Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

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Kings and Conquerors (cap 3) Imperivm Invictvm
   
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2.371 GB
17 Oct, 2021 @ 8:43am
31 Dec, 2024 @ 12:45am
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Kings and Conquerors (cap 3) Imperivm Invictvm

Description
WANNA SEE MORE OF OUR MODS? visit https://www.patreon.com/beelimsolutions/about
Need a non-Steam Workshop version to download? visit https://www.patreon.com/posts/8024458 (this is the official downloads page)
LIKE THIS MOD? visit https://www.patreon.com/posts/8003698
GOT A QUESTION, COMPLAINT or BUG to report? please see our FAQs section: https://kingsandconquerors.fandom.com/wiki/Frequently_Asked_Questions

MORE INFORMATION: kingsandconquerors.fandom.com

DISCLAIMER:
(1) All publicly accessible assets in this mod are the sole copyright of the creator of this mod as well as well as their contributors, if not produced by this mod's creator.
(2) This mod shall NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions, Valve Corporation or Super7700 unless permission to do so has been expressly granted by any of these three parties.
(3) Distribution of this mod outside of Steam Workshop shall be held to be a violation of copyright, and will be dealt with accordingly.


DO NOT DOWNLOAD THIS MOD EXCEPT FROM steamhost.cn/steamcommunity_com, wixsite.com OR patreon.com !

Once more Rome is in crisis. But not for long. For out of the shadows of the Senate, Imperivm Invictvm traces the adventures of a man whom the world shall one day consider as the greatest Roman to have ever lived....

This is projected to be the third and final instalment of the Hellenistic Era cycles of Kings & Conquerors mods (but not the last of the series), and now has a start date of 60 BC (ending in 44 BC).

FEATURES]

- Two dozen highly unique factions, each with their own units, traits and playstyles based on their historical profile.
- A large number of new units with custom textures and models.
- New unit types, such as priests, levies, mercenaries and elite units.
- Information warfare and morale. Morale now affects your ability to fight information wars. Highly trained units provide better situational awareness, poorly trained ones have none. Priests can be used to offset this issue with their extensive LOS. Buildings have bad LOS, but some like Meeting Houses and Forts can extend it further.
- New wonders and buildings. Some nations receive Unique Buildings, which have effects on their playstyle.
- Increased population limit
- Unique tech pools. Like Age of Empires or Rome 2, each faction belongs to a unique cultural set that determines what sort of upgrades are available to them.
- A unique insight into Caesar's Gallic and Civil Wars, and other conflicts of the period.
- Civ-specific playlists, handpicked by The Owl Service.
Popular Discussions View All (1)
0
21 Feb, 2023 @ 8:29am
PINNED: OTHER CHAPTERS of KINGS & CONQUERORS
Robur Velvetclaw
12 Comments
Robur Velvetclaw  [author] 24 Sep, 2024 @ 4:46am 
I've gone with your advice, and after checking through your story I found several errors. I've made hotfixes for all chapters of The Hellenistic Era, apart from discovering and removing defective animation data.
Let me know if you have any more issues.
Vode_AnESP 24 Sep, 2024 @ 2:55am 
I've tried it with all factions and it always gives me the error, no matter if it's 1vs1 or the maximum number of players. The only thing I can't find is the .rcx file to show you.
Robur Velvetclaw  [author] 23 Sep, 2024 @ 5:48pm 
@Vode_AnESP:
What factions were present on the map? do you still have the original .rcx file for the crashed game?
Vode_AnESP 23 Sep, 2024 @ 11:02am 
It keeps crashing when I go into battle :(
Robur Velvetclaw  [author] 11 Jul, 2024 @ 3:42am 
FINAL UPDATE:
After 14 years, this mod is complete. Tech restrictions have been finalised.
Rise of the Barbarians, along with Hammurabi (and its sister mod, Warbirth) will be audited next.
Robur Velvetclaw  [author] 30 Dec, 2023 @ 3:18am 
NEWS FLASH [23.30/12]
The first of the Roman factions of this mod, Gens Pompeia, has passed muster and should now be ready to play.
Use this faction by selecting "Greeks" as its vanilla faction when you play this mod.
Other Roman factions are expected to follow suit namely Gens Julii (Turks) and SPQR (Americans).
Robur Velvetclaw  [author] 30 May, 2022 @ 11:11am 
Yup.
Plebeian Kilo 30 May, 2022 @ 10:58am 
No worries, look forward to it and thank you very much for making these mods and supporting RoN. Are the other two versions complete?
Robur Velvetclaw  [author] 29 May, 2022 @ 11:30pm 
(1) you can't play CtW
(2) this mod is still not complete.
Plebeian Kilo 29 May, 2022 @ 10:30pm 
How do I play CTW with this? Also in quick battle I don't see anything under "scripts"