Audiosurf 2

Audiosurf 2

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mono Quickscope
   
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Tags: mod
File Size
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1.149 MB
24 May, 2014 @ 8:51am
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mono Quickscope

Description
moNoscope without the puzzle grid, effectively forcing the player to hit every block precisely for maximum points.

At the end of the round your average score multiplier will be shown. Keep in mind this has little to do with the amount of greys you hit (which drain your score, luckily, its a flat value) or the amount of color blocks you missed.

Right now i am trying to convince dylan to give mods the functionality of importing assets, like sounds.

That way i can put in the hitmarker sound everyone is apparently asking for (to be frank, i want it too).

If you want to support my request, feel free to post here:
https://steamhost.cn/steamcommunity_com/app/235800/discussions/0/540743756956597573/
20 Comments
De-M-oN 1 Nov, 2015 @ 5:37pm 
And maybe even combined with the power pellets and power blocks.
De-M-oN 1 Nov, 2015 @ 5:35pm 
I would love it having this combined with grid, chaining etc - the normal mono combined with this - and even better would be, if the scoring of the blocks / chains would depend on the color at which you collect them - means that at more intense parts of the song the blocks give more points than on low intense. And combined with ninjutsu ironmode too (means you get bonus for getting all colored ones.
This way a lot of factors would influence score. I would love that. I could try to mod it this way myself if I just would have better programming knowledge :(
Poonker 1 Nov, 2015 @ 8:46am 
is it dead :Original_Assassin:
Bolek 21 May, 2015 @ 12:15pm 
2hitmarker4me
lalaef 8 Nov, 2014 @ 9:06am 
3mlg5me
nexfin100-senpai-sama-chan-kun 27 Jul, 2014 @ 9:28pm 
this is a really fun mode. faved
Blushing Boo  [author] 5 Jun, 2014 @ 5:45am 
Update: Turns out the sound effects are tied to the skins, as calling the LoadSounds function gets me an error when in the mod script.

That means the best thing to do at this point is probably complain to dylan and ask him to add the functionality of inserting additional assets to your skins coming from the mods itself.

What i COULD do is copy all the good skins and pump them into my mod as separate versions. But honestly, that wouldnt really help the majority of people here, since there are alot of preferences, concerning skins, to be thought of. And i dont really want to make a huge mod package out of this thing only because a 50kB sound file cannot be imported via mods themselves.

If you want to support me in my quest of getting sound support for mods, feel free to comment in the thread i just made:
https://steamhost.cn/steamcommunity_com/app/235800/discussions/0/540743756956597573/
💦 Jono 5 Jun, 2014 @ 5:02am 
as long as you drink mtn dew and eat doritso ull be fine
Blushing Boo  [author] 5 Jun, 2014 @ 4:46am 
@Everyone asking for the hitmarker sounds: Dont worry, i will not forget to add them, but right now i am studying for an exam which i will have tomorrow in the evening. Its a pretty nasty one too, so i hardly have time to concentrate on anything else right now.

TL;DR Hitmarker sounds coming perhaps tomorrow night, or saturday.
💦 Jono 5 Jun, 2014 @ 3:46am 
Hitmarker sounds good enough ( ͡° ͜ʖ ͡°)