Avorion

Avorion

1.1.4 Original Turret Balancing + More [2.0+]
25 Comments
Juvelius 25 Apr @ 7:35am 
Alright thanks for the information i already use most of ur mods same goes for many missions of knifeheart though not yet her arsenal or own designed weapons. Next question might be a bit off but i am currently playing on my own server with a friend and although i did subscribe to for example your Largest AI Mod and some mods seems to unsubscribe by themself ? Weirdly i double check the modconfig from my server, but they are still listed with the correct workshop id. Does that mean i do not have certain mods installed client sided if they are installed on the server?
Laevathea  [author] 25 Apr @ 1:47am 
NPC turrets can be considered to be unaffected by this mod. There is some instances (Such as Knifehearts IT) where some weirdness can happen and it is possible for modded enemies to be buffed via this mod.

Ultimately this mod definitely buffs player turrets in range, damage and effectiveness. It was designed to recreate the experience of version 1.1.4v before numerous nerfs. I personally use this mod in combination with other mods that make the game more challenging, such as my own bosses or Knifehearts excellent Increasing Threat mod.
Juvelius 24 Apr @ 7:48pm 
hello there first of all thanks for your effort and your work on the matter and on the other mods such as capital weaponry (can t wait to find such a factory). I would like to know if this turret rebalancing also makes AI hit harder ? Another question of mine since i am not familiar with the value changes at all can you give me a slim example on how much this "buffs" turrets as in is the game still challenging? Thanks in Advance !
EliseArtemia 19 Jul, 2023 @ 7:37pm 
PRAISE!!!

I can finally shoot asteroids at pirate stations again!
Laevathea  [author] 19 Jul, 2023 @ 1:35pm 
I don't think I've ever heard of anyone using force cannons, I decided to fix this for a fellow mother of a snake however, do enjoy.

Mod's been updated.
EliseArtemia 19 Jul, 2023 @ 10:13am 
Then wouldn't it be possible to use modern Force Cannon code then so they're not broken?
Laevathea  [author] 19 Jul, 2023 @ 8:32am 
This mod uses the legacy code for the old force turrets before their changes in 2.2.
That causes them to break and have no stats.
EliseArtemia 19 Jul, 2023 @ 5:42am 
This mod makes Force Cannons useless, I have had 2 Legendary Force Cannons drop that sell for 25 credits, and have NO stat for the amount of newtons they exert which makes them do nothing.
Laevathea  [author] 1 Jul, 2023 @ 5:41am 
This mod has now been updated.
Era 23 Aug, 2022 @ 11:03am 
Please update the mod! After the "Into the Rifts" DLC came out and created a version mismatch for the mod, it no longer allows people to join servers that use it period. Previously this wasn't an issue, now it does not let people join the server.
Laevathea  [author] 9 Oct, 2021 @ 7:57am 
The serverlogs in your galaxy folder. look at the most recent one.
A list of mods would also help.
Raxos149 9 Oct, 2021 @ 7:52am 
What logs can I look at which may shed some light on WHY stuff doesn't load?
Raxos149 9 Oct, 2021 @ 7:48am 
Yeah... I have the same "we are sold out" issue. I think one of my other mods is not playing nice with this one....
Laevathea  [author] 9 Oct, 2021 @ 1:41am 
I am not currently having issues with equipment docks not producing turrets.
Have you given them a chance to refresh?
Raxos149 8 Oct, 2021 @ 5:34pm 
Ok. After the changes, my turret factories are able to create turrets... but now my equipment docks show no turrets as being available for purchase... is there anything with that?
Maxene 8 Oct, 2021 @ 3:07pm 
And yet the AI faction ships get ones that can reliably 1 to 3 hit pirates because why the fuck not, I guess.
Laevathea  [author] 8 Oct, 2021 @ 12:25pm 
I dont remember anything specific for chainguns.
But all turrets have been blanket nerfed in damage
Maxene 8 Oct, 2021 @ 11:19am 
I more meant in the nerfs, like how were they nerfed?
Laevathea  [author] 8 Oct, 2021 @ 9:29am 
Chainguns are in this mod.
Maxene 8 Oct, 2021 @ 9:17am 
Fucking OOOF.

Were Chainguns in there at any point?
Laevathea  [author] 8 Oct, 2021 @ 5:10am 
As an example, the increase to battery capacity of Lightning and Plasma weapons was halved.

Mostly damage decreases across the board, Tesla range and damage was returned to original values (base range of like 1km extra iirc)
Maxene 8 Oct, 2021 @ 4:15am 
Question, as I haven't kept up, what have they done to turrets to nerf them out of curiosity?
Laevathea  [author] 8 Oct, 2021 @ 12:03am 
This mod is now functional as intended.
Laevathea  [author] 7 Oct, 2021 @ 11:36pm 
This mod is currently entirely disfunctional.
I created it editing core gamefiles and transferring it to a mod-foler to upload to the worshop has broke it. No damage should be done to savegames beyond resetting turret factory rolls.
Raxos149 7 Oct, 2021 @ 5:36pm 
I fully love the idea... but when I enable this I am unable to build any turrets from factories... no turrets appear for building and I receive an error in the factory tab saying the price is too much??? Anyone else get something similar?