Avorion

Avorion

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1.1.4 Original Turret Balancing + More [2.0+]
   
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Mods: Mod
File Size
Posted
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312.323 KB
5 Oct, 2021 @ 3:35pm
26 Jun, 2024 @ 6:28am
14 Change Notes ( view )

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1.1.4 Original Turret Balancing + More [2.0+]

In 1 collection by Laevathea
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28 items
Description
Designed to remove the constant unending nerfs to turrets since the days of 1.0.0. This mod was created using the base values of the 1.1.4 game data files modified for 2.0 compatability and will fully recreate the experience of this version using these weapons.

It also features slight buffs to underwealming weapons such as Lasers and an extension to turret factory's allowing them to Exotic and Legendary Turrets. The latter is based upon G_Aro's excellent mod "Advanced Turret Factory" with modifications to make it feel much more vanilla.

Tech 52 Weapons will also now be able to be blueprinted with this mod.
25 Comments
Juvelius 25 Apr @ 7:35am 
Alright thanks for the information i already use most of ur mods same goes for many missions of knifeheart though not yet her arsenal or own designed weapons. Next question might be a bit off but i am currently playing on my own server with a friend and although i did subscribe to for example your Largest AI Mod and some mods seems to unsubscribe by themself ? Weirdly i double check the modconfig from my server, but they are still listed with the correct workshop id. Does that mean i do not have certain mods installed client sided if they are installed on the server?
Laevathea  [author] 25 Apr @ 1:47am 
NPC turrets can be considered to be unaffected by this mod. There is some instances (Such as Knifehearts IT) where some weirdness can happen and it is possible for modded enemies to be buffed via this mod.

Ultimately this mod definitely buffs player turrets in range, damage and effectiveness. It was designed to recreate the experience of version 1.1.4v before numerous nerfs. I personally use this mod in combination with other mods that make the game more challenging, such as my own bosses or Knifehearts excellent Increasing Threat mod.
Juvelius 24 Apr @ 7:48pm 
hello there first of all thanks for your effort and your work on the matter and on the other mods such as capital weaponry (can t wait to find such a factory). I would like to know if this turret rebalancing also makes AI hit harder ? Another question of mine since i am not familiar with the value changes at all can you give me a slim example on how much this "buffs" turrets as in is the game still challenging? Thanks in Advance !
EliseArtemia 19 Jul, 2023 @ 7:37pm 
PRAISE!!!

I can finally shoot asteroids at pirate stations again!
Laevathea  [author] 19 Jul, 2023 @ 1:35pm 
I don't think I've ever heard of anyone using force cannons, I decided to fix this for a fellow mother of a snake however, do enjoy.

Mod's been updated.
EliseArtemia 19 Jul, 2023 @ 10:13am 
Then wouldn't it be possible to use modern Force Cannon code then so they're not broken?
Laevathea  [author] 19 Jul, 2023 @ 8:32am 
This mod uses the legacy code for the old force turrets before their changes in 2.2.
That causes them to break and have no stats.
EliseArtemia 19 Jul, 2023 @ 5:42am 
This mod makes Force Cannons useless, I have had 2 Legendary Force Cannons drop that sell for 25 credits, and have NO stat for the amount of newtons they exert which makes them do nothing.
Laevathea  [author] 1 Jul, 2023 @ 5:41am 
This mod has now been updated.
Era 23 Aug, 2022 @ 11:03am 
Please update the mod! After the "Into the Rifts" DLC came out and created a version mismatch for the mod, it no longer allows people to join servers that use it period. Previously this wasn't an issue, now it does not let people join the server.