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I found that problem when at start of one of the missions i had a console exeption appear wich said there was no texture path to rare clown costume and when i found a wreck there was a body technically in costume but it didnt have a texture, so i fixed it, fixed line below:
<Sprite name="Clown Costume" texture="Content/Items/Jobgear/Clown/clown_rare.png" depth="0.6" origin="0.5,0.5" />
10/10
It simply just lets you see and use items that are normally hidden in the sub editor.
All of these items are able to be found in-game without this mod, some are secret items or unused, some are for compatibility, some just make things work.
Projectiles (The "tracers" are chain gun bullets) are "items" and can be spawned with the spawnitem command. Even if they are traditionally items.
The only exception to this so far are the stairs which are structures.
You can fix this by replacing ' texture="clown_rare.png" ' with
' texture="Content/Items/Jobgear/Clown/clown_rare.png" ' in clown.xml.
But in the meantime a work around I found is to save any hidden item you want in individual assemblies, and saving ammo in stacks. Though that goes against what I was trying to do in the first place with this mod :p
Your mode resets all changes in all items' parameters, I've nearly got stroke after seeing all my guns going default values.