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Do you understand that for this I need to do 220 animations again?)))))
No)
The easiest way for you is to leave only the animations of movements. Or in the stances themselves, bring the position of the weapons to vanilla.
When you use ARCC with it, the firing animation has a large reset movement after each shot, making follow up shots extremely difficult. Pistols are fine, just rifles.
https://www.youtube.com/watch?v=W9-_bSyKV_4
I have access to the sources for the animu_44 mod, including the rtm files and blender files.
Да, потому что тут много анимаций и длинный конфиг, увы)
Исправить можно. Поставить более быстрый ССД и поднять оперативную память по частотам.
Then shoot only with a bipod)))
Each weapon has a recoil parameter in its config.
This mod changes it through coefficients. That is, the basic recoil is always present in the calculations.
And so, take the settings from the description) They are closer to the real recoil) Because the basic settings are needed only so that the player immediately feels the difference)))
Does this mod take into account the power of the cartridge? It feels like the recoil is ok for a FAL, but it feels too much for a P90, for example.
Maybe I'm missing something.