Space Engineers

Space Engineers

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MES Lunar Engineering and Construction Corporation
   
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Type: Mod
Mod category: NPC
Tags: NoScripts
File Size
Posted
Updated
89.852 MB
6 Oct, 2021 @ 9:17pm
2 Oct, 2022 @ 11:32pm
13 Change Notes ( view )

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MES Lunar Engineering and Construction Corporation

In 2 collections by TheFinalEvent97
NPC EUE 2.0
8 items
TheFinalEvent97's MES Mods
18 items
Description
Lunar Engineering and Construction Corporation (LECC) are a normally neutral NPC faction that appears ususally in space and specialises in massive ships and stations.
They are neutral but not particularly forgiving, reputation loss from being damaged is high and reputation gain over time with them is fairly low.
Disabling the purple remote control block on the grid (typically on/near the ship bridge) will disable the grinder zapper technology , all doors on large grid ships/stations can be opened by the player so boarding actions are still possible.
As this is a neutral faction most spawns don't use threat score, those that actively seek out targets do use it however.

Thanks to Luverca for all the designs used in this mod.
Thanks to Meridus IX/Lucas for creating MES
This is the 6th rework of a faction from NPC Expanded Universe Encounters.

Thumbnail Skybox:https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=353579632

Don't republish this mod (unlisted for a server/personal use is fine) as I don't want the hassle of issuing a DMCA but I will if necessary.
22 Comments
yert527 9 Mar @ 3:10am 
Author should consider letting someone else polish this. The grids are amazing, it just needs some MES attention.

Beacons: The Beacon Pods don't have a behavior assigned. It seems that MES has some "cooldown" in that behavior too so it spawns them like crazy. But also they don't go anywhere.

My Current Fix: Go to steamapps\workshop\content\244850\2621567689\Data & open LECC-SpawnGroupMES.sbc in a text editor. Remove lines 1030 to 1069, or the entire LECC-Beacon-Pod-S-MK1 SpawnGgroup, idk if it works forever but after deleting all the beacon pods, they haven't returned.

Note: There might be a similar issue with defense drones, after their faction got mad at me for no reason they spawned like 12 defense drones, I might have to in-install at this rate.
Nodus 14 Oct, 2024 @ 2:27pm 
Whoever made this should just delete it already
ModernScience! 24 May, 2024 @ 3:02pm 
This mod consistently spawns in dozens or even hundreds of the beacon pods which then fail to despawn. They do nothing but float there and lag the server. I wish I could disable that part of the mod and only that part. It's a nightmare cleaning up the trash this mod leaves around. Hundreds and hundreds of these grids.
pissman 28 Sep, 2023 @ 4:54pm 
I am having a problem where every time one of LECC or OIPC ships spawn, the reputation begins to drop dramatically while the game freezes for minutes at a time. I have no idea what's causing it, but it quite often starts happening as soon as an LECC or OIPC ship spawns.
SleepySkull 25 Sep, 2023 @ 5:37pm 
For some stupid reason, 'LECC-Mil-Series-Battleship-Mudamir' crashes the game when left alone for too long. It also spawned 52 Beacon pods on top of my base. Crashed my game multiple time until I removed it. Why?

/MES Spawner / CleanUp: - LECC-Mil-Series-Battleship-Mudamir Disconnecting Subgrids Before Cleanup/
skwyd777 21 Jan, 2023 @ 10:17am 
This mod is spawning the same grid entities in multiples, like 50 of the same NPC/grid on a regular basis. I've had to manually clean them up every time as it chugs the simulation speed to a crawl, and getting rid of them resolves it.

I've had to remove it for now but will keep an eye out for an update.
Kaito 17 Dec, 2022 @ 8:44pm 
Man that Frockhammer station sure does a number on my simspeed. Maybe because there's like 12 of them at any given time lol
Titan Nya 19 Nov, 2022 @ 1:44am 
Well gonna disable the racer too
If i'm not mistaken (from going to the mod file and browsing the file so I'm not sure)

/MES.Settings.General.NpcSpawnGroupBlacklist.Add.LECC-Asinai-Racer-White

As for the one who lose it's bits It didn't spawn yet so I've got no idea what the name would be to disable it...
Anyway for the people who want to check it seems to be in the mod folder: Data/LECC-SpawnGroupMES.sbc
Sensational Being 3 Oct, 2022 @ 10:02am 
@silk MES mod

folder path: data/scripts/modularencountersystems/spawning/manipulation

file: "armormodulereplacements"

you'll find two blocks of code "smallmodules.add" and "largemodules.add"

put "//" in front of each line you want turned off

This site has the instructions, but the file path is slightly out of date: https://www.riotbits.com/space-engineers-how-to-disable-inhibitors-in-modular-encounters-spawner-compatible-mods-7837/
Silk 10 Jul, 2022 @ 2:14pm 
That ship in your mod picture sheds the solar panels and dish antennas every single time it spawns in, no idea why, then I have to clean them up using admin commands. The racers also spawn in and do nothing. There was a mod on the workshop that disabled the inhibitors, but sadly it has been removed, no idea why. It would be a nice feature for those who want the inhibitors disabled in our single player games to have the option to do so.