Total War: WARHAMMER II

Total War: WARHAMMER II

Imperial Heavy Halberdiers
12 Comments
zerg93  [author] 22 Aug, 2022 @ 8:44am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
zerg93  [author] 14 Dec, 2021 @ 10:01am 
Sorry I don't make reskins.
Yung_Buttpiss 14 Dec, 2021 @ 7:19am 
Hey can can u make a mod that just redoes the normal skin and replace it with the one without a shield
ThrobbingforMorbius 4 Nov, 2021 @ 10:02pm 
cheers
zerg93  [author] 4 Nov, 2021 @ 10:38am 
Thanks for the suggestion, I'll think about It.
ThrobbingforMorbius 4 Nov, 2021 @ 8:33am 
could you make empire heavy infantry, using the maces at flagellants uses and some of the smaller axes beastmen and norscans use?
zerg93  [author] 24 Oct, 2021 @ 2:46am 
@NachoIV I honestly don't understand how you can complain about these things on the Warhammer community of all places.
Sorry dude but I'm not going to butcher and cut down my mod just because It's not Historically accurate.
Go try other Halberdier mods, I'm sure that there are plenty around.
NachoIV 24 Oct, 2021 @ 2:25am 
Taking into account that the AI will use its shielded units as advice, I will tell you that it would be nice if you separated the two units in different mods so that we can choose which one to use the players who care about both the realism of the historical units as well as the tradition with the Units from the Warhammer universe such as Halberdiers (two-handed)
zerg93  [author] 22 Oct, 2021 @ 6:19am 
@NachoIV I don't recall claiming that this was Historically accurate.
NachoIV 22 Oct, 2021 @ 5:46am 
The halberd is used with both hands, it is impossible to use it together with a shield.
breakskin 9 Oct, 2021 @ 9:56pm 
and sfo!
breakskin 9 Oct, 2021 @ 9:54pm 
thanks!