Space Engineers

Space Engineers

Simple Weapon Names
5 Comments
mrmoore2050 1 May @ 8:57pm 
Imagine making a game so amazing that it makes another guy want to
make a mod to simplify the complex gun names you put in the game.

What a bunch of Gigachads. :steamthumbsup:
BarelyZen 17 Feb @ 7:16pm 
To address non-vanilla weapons and their ammo, do we simply add the weapon and ammo subtypes to the respective weaponSubtypeList and ammoSubtypeList (in SWNCore.cs) and then add (to SWNSettingsConfig.cs)

[ProtoMember(<num>)]
public string <Weap or Ammo>Name = "<name>";

Beyond these changes, is there anything else we need to add to simplify modded weapons?

Feels like I missed something.
Echthros  [author] 8 Apr, 2024 @ 11:44am 
Eh, I copied the code project from another mod and may have not replaced the namespace name or deleted all of the old project files.
andersenman 8 Apr, 2024 @ 8:58am 
Trying to understand this mod … What is the RealisticGravity stuff doing here, please?
Rhasmoth 3 Jul, 2022 @ 8:08pm 
You know, I avoid weapon mods for this same reason. I'm not a gun nut... All of the ammo types are almost as intense as the actual engineering tasks lol. Also been playing with my 9-yr-old daughter... This will be a blessing.