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-harbor: Agatha spawns modified to pretend Masons blocking the exits
-harbor: stairs added
-seabattle: new tactical option for Agatha: one transport boat of each side will end right next to the ballista ships. So get a boat full of warriors and enter the ship.
-seabattle: transport boats speed lowered
-sound for smashing doors added
-sound for windmill added
-sound for podex added
-sound for cranes added
-animated cornharbor gate
-2nd agatha spawn in obj.1 changed
-podex wagon route optimization
-transport boat route in obj.5 fixed
-more details in obj.3 added
obj.1
-HUD progress bar for barricade
-more animations for podex
obj.2
-point volumes for using cranes
-general bot support
The most important ones:
-Obj.1 was confusing for new players, so Sir Podex is now a NPC on the wagon in obj.1. But dont panic, u can play him in new obj.4
-The chaos in obj.2 is reduced by new houses, "smaller" town and only 2 houses at once can be smashed now
-The harbor got two amazing cranes, so the Masons can lift their stuff onto the ships
-In new obj.4 Sir Podex must reach the ship so the Masons can set sail. No seabattle witthout Sir Podex onboard
-Sea battle: new island, only two ballistas, only 3 rescue ships
I requested your friendship to ask some questions if I may. Regarding how you did some things in the SDK. I promise not to be a bother, but you do make some awesome maps. This is regarding the Podex outfit. Also, if that's yer emblem, you'd love the 2 vids I made. I'll send you the links.
Rainfall
O'Fortuna
Sir Podex outfit is also my outfit ingame. I love the flowery emblem! ;)