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Ultimately this mod definitely buffs player turrets in range, damage and effectiveness. It was designed to recreate the experience of version 1.1.4v before numerous nerfs. I personally use this mod in combination with other mods that make the game more challenging, such as my own bosses or Knifehearts excellent Increasing Threat mod.
I can finally shoot asteroids at pirate stations again!
Mod's been updated.
That causes them to break and have no stats.
A list of mods would also help.
Have you given them a chance to refresh?
But all turrets have been blanket nerfed in damage
Were Chainguns in there at any point?
Mostly damage decreases across the board, Tesla range and damage was returned to original values (base range of like 1km extra iirc)
I created it editing core gamefiles and transferring it to a mod-foler to upload to the worshop has broke it. No damage should be done to savegames beyond resetting turret factory rolls.