Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

[WIP] Cornharbor
56 Comments
Stefinger (SVK) 18 Feb, 2018 @ 8:14am 
Good map everything works as it shoud
beyond this voice 13 Sep, 2016 @ 1:11am 
co nt in ue th is !
Stoffrey Jark  [author] 29 Dec, 2014 @ 9:13am 
new update
-harbor: Agatha spawns modified to pretend Masons blocking the exits
-harbor: stairs added
-seabattle: new tactical option for Agatha: one transport boat of each side will end right next to the ballista ships. So get a boat full of warriors and enter the ship.
-seabattle: transport boats speed lowered
Stoffrey Jark  [author] 16 Dec, 2014 @ 11:44am 
another update
-sound for smashing doors added
-sound for windmill added
-sound for podex added
-sound for cranes added
-animated cornharbor gate
-2nd agatha spawn in obj.1 changed
-podex wagon route optimization
-transport boat route in obj.5 fixed
-more details in obj.3 added
Stoffrey Jark  [author] 8 Dec, 2014 @ 1:19pm 
just a small update
obj.1
-HUD progress bar for barricade
-more animations for podex
obj.2
-point volumes for using cranes

-general bot support
•҉Baron von Moorland 6 Dec, 2014 @ 9:59am 
Sounds amazing!
Stoffrey Jark  [author] 6 Dec, 2014 @ 6:45am 
All objectives got a lot of changes: check out TB forum for details
The most important ones:
-Obj.1 was confusing for new players, so Sir Podex is now a NPC on the wagon in obj.1. But dont panic, u can play him in new obj.4
-The chaos in obj.2 is reduced by new houses, "smaller" town and only 2 houses at once can be smashed now
-The harbor got two amazing cranes, so the Masons can lift their stuff onto the ships
-In new obj.4 Sir Podex must reach the ship so the Masons can set sail. No seabattle witthout Sir Podex onboard
-Sea battle: new island, only two ballistas, only 3 rescue ships
•҉Baron von Moorland 24 Oct, 2014 @ 9:45am 
Good Sir Stark,
I requested your friendship to ask some questions if I may. Regarding how you did some things in the SDK. I promise not to be a bother, but you do make some awesome maps. This is regarding the Podex outfit. Also, if that's yer emblem, you'd love the 2 vids I made. I'll send you the links.

Rainfall

O'Fortuna
Stoffrey Jark  [author] 24 Oct, 2014 @ 5:56am 
thx.
Sir Podex outfit is also my outfit ingame. I love the flowery emblem! ;)
•҉Baron von Moorland 20 Oct, 2014 @ 9:51am 
Great map indeed. It's also added to both Moorland Skirmisher servers. Luckily for me Sir Podex wears the same emblem as the Community of Skirmishers! Awesome work!
Stoffrey Jark  [author] 24 Aug, 2014 @ 11:19am 
sry HyperSquid, it is: "aocto-cornharbor_p" not "acoto-..." my fault^^
thx Stefinger. im glad you like it and put it on your server :)
HyperSquid 24 Aug, 2014 @ 9:33am 
Unfortunately it says "ERROR: The map 'acoto-cornharbor_p' does not exist."
Stefinger (SVK) 23 Aug, 2014 @ 4:16pm 
Man i just uploaded you map on my server and i have to say iam loving it.First objective with that Sir Podex and his private weagon thats an awesome idea.It could be more about a player controling him on other objectives.Good job with a map
Stoffrey Jark  [author] 17 Aug, 2014 @ 7:21am 
1. open console ingame
2. type: open acoto-cornharbor_p
3. add bots: addbots 10
HyperSquid 14 Aug, 2014 @ 7:17pm 
How do you actually start the map? Sorry i'm a noob.
Stoffrey Jark  [author] 8 Aug, 2014 @ 10:28am 
-some more textmessages
-end bug FINALLY fixed. strange strange bug
-scoreboard icons changed

Obj.1
-push SP wagon kismet tweaked. should run "smoother" now
-deactivate all SP stuff at the end of obj.1, so noone can become SP running in tent etc.
-barricades 300hp
Obj.3
-push carts time increased to 50s
obj.4
-transportboats time decreased to 15s
-damage feedback when shooting rescue ships
Stoffrey Jark  [author] 4 Aug, 2014 @ 7:35am 
update
-objective text only shown once, not everytime someone spawns
Obj.1
-points for destroying barricades for Mason
-points for defending barricades for Agatha
Obj.2
-different looking peasants
-points for breaking doors
Obj.3
-cart in air fixed
Obj.4
-shipsamount bug finally fixed
Stoffrey Jark  [author] 2 Aug, 2014 @ 8:01am 
Obj.1 small fix. becoming "normal" after SP death
Stoffrey Jark  [author] 31 Jul, 2014 @ 7:10am 
update
-HUDs updates
-some chatbox text changed
-postprocess settings tweaked
-terrain normal maps enabled

Obj.1
-be SP places redesigned
-be SP triggers fixed
-"press key" instead of "used" trigger for switching weapons
Obj.2
-stuck points fixed
-new saved villagers:rescue ships ratio
1:1
4:2
8:3
12:4
16:5
20:6
Obj.3
-capture area redesigned
Obj.4
-Rescueships amount working
Stoffrey Jark  [author] 30 Jul, 2014 @ 8:30am 
Yay! And the great advantage: Everyone can be Sir Podex. He is immortal :D
Borgir 28 Jul, 2014 @ 1:35pm 
Should Malric ever fall we'll still have Sir Podex! All hail Sir Podex! :masonfist:
Stoffrey Jark  [author] 26 Jul, 2014 @ 8:23am 
Small update:
- production lighting instead of preview^^
- triggers for tents fixed
- HUD GUI Updates for objectives etc.
Stoffrey Jark  [author] 24 Jul, 2014 @ 8:38am 
Obj.1
-added tents to become Sir Podex
-deactivated healing for Sir Podex
-Sir Podex 400hp
-changed Mason spawn area layout
Obj.2
-mason: kill as many villagers as possible -> less rescue ships in obj.4: min. 1
-mason victory if all villagers are dead
-agatha: save as many villagers as possible -> more rescue ships in obj.4: max. 6
-more rescue ships
Obj.4:
-more rescue ships
-amount of ships depends on objective 2
Stoffrey Jark  [author] 24 Jul, 2014 @ 8:37am 
Sry for the hundred uploads. I had silly bugs in every version... i should test more offline^^

New big update part 2

The chance that a noob becomes Sir Podex and wouldnt survive 5 mins is huge. So i have decided Sir Podex may die and respawn. Every part(mason spawn, outpost, mill) of the way has a tent that allows one mason player to become Sir Podex after his death.
Objective 2 is now a kind of "game balancing" objective: No faction can win this round... ok Mason could win if they kill all villagers so there is no reason for hunting rescue ships in obj. 4.:P
Furthermore objective 2 influences the amount of rescue ships the masons have to fight. If agatha does very well and saves nearly all villagers there will be 6 ships at the seabattle! Not easy for Sir Podex.^^
Stoffrey Jark  [author] 24 Jul, 2014 @ 8:34am 
ty :)
Ye the bots are amazing. Maybe an AI Sir Podex would turn around and run into the river...
Polvo Cheeks 23 Jul, 2014 @ 5:31pm 
It's a great map. I love how you say "The bots don't wand to be Sir Podex." That cracked me up.
Stoffrey Jark  [author] 23 Jul, 2014 @ 5:06am 
New big update part 1

Some changes in objective 2, because it still seemed to be too quick and easy for agatha, the game wont end if Agathas master their quest, but it will have influence if there will be 3 or 4 rescue ships in objective 4. More ships in the end means more time for agatha to fight the masons.
Obj.2
-villagers speed slowed down
-villagers spawn time increased
-4 rescue ships: everyone will set sail when 3 villagers arrive rescuezone
-if agatha could escort 12 villagers the game wont end but the masons will have to fight 4 rescue ships in objective 4 instead of 3
Obj.3
-one agatha spawn got more cover against archers
Obj.4
-more cover against archers
-mason ships got separate for agatha unaccessible spawn rooms, so the masons wont spawn anywhere at the ships and wont get spawnkilled
-collision fixed, 2 boats crashed into wood
-rain under the sea fixed
-if mason wins obj 2 there will be 3 rescue ships
-if agatha wins obj 2 there will be 4 rescue ships
Stoffrey Jark  [author] 16 Jul, 2014 @ 9:03am 
Map is working again on official contest test servers. Just vote for it and have fun:
votechangemap aocto-cornharbor_p
Stoffrey Jark  [author] 15 Jul, 2014 @ 8:14am 
small fixes:
Obj.1:
- barricades 200hp
- aggressive culldistance + less collision + less vegetation for better performance
Obj. 2:
- HUDs closer to Houses
- Mason spawn take damage fixed
- villagers 50hp
Steve Martin 14 Jul, 2014 @ 5:51am 
ok cool
Stoffrey Jark  [author] 14 Jul, 2014 @ 5:40am 
Tornbanner has to update their servers and it will work again. Normally on Tuesday is update time.
Steve Martin 14 Jul, 2014 @ 3:14am 
it says the map does not exist when i type it into the console.
Stoffrey Jark  [author] 11 Jul, 2014 @ 7:11am 
I hope the last final update:
Obj. 1: barricades 500hp
Obj. 2: points for killing villagers + villagers have sounds
Obj. 4: Teleport instead of Forward Spawn:
Masons are teleported near not inside their ships, so they have to run some meters to ballistas
Agathas are teleported near moving boats and the isle, so they have a shorter distance to Masons than before.
Obj. 4: 2 boats were crashing
Stoffrey Jark  [author] 9 Jul, 2014 @ 10:07am 
Just a small update:
Obj. 3
-Some lighting issues fixed
Obj. 4:
- 2more boats
Stoffrey Jark  [author] 8 Jul, 2014 @ 5:40am 
New version is out:
Obj. 1:
- Only Sir Podex can push the wagon now! The wagon moves, if Sir Podex is onboard.
- Barricades HP increase up to 600hp
Obj. 2:
-More Villagers: 24
Mason has to kill +13 villgers
Agatha has to save +12 villagers
Obj. 3:
- Capture Time increase up to 90s
- Forward Spawn "should"(plz, plz, plz) work now
Obj. 4:
- Mason Spawn time increase up to 10s
- 7 hits needed to sink ship
- collision issue fixed
- AI pathing: so the bots find their way out of the ships to go diving :D

Here and there more lights
Fog settings set back to the blue ones
Stoffrey Jark  [author] 2 Jul, 2014 @ 1:34am 
Sir Podex is controlled by a human player now! As long as the player has more brain than the AI before, it should be easy going. :D
Yarnu The Dog 2 Jul, 2014 @ 12:30am 
Hell yea sounds great, time to put it back on rotation!! Did you fix the escort obj by any chance man? Ser Pod use to get wrecked!!!!! :bow:
Stoffrey Jark  [author] 29 Jun, 2014 @ 3:12pm 
Sorry for the 1000 updates. I have tested some stuff which did great in editor but failed online

- Performance:
Cull Distance Volumes added
less rain, only obj 4 is rainy
less rain emitters
Stoffrey Jark  [author] 27 Jun, 2014 @ 1:07pm 
- New Objective 4 added:
3 Agatha ships + 3 Mason ships + 3 Rescue ships: Agatha players have to run over wood, planks, a small isle or via 2 boats to reach the Mason ships and prevent the Masons from using their ballistas on the Rescue ships.

Version 6 is without rain and with crappy light for performance tests. I will update a optimized version as soon as possible.
Stoffrey Jark  [author] 27 Jun, 2014 @ 1:07pm 
Ty otreum^^

Some changes:
- Objective 1 has changed a lot:
a) Because of the dumb AI, Sir Podex is now controlled by a player. At the beginning one Mason player should go into Sir Podex s tent to become him.
b) Besides the Masons have to push Sir Podex s wagon to Cornharbor. Why the wagon? This prevents the Masons from rushing through the objective.
c) Sir Podex should stay inside the wagon. From time to time he will get full health back. I think this is a good motivation to stay inside :P
d) At the outpost and near the mill i add barricades which have to be destroyed to go on with wagon: Two nice Hotspots for Agatha to fight the Masons.
Otreum 19 Jun, 2014 @ 6:45am 
Woohoo! Looking mighty sexy this is! Subscribed and thumbs up from me good sir!
I can't wait to give this baby a spin on Yarnu's server (when he gets it working :P)
Stoffrey Jark  [author] 18 Jun, 2014 @ 7:53am 
Yay! Ty
Yarnu The Dog 17 Jun, 2014 @ 9:05pm 
:masoneagle:Yes! This new lighting is looking very good indeed my friend! Time to upload and test! :axesword: :catapult:
Stoffrey Jark  [author] 17 Jun, 2014 @ 10:46am 
New beta version:
- i changed the weather. A totally new feeling, but i am not sure what weather type i like more. sunny or rainy? hmm... ^^
- here and there some fixes: eg. the house HUDs will go away when villagers left them, so everyone knows which house is next to go to.
The capture point area is 100% clear now.
- point volumes added
- loadout volumes. yes!
Stoffrey Jark  [author] 11 Jun, 2014 @ 9:22am 
New alpha version
- more details everywhere
- new height variations etc.
Check out new images
Stoffrey Jark  [author] 6 Jun, 2014 @ 2:13am 
New alpha version
objective 3 got art yay
-known issue: house 5 peasants wait long until they start running
Stoffrey Jark  [author] 3 Jun, 2014 @ 4:00pm 
New alpha version:
Remapped objective 1 because the path was too "open"
A lot of art in objective 2.
Stoffrey Jark  [author] 31 May, 2014 @ 7:24am 
New alpha version. A lot of art in objective 1. Feel free to test it and give feedback :-)
timbot93 28 May, 2014 @ 8:32am 
ok ignore the cog modell (unless there is time left) but a last team standing on ships *o*
think about it ;)
Stoffrey Jark  [author] 28 May, 2014 @ 5:23am 
well there is no "cog" model in the content. Maybe you could create one? xD