier 2 smith.

Ok, presentation over: let's dive into the technical stuff!

*BALANCE*

As always: I tried my best to not make them too broken.
Keep in mind that I have tested them in custom battles only though.
That means that I'm not taking into account Lord's Campaign Bonuses.
If you have suggestions for possible buffs or nerfs let me know down in the comment section!
I'm open to changes!
NOTICE: The units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
I'm playing the game with 100+ different mods and everything is working fine!
The mod is NOT save compatible.
If you want these Heavy Halberdiers in your campaign you'll have to start a new one.

*KNOWN ISSUES*
-Minor clipping
-Some custom shields have light reflection problems
-The custom Eagle decoration on the custom officer's shield will clip/look weird when/if the officer use a defensive position

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*
-"SFO?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.
-"Planning to make other versions of this and/or cover Bretonnia?"
Solid maybe.

And that's all I guess!
Credits time!

Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-speed up my Warhammer 3 preorder
-PC related things

[paypal.me]
12 Comments
zerg93  [author] 22 Aug, 2022 @ 8:44am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
zerg93  [author] 14 Dec, 2021 @ 10:01am 
Sorry I don't make reskins.
Yung_Buttpiss 14 Dec, 2021 @ 7:19am 
Hey can can u make a mod that just redoes the normal skin and replace it with the one without a shield
ThrobbingforMorbius 4 Nov, 2021 @ 10:02pm 
cheers
zerg93  [author] 4 Nov, 2021 @ 10:38am 
Thanks for the suggestion, I'll think about It.
ThrobbingforMorbius 4 Nov, 2021 @ 8:33am 
could you make empire heavy infantry, using the maces at flagellants uses and some of the smaller axes beastmen and norscans use?
zerg93  [author] 24 Oct, 2021 @ 2:46am 
@NachoIV I honestly don't understand how you can complain about these things on the Warhammer community of all places.
Sorry dude but I'm not going to butcher and cut down my mod just because It's not Historically accurate.
Go try other Halberdier mods, I'm sure that there are plenty around.
NachoIV 24 Oct, 2021 @ 2:25am 
Taking into account that the AI will use its shielded units as advice, I will tell you that it would be nice if you separated the two units in different mods so that we can choose which one to use the players who care about both the realism of the historical units as well as the tradition with the Units from the Warhammer universe such as Halberdiers (two-handed)
zerg93  [author] 22 Oct, 2021 @ 6:19am 
@NachoIV I don't recall claiming that this was Historically accurate.
NachoIV 22 Oct, 2021 @ 5:46am 
The halberd is used with both hands, it is impossible to use it together with a shield.