Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors (cap 3) Imperivm Invictvm
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Update: 31 Dec, 2024 @ 12:45am

Update: 16 Dec, 2024 @ 2:35pm

Update: 16 Dec, 2024 @ 2:34am

So how do we deal with Castet?

Wheile we let Castet probe chapters 1 and 2, we ought to do the following:

- Audit animations for patriots (top priority)
- Audit cavalry attack animations - check any and all animations for cavalry, pre-2022.
- Audit infantry attack animations - check any and all animations, pre-2022.

Update: 15 Dec, 2024 @ 11:21pm

Update: 15 Dec, 2024 @ 11:07pm

- Sarmatians, Cantabres, Gallaeci, Nabataeans,

Update: 14 Dec, 2024 @ 3:13am

So far, upon reinserting stuff from our own personal backup version into this mod, the only thing of note to have appeared different is buildingrules.x. Some amendment made, to provide use of Saepta Julia to Julii Romans not Pompeians, but apart from that I cannot for the love of mne understand what is going on with castet's games.

Also replaced animation suites and building suites with that from Kings & Conquerors. But again, this mod registered little to no change. Could it be bad animation again? anything could well be possible but I must know what EXACTLY are the circumstances around his crash.

Popssibnle causes:

- bad audio, music not properly coded in (possibnle?)
- bad animation - this is possible since he mentions attacking a city caused a crash (but what units?)
- missing particles? a possibility (EG ammo events do NOT correspond to one another in unit_graphcs and unit_rules but this is dependent on interrogating castet).


VERDICT: Check audio, then upload again, there could be a missing file. You NEVER know.

Update: 14 Dec, 2024 @ 3:04am

Going after Castet's bug. Not sure what to do, so I took files out of storage and added them back in. Maybe something will change.

Update: 14 Dec, 2024 @ 2:54am

Checking on Castet's alleged bug:

- Music. Went through all entries. Nothing wrong so far.

So whaet's the issue? possibly a bad animation, but without feedback or evidence from castet uit'd be too time consuming.

Castet mentions issues with Rome, Pontics, Lugions. May need to check on these units, to see if their animations work.

Update: 4 Dec, 2024 @ 8:40pm

Update: 28 Nov, 2024 @ 5:48pm

- Walking animation for priests found to be misplaced, has been reinstated.
- Thinking of removing a shamaness from this mod for use with Project Yesugei.