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I'm running with quite a few mods, but since you wrote it should be fully compatible + I worked a lot on the load order, I thought I'd ask. What could be the issue?
Tbh, the couple traits added here feel comparatively quite vanilla/tacked on. Would love if the traits, if necessary to be a part of the mod at all (plenty of mods for similar traits otherwise), offered more interesting modifiers and/or changed up your playstyle like the civics too!
- A new civic was added "Glass Cannon" that reduces ship vitality but increases fire power. This intensifies with the empire's command limit.
- The civic "Profusion Warfare" has been reworked where ship upkeep and cost decreases, but vitality also goes down. This intensifies with the empire's naval capacity.
- The civic "Ancient Power" has been replaced with "Unbreakable" where ship fire power decreases but vitality increases. This intensifies with the empire's starbase capacity.
- The origin "Ancient Seekers" had a new weapon added to the archaeological site rewards after finding all the keys.
- The origin "Absolute Zero" had its armor component passive effect changed from armor regeneration to armor hardening.
I think that about covers it but I may have missed something. Anyway, let me know if anything needs changing or you encounter any bugs!
- Tweaked Absolute Zero Origin ship components where the more notable change was armour hardening instead of regen for the armour components.
- Luminaries effects now also double along with the cost. This only has the ruler as an option but the trait now transfers to the new rule if changed. There may be more leader options in the future.
- Fixed all of the civic and origins that were broken/buggy.
Well, that's about it for now. I'll do a content update next... Whenever that will be haha. Let me know if anything doesn't seem right or you find any bugs!
Why would we need +100% influence cost for building outpost when we can just select Starport in policy and downgrade it to outpost instead with almost no downside?
Great mod though, especially the civics.
The Contained civic is a ton of fun and actually makes defense platforms (and upgrades for them) viable choices!
Is there anyway to modify it?
And even after using your command it regulary comes back for some reasons