Space Engineers

Space Engineers

MES Lunar Engineering and Construction Corporation
22 Comments
yert527 9 Mar @ 3:10am 
Author should consider letting someone else polish this. The grids are amazing, it just needs some MES attention.

Beacons: The Beacon Pods don't have a behavior assigned. It seems that MES has some "cooldown" in that behavior too so it spawns them like crazy. But also they don't go anywhere.

My Current Fix: Go to steamapps\workshop\content\244850\2621567689\Data & open LECC-SpawnGroupMES.sbc in a text editor. Remove lines 1030 to 1069, or the entire LECC-Beacon-Pod-S-MK1 SpawnGgroup, idk if it works forever but after deleting all the beacon pods, they haven't returned.

Note: There might be a similar issue with defense drones, after their faction got mad at me for no reason they spawned like 12 defense drones, I might have to in-install at this rate.
Nodus 14 Oct, 2024 @ 2:27pm 
Whoever made this should just delete it already
ModernScience! 24 May, 2024 @ 3:02pm 
This mod consistently spawns in dozens or even hundreds of the beacon pods which then fail to despawn. They do nothing but float there and lag the server. I wish I could disable that part of the mod and only that part. It's a nightmare cleaning up the trash this mod leaves around. Hundreds and hundreds of these grids.
pissman 28 Sep, 2023 @ 4:54pm 
I am having a problem where every time one of LECC or OIPC ships spawn, the reputation begins to drop dramatically while the game freezes for minutes at a time. I have no idea what's causing it, but it quite often starts happening as soon as an LECC or OIPC ship spawns.
SleepySkull 25 Sep, 2023 @ 5:37pm 
For some stupid reason, 'LECC-Mil-Series-Battleship-Mudamir' crashes the game when left alone for too long. It also spawned 52 Beacon pods on top of my base. Crashed my game multiple time until I removed it. Why?

/MES Spawner / CleanUp: - LECC-Mil-Series-Battleship-Mudamir Disconnecting Subgrids Before Cleanup/
skwyd777 21 Jan, 2023 @ 10:17am 
This mod is spawning the same grid entities in multiples, like 50 of the same NPC/grid on a regular basis. I've had to manually clean them up every time as it chugs the simulation speed to a crawl, and getting rid of them resolves it.

I've had to remove it for now but will keep an eye out for an update.
Kaito 17 Dec, 2022 @ 8:44pm 
Man that Frockhammer station sure does a number on my simspeed. Maybe because there's like 12 of them at any given time lol
Titan Nya 19 Nov, 2022 @ 1:44am 
Well gonna disable the racer too
If i'm not mistaken (from going to the mod file and browsing the file so I'm not sure)

/MES.Settings.General.NpcSpawnGroupBlacklist.Add.LECC-Asinai-Racer-White

As for the one who lose it's bits It didn't spawn yet so I've got no idea what the name would be to disable it...
Anyway for the people who want to check it seems to be in the mod folder: Data/LECC-SpawnGroupMES.sbc
Sensational Being 3 Oct, 2022 @ 10:02am 
@silk MES mod

folder path: data/scripts/modularencountersystems/spawning/manipulation

file: "armormodulereplacements"

you'll find two blocks of code "smallmodules.add" and "largemodules.add"

put "//" in front of each line you want turned off

This site has the instructions, but the file path is slightly out of date: https://www.riotbits.com/space-engineers-how-to-disable-inhibitors-in-modular-encounters-spawner-compatible-mods-7837/
Silk 10 Jul, 2022 @ 2:14pm 
That ship in your mod picture sheds the solar panels and dish antennas every single time it spawns in, no idea why, then I have to clean them up using admin commands. The racers also spawn in and do nothing. There was a mod on the workshop that disabled the inhibitors, but sadly it has been removed, no idea why. It would be a nice feature for those who want the inhibitors disabled in our single player games to have the option to do so.
The Erubian Warlord 7 Jul, 2022 @ 1:31am 
Inhibitor free version available? not all of us like that 'feature' in our private games
Titan Nya 24 Jun, 2022 @ 9:46am 
I'm not good with disabling ship spawn just copied pasted /MES.Settings.General.NpcSpawnGroupBlacklist.Add.LECC-MDU-Series-Hauling-Ship-HEMU

But now i kinda want to disable the racers too they spawn and don't move but give me reputation for some reason... and kinda bothering me to delete them then they spawn... (basically i just need the ship BP name to disable it right?)
kirb 5 Jun, 2022 @ 4:32pm 
really cool mod but REALLY laggy
Commander Brisk 13 May, 2022 @ 6:09pm 
Had a bunch of these racer ships spawn and just sit there
KJ 3 May, 2022 @ 5:12pm 
Hi, great mods by the way. Just a quick question - I've found that some of the cargo ships do not move when they spawn into the world. They just sit in the one spot.

This is happening with all of the faction mods.
(I'm only using your mods and their dependencies).

I was just wondering if you had any ideas as to why this might be happening?

Thanks
wormxwood 10 Feb, 2022 @ 3:36pm 
Thanks so much!
TheFinalEvent97  [author] 10 Feb, 2022 @ 2:14pm 
/MES.Settings.General.NpcSpawnGroupBlacklist.Add.LECC-MDU-Series-Hauling-Ship-HEMU will blacklist the ship that spawns those beacon pods from appearing. :)
wormxwood 10 Feb, 2022 @ 2:11pm 
I love all of these mods, been using the older version and now these, so great work!
However, the beacon spam is seriously annoying both to players and as server admin that's having to clean them up. Is there any way to disable them entirely?
Kennebel 9 Feb, 2022 @ 8:00pm 
"drag unfriendlies like Reavers towards players. Rather than constant beacon spam."

Maybe have a warhead on board the beacon on a timer? That way it cleans itself out after a set time. :)
16BitPotato 9 Jan, 2022 @ 12:45am 
Easily my favorite faction mod of its kind.
It may be apt to have a performance warning about the Asinai Racers; every time they appear in my group's dedicated server, everyone gets trapped in a "streaming" time-stop for around five minutes.
TheFinalEvent97  [author] 21 Oct, 2021 @ 3:47pm 
I've turned the probability on those down, the idea was to occasionally have something neutral that might "accidentally" drag unfriendlies like Reavers towards players. Rather than constant beacon spam.
𝓐𝔱𝔩𝔞𝔰 12 Oct, 2021 @ 2:53pm 
Love this mod all the ships are big and beautiful but some ships such as the MDU Hauling Ship HEMU spawn small beacons non stop and I dont know how to make them stop without blowing them up.