Stellaris

Stellaris

Original Origins, Traits, and Civics
77 Comments
Expensive-Paper-77 1 Aug @ 12:23pm 
Hey, great mod! However, I've an issue — Luminaries doesn't work for me. I can click on the "Luminaries enhance" action, it summons up the menu, and the ruler enhancement shows an empty trait. As in, just a blank space instead of a trait. I lose 100 energy, and nothing else happens.

I'm running with quite a few mods, but since you wrote it should be fully compatible + I worked a lot on the load order, I thought I'd ask. What could be the issue?
RegiZero  [author] 23 Jun @ 4:02am 
@eqN Yeah, I was thinking the same a while ago but didn't have time and eventually forgot about it haha. Anyway, glad you like the civics and thanks for the suggestion for the traits, I'll see to it in the next update ;)
eqN 22 Jun @ 1:28pm 
Love these civics! So nice to have more civics that actually feel like they change your playstyle rather than just buff more stats.

Tbh, the couple traits added here feel comparatively quite vanilla/tacked on. Would love if the traits, if necessary to be a part of the mod at all (plenty of mods for similar traits otherwise), offered more interesting modifiers and/or changed up your playstyle like the civics too!
LauraTons 6 Jun @ 5:53am 
By far my favorite civics. Much love (homo). Keep up the great work.:svgold:
RegiZero  [author] 6 Jun @ 4:52am 
@everyone The mod has just been updated to 4.0 with some changes and additions:
- A new civic was added "Glass Cannon" that reduces ship vitality but increases fire power. This intensifies with the empire's command limit.
- The civic "Profusion Warfare" has been reworked where ship upkeep and cost decreases, but vitality also goes down. This intensifies with the empire's naval capacity.
- The civic "Ancient Power" has been replaced with "Unbreakable" where ship fire power decreases but vitality increases. This intensifies with the empire's starbase capacity.
- The origin "Ancient Seekers" had a new weapon added to the archaeological site rewards after finding all the keys.
- The origin "Absolute Zero" had its armor component passive effect changed from armor regeneration to armor hardening.

I think that about covers it but I may have missed something. Anyway, let me know if anything needs changing or you encounter any bugs!
RegiZero  [author] 27 May @ 4:18am 
@Fikus Thanks. Might just be one or two more weeks due to some... Technical difficulties haha
Fikus 27 May @ 2:11am 
love u then (no homo) waiting for ur hard work and good luck
RegiZero  [author] 10 May @ 2:46am 
@LauraTons Yeap, and the ETA is around one or two weeks I believe.
LauraTons 9 May @ 11:29pm 
Is there any plans for updating to 4.0?
ckinderknecht11 31 Jan @ 12:53pm 
Our boy Karma's lost in the sauce. It's okay, it happens to the best of us.
RegiZero  [author] 11 Jan @ 2:57am 
@Karma Not sure what you mean, there are no new districts added. It's mainly origins, traits, and civics which are all compatible with hivemind.
Karma 10 Jan @ 4:04pm 
Do these new districts work with Hiveminds too?
Rawr'kraine 🐉 10 Jan @ 12:44am 
HAZZAH! It's FINALLY updated! Thank you so much for your work!
RegiZero  [author] 6 Jan @ 2:33pm 
@everyone I have just (finally haha) updated the mod to 3.14 along with some fixes and improvements:
- Tweaked Absolute Zero Origin ship components where the more notable change was armour hardening instead of regen for the armour components.
- Luminaries effects now also double along with the cost. This only has the ruler as an option but the trait now transfers to the new rule if changed. There may be more leader options in the future.
- Fixed all of the civic and origins that were broken/buggy.

Well, that's about it for now. I'll do a content update next... Whenever that will be haha. Let me know if anything doesn't seem right or you find any bugs!
RegiZero  [author] 7 Nov, 2024 @ 2:34pm 
@Ham Stroker's Ejacula Glad to hear it. It's tough times at the moment but I'll do my best to update the other mod and still get onto this one haha
Ham Stroker's Ejacula 5 Nov, 2024 @ 7:13am 
Hope this gets updated one day, its one of my favorite civics mods
RegiZero  [author] 26 Sep, 2023 @ 9:50am 
@Wurf Yeah, it's something that's from another mod and it shouldn't be upgrading to that if you don't have it. I'll be fixing that in the next update whenever that'll be, but probably sooner rather than later I hope haha.
Wurf 25 Sep, 2023 @ 10:00pm 
Might be mod conflict but with contained civic, when you research the upgrades it eventually upgrades to something that doesn't exist so the stations end up being empty(No weapons or anything so it just has Hull HP) So basically can't have auto research on as it makes the civic useless in the end
RegiZero  [author] 22 Sep, 2023 @ 3:05pm 
@Teckly Most of it yea, I think so.
Teckly 20 Sep, 2023 @ 1:42pm 
is it still working with the 3.9?
RegiZero  [author] 23 Jul, 2023 @ 8:06am 
@Watakaze True, true XD. I did notice that and was gonna change that to make more sense but not sure I would have remembered at this point. Thanks for pointing that out!
Watakaze 22 Jul, 2023 @ 11:37pm 
I have a little question about "Space Destined" Civic.
Why would we need +100% influence cost for building outpost when we can just select Starport in policy and downgrade it to outpost instead with almost no downside?
RegiZero  [author] 10 Jun, 2023 @ 6:03am 
@Sköll Drachen Me too, thanks! Have a good one :)
Sköll Drachen 9 Jun, 2023 @ 5:40pm 
dont worry take your time. i understand very much times can be tough worry about yourself first. i do really hope things get better
RegiZero  [author] 9 Jun, 2023 @ 4:40pm 
@Sköll Drachen Yea sorry, got a hard situation irl going on for quite a while now hence the delay. I'll put this mod on top of my list whenever I'll get back to it.
Sköll Drachen 9 Jun, 2023 @ 6:29am 
cant wait for the update ive been coutning the months down ingame until my defence platforms upgrade xD
Solaria 25 Mar, 2023 @ 10:29am 
gotcha, thanks!
RegiZero  [author] 25 Mar, 2023 @ 7:18am 
@Solaria Got a couple mods in line so a week or two I guess. I'll try to add some new content while I'm at it as well :D
Solaria 24 Mar, 2023 @ 6:14pm 
When is the update for this mod? I love it so much!
RegiZero  [author] 18 Dec, 2022 @ 2:09pm 
@Seraphlash It seemed fine when I played it so I guess you're are super unlucky in that run XD. Although 20 planets does seem like you'd get at least 1 haha, but theoretically you're nearly guaranteed after 25 planets. Let me know if you do and in the meantime I'll check it out at some point.
Seraphlash 18 Dec, 2022 @ 1:42pm 
Heyo, I've been playing with the Ancient Seekers origin, and no matter how many planets I use the decision on I never find a fragment. It's possible that I've had an absurdly unlucky run, but after 20+ planets I'd expect to find at least 1, you know?

Great mod though, especially the civics.
MamankHanz 10 Dec, 2022 @ 8:03am 
Roger that im looking forward to it
RegiZero  [author] 10 Dec, 2022 @ 2:55am 
@MamankHanz Nope, you should be able to design the Ion Cannon in ship designer. Perhaps something broke at some point be it cause of this mod or another mod. I'll fix everything when I update to 3.6 which should be in a couple of days.
MamankHanz 10 Dec, 2022 @ 2:20am 
Nevermind it fixed itself, on another note i researched the ion cannon tech but the station has no armaments , it just have a empty T weapon slot on it and i cant find the Ion Cannon design despite the defense station and platform design exist in the ship designer. Is this the way its intended to work?
MamankHanz 10 Dec, 2022 @ 1:54am 
Yes i do use it with nsc mod, any idea how to fix it? I dont wanna let my long list of enemies to steamroll my systems while my navy is doing a bit of coercing :v
RegiZero  [author] 3 Dec, 2022 @ 1:28pm 
@Dante Nice! Yea, that one is pretty interesting :D
Dante 3 Dec, 2022 @ 1:00pm 
These are really cool and feel like they could be in the base game. I especially like the hallucination one.
RegiZero  [author] 24 Nov, 2022 @ 12:57pm 
@MamankHanz If you don't have NSC then it might do that cause I can't remember if I patched that or not.
MamankHanz 24 Nov, 2022 @ 5:21am 
I a playing an empire with contained civics, i researched the Guardian station upgrade but the contained station's is just gone after i finished it, any idea why this happens?
RegiZero  [author] 6 Nov, 2022 @ 2:02am 
Rawr'kraine 🐉Cool! Glad to hear you like them. I'll do my best to update cause I have a little bit more time now. This will most likely be on the coming 3.6 update as you say and I'll probably keep it up to date thereafter.
Rawr'kraine 🐉 5 Nov, 2022 @ 3:44pm 
I really hope you keep this updated in the coming 3.6 update, I've grown really fond of this mod's very unique civics.

The Contained civic is a ton of fun and actually makes defense platforms (and upgrades for them) viable choices!
RegiZero  [author] 10 Sep, 2022 @ 4:03am 
Priority#6 Alright XD. Let me put it in a different way. The research states in the description what station/platform it will use as its design. These designs are available in the ship designer, for example, the first one is the defence platform design.
Priority6 9 Sep, 2022 @ 7:39pm 
Im genuinely confused on what you mean, sorry 😭

Is there anyway to modify it?
RegiZero  [author] 9 Sep, 2022 @ 1:42am 
@Priority#6 The research is not a template unlock, it unlocks the use of an existing template/station for the contained stations.
Priority6 8 Sep, 2022 @ 7:30pm 
Are the defense stations a tech that I need to research? Cause I unlocked them but I see no template for them
fireblast768 6 Sep, 2022 @ 8:07pm 
oh so this mod will let it work cool ty
RegiZero  [author] 6 Sep, 2022 @ 3:48pm 
@fireblast768 If you have the mod (Acquisition of Technology), it'll work and yes but just as a tease cause it's op hence the cost lol.
fireblast768 6 Sep, 2022 @ 1:04pm 
hey the contained civ when you can research the auto upgrading are you suppose to be able to get enigmatic fortress platforms?
RegiZero  [author] 3 Jul, 2022 @ 4:28pm 
@Teckly Yea... that civic was all kinda of mangled but I have just updated with a fix, hopefully for good XP. You should give it some time to sort itself out tho, max a year.
Teckly 3 Jul, 2022 @ 1:23pm 
I removed the mod and downloaded it back several times and made sure all files have been deleted but I'm still having the bug with a million stations in every system.
And even after using your command it regulary comes back for some reasons