Barotrauma

Barotrauma

71 ratings
Hidden Item Unhider
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
607.559 KB
8 Oct, 2021 @ 6:34pm
27 May @ 10:45pm
24 Change Notes ( view )

Subscribe to download
Hidden Item Unhider

Description
Hidden items are Items in Barotrauma that do not appear in the sub editors item list normally, but do appear in the game.

This mod allows you to use every hidden item in the sub editor! Any item from unique items, poo, and even lasers and radiation emitters! Includes hidden structures and assemblies!

Adds all of the unique items, sealed crates, eggs, pet items, projectiles, a junction box with only one terminal, another psychosis artifact? scrap, and radiation, acid, and toxin emitters and more!

HOW TO USE!
enable hidden item unhider in the settings menu and load up the sub editor then just use whatever you want! Once you are done save the sub and disable the mod and everything should stay where it is! No item assemblies or subs required!!!

DO NOT USE IN SERVER!!! SUBEDITOR AND TEST RUN ONLY!
(nothing will happen it just doesn't do anything in a server and breaks other mods)

Have fun sub builders :3

And please report any problems in the comments.

Probably not compatible with anything that modifies the item .xml files

This is a real brute force method of modifying stuff and I have basically no experience with modding.

Update 1: Fixed Item parameters being overwritten and now only hidden items will have the purple mod outline!

Update 2: Updated to "Among the Ancients"!

Update 3: Added Item Varients

Update 4: Fixed Clown credit to Biff_W

Update 5: My dumb ass figured out what I did wrong and now the mod works again! and better than before hopefully!

Update 5.1: oh dear theres more items than I thought, have a flesh gun tendon "item" that was in the maps folder

Update 5.2: I discovered LEFT STAIR

Update 6: Updated to "Hoist the Sails" now has everything I could find from assemblies to structures and every item.

Update 7: Updated for 1.0! now you can spoil the ending without playing :D

Update 8: Fixed a bunch of stuff added some new things yippie

Update 8.1: I forgor the varients...

Work around for items parameters being reset: Make a new sub and place down the hidden items you want to use and save them to item assemblies individually, stackable items will need to be saved in stacks since assemblies don't stack.
Then just turn the mod off and you should be able to use the assemblies just like the items.


Tags: hidden secret items item boomstick deadeye carbine ahab editor unique unused
33 Comments
Black_Overlord 3 Jun @ 6:28am 
Oh, i have'nt messed with stations yet (but i know about how modules connect). Thank you for explaination.
1.10e+25 Worms  [author] 1 Jun @ 11:00am 
I'm pretty sure regular junctions are link-able so the rooms on the randomly generated stations can be connected with power. The junctions are linked to the doors and gaps between room modules. You can see how its done by loading the modular station rooms in the sub editor.
Black_Overlord 1 Jun @ 8:34am 
Thats nice, but i still have absolutely zero clue why regular one is linkable at all
1.10e+25 Worms  [author] 30 May @ 3:10am 
game files say the hidden one was made for the tutorial
Black_Overlord 30 May @ 2:33am 
Btw what is the difference between regular junctionbox and a hidden one? I mean i have noticed regular one is linkable but i have no idea for what purpose.
Black_Overlord 30 May @ 2:30am 
You are a legend
!Kuso |くそやろう⁴² 28 May @ 2:00am 
Thx u 🫶
1.10e+25 Worms  [author] 27 May @ 10:50pm 
Should work properly now.
1.10e+25 Worms  [author] 27 May @ 10:21pm 
forgot a few things hold on
1.10e+25 Worms  [author] 27 May @ 10:11pm 
Updated, also don't use this mod anywhere except the subeditor exclusively...