Space Engineers

Space Engineers

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Simple Weapon Names
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Type: Mod
Mod category: Script, Other
File Size
Posted
Updated
865.701 KB
4 Oct, 2021 @ 9:12pm
5 Oct, 2021 @ 6:11pm
2 Change Notes ( view )

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Simple Weapon Names

Description
Hey, you got any more 5.56x45mm NATO Magazines? Oh, no, I meant the large caliber ones. Yeah, those.


What This Mod Does
Overrides the names of all vanilla weapons and ammo to whatever you want. Some reasonable defaults are set up to start off.

Config Setup
This mod can be customized by making use of the Config.xml file that generates once the mod is loaded. Loading a file with this mod active creates a Config.xml file inside of the save folder (...\Roaming\SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\2619848977.sbm_SimpleWeaponNames). You can edit the values in this file to change those values in game after loading back into the save.

Setup Steps:
1. Subscribe to the mod
2. Add mod to world
3. Load into world once to generate the Config.xml file
4. Exit world
5. Make changes to the Config.xml file at above location
6. Load back into world to see changes

Default Values
<BasicRifleName> Default: Basic Rifle
<BasicRifleAmmoName> Default: Basic Rifle Magazine
<RapidfireRifleName> Default: Rapidfire Rifle
<RapidfireRifleAmmoName> Default: Rapidfire Rifle Magazine
<PrecisionRifleName> Default: Precision Rifle
<PrecisionRifleAmmoName> Default: Precision Rifle Magazine
<EliteRifleName> Default: Elite Rifle
<EliteRifleAmmoName> Default: Elite Rifle Magazine
<BasicPistolName> Default: Basic Pistol
<BasicPistolAmmoName> Default: Basic Pistol Magazine
<RapidfirePistolName> Default: Rapidfire Pistol
<RapidfirePistolAmmoName> Default: Rapidfire Pistol Magazine
<ElitePistolName> Default: Elite Pistol
<ElitePistolAmmoName> Default: Elite Pistol Magazine
<RocketLauncherName> Default: Rocket Launcher
<PrecisionRocketLauncherName> Default: Precision Rocket Launcher
<RocketAmmoName> Default: Missile
<SmallCaliberAmmoName> Default: Small Caliber Magazine
<LargeCaliberAmmoName> Default: Large Caliber Magazine

Why?
The default weapon and ammo names are bizarre and out of place with the naming conventions of everything else in the game. Plus, I've gotten the two main ammo types confused more often than I'd care to admit.

Other Mods
https://steamhost.cn/steamcommunity_com/id/adrsquared/myworkshopfiles/?appid=244850
5 Comments
mrmoore2050 1 May @ 8:57pm 
Imagine making a game so amazing that it makes another guy want to
make a mod to simplify the complex gun names you put in the game.

What a bunch of Gigachads. :steamthumbsup:
BarelyZen 17 Feb @ 7:16pm 
To address non-vanilla weapons and their ammo, do we simply add the weapon and ammo subtypes to the respective weaponSubtypeList and ammoSubtypeList (in SWNCore.cs) and then add (to SWNSettingsConfig.cs)

[ProtoMember(<num>)]
public string <Weap or Ammo>Name = "<name>";

Beyond these changes, is there anything else we need to add to simplify modded weapons?

Feels like I missed something.
Echthros  [author] 8 Apr, 2024 @ 11:44am 
Eh, I copied the code project from another mod and may have not replaced the namespace name or deleted all of the old project files.
andersenman 8 Apr, 2024 @ 8:58am 
Trying to understand this mod … What is the RealisticGravity stuff doing here, please?
Rhasmoth 3 Jul, 2022 @ 8:08pm 
You know, I avoid weapon mods for this same reason. I'm not a gun nut... All of the ammo types are almost as intense as the actual engineering tasks lol. Also been playing with my 9-yr-old daughter... This will be a blessing.