Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
regarding the barbarian leader, the idea is sort of that you can hire one of these guys and a turn of warriors just about anywhere anytime to deal with small indie problems. you can have more than one prince pretty easily but theyre not quite the sort to easily be everywhere themselves, i feel
Some assorted comments:
1) Changing out the cavalry commander for the Spirit Guide hurts early expansion a bit, but it's worth it for herb access.
2) The amazon alliances are very cool and very worth it.
3) The 'Mark of the Bear' ritual doesn't have a description.
4) Recruitment offers for Barbarian Leaders feel redundant with the Barbarian Prince offers. I think the leader could be cut entirely.
5) The Garnet Gryphon Riders are very cool, but their sprites look too small for their size.
6) Onyx Amazons may be too good without slow, and would still be good if they were hired in smaller amounts (5 maybe?).
Overall cool mod!