Barotrauma

Barotrauma

Hidden Item Unhider
33 Comments
Black_Overlord 3 Jun @ 6:28am 
Oh, i have'nt messed with stations yet (but i know about how modules connect). Thank you for explaination.
1.10e+25 Worms  [author] 1 Jun @ 11:00am 
I'm pretty sure regular junctions are link-able so the rooms on the randomly generated stations can be connected with power. The junctions are linked to the doors and gaps between room modules. You can see how its done by loading the modular station rooms in the sub editor.
Black_Overlord 1 Jun @ 8:34am 
Thats nice, but i still have absolutely zero clue why regular one is linkable at all
1.10e+25 Worms  [author] 30 May @ 3:10am 
game files say the hidden one was made for the tutorial
Black_Overlord 30 May @ 2:33am 
Btw what is the difference between regular junctionbox and a hidden one? I mean i have noticed regular one is linkable but i have no idea for what purpose.
Black_Overlord 30 May @ 2:30am 
You are a legend
!Kuso |くそやろう⁴² 28 May @ 2:00am 
Thx u 🫶
1.10e+25 Worms  [author] 27 May @ 10:50pm 
Should work properly now.
1.10e+25 Worms  [author] 27 May @ 10:21pm 
forgot a few things hold on
1.10e+25 Worms  [author] 27 May @ 10:11pm 
Updated, also don't use this mod anywhere except the subeditor exclusively...
1.10e+25 Worms  [author] 27 May @ 6:57pm 
This will take a while to finish, there are more issues than just the clown suit. Need to do full rewrite..
1.10e+25 Worms  [author] 27 May @ 6:33pm 
Ill probably start working on this mod again sometime soon, but its been 2 years since the last update.
!Kuso |くそやろう⁴² 27 May @ 3:51am 
Hi, i have an issue with Rare clown costume body. Generally speaking in clown.xml (2623132208/Items/Jobgear/Clown/clown.xml) line 28 is incorrect, it have wrong texture path and waste sourcerect.
I found that problem when at start of one of the missions i had a console exeption appear wich said there was no texture path to rare clown costume and when i found a wreck there was a body technically in costume but it didnt have a texture, so i fixed it, fixed line below:

<Sprite name="Clown Costume" texture="Content/Items/Jobgear/Clown/clown_rare.png" depth="0.6" origin="0.5,0.5" />

:captainclown:
1.10e+25 Worms  [author] 1 Aug, 2024 @ 6:52pm 
I basically have not played Barotrauma since 1.0, so maintaining this mod beyond fixing any serious bugs is not on my to-do list at all.
Black_Overlord 1 Aug, 2024 @ 2:36pm 
Any updates?
BirreD 13 Feb, 2024 @ 5:45am 
unidentified genetic material becomes unstackable with this mod, as a xenologist this hurts me, please do fix it
Sakxis 8 Dec, 2022 @ 12:04pm 
@Ivan It seems like it was an error on my part. Thank you!
1.10e+25 Worms  [author] 8 Dec, 2022 @ 9:29am 
enable the mod and it should be in the weapons tab or just search it
Sakxis 8 Dec, 2022 @ 12:12am 
how do i get the deadeye in the editor using this mod?
1.10e+25 Worms  [author] 12 Oct, 2022 @ 8:53am 
updating to latest update soon
Dio Off-Brando 30 Jul, 2022 @ 12:55pm 
that feel when you make a spawnpoint specifically for the clown and you put millions of gun tracers on it
10/10
1.10e+25 Worms  [author] 6 Jun, 2022 @ 2:45pm 
This mod does not add anything new. you can place items and disable the mod and nothing will change.

It simply just lets you see and use items that are normally hidden in the sub editor.

All of these items are able to be found in-game without this mod, some are secret items or unused, some are for compatibility, some just make things work.

Projectiles (The "tracers" are chain gun bullets) are "items" and can be spawned with the spawnitem command. Even if they are traditionally items.

The only exception to this so far are the stairs which are structures.
The Horseless Headless Horsemann 6 Jun, 2022 @ 10:22am 
did my man just add the bullet tracers as sub items
1.10e+25 Worms  [author] 5 May, 2022 @ 1:00pm 
Ok I actually figured it out and now the mod works
1.10e+25 Worms  [author] 30 Dec, 2021 @ 7:32pm 
Fixed
Biff_W 21 Dec, 2021 @ 9:15am 
The item "clownsuitunique" is missing texture.
You can fix this by replacing ' texture="clown_rare.png" ' with
' texture="Content/Items/Jobgear/Clown/clown_rare.png" ' in clown.xml.
1.10e+25 Worms  [author] 28 Oct, 2021 @ 11:46am 
Done
Sny_Vs_Spyper 28 Oct, 2021 @ 11:12am 
The generic unidentified genetic material might be a good idea to add to this mod
1.10e+25 Worms  [author] 21 Oct, 2021 @ 7:47am 
Ok fixed the bug I think, and also now only hidden items will have the purple outline in the editor.
1.10e+25 Worms  [author] 21 Oct, 2021 @ 6:56am 
I know about the item parameter resetting and I hate it too, and I have no idea how to fix it. But Ill try to fix it some time.

But in the meantime a work around I found is to save any hidden item you want in individual assemblies, and saving ammo in stacks. Though that goes against what I was trying to do in the first place with this mod :p :captainsmooth:
Red Crown 21 Oct, 2021 @ 3:29am 
I'm totally raged right now.

Your mode resets all changes in all items' parameters, I've nearly got stroke after seeing all my guns going default values. :diverhusk:
Shrub 15 Oct, 2021 @ 1:11pm 
Finally!
A Spoon 14 Oct, 2021 @ 7:25pm 
Very good thanks for this