Natural Selection 2

Natural Selection 2

Not enough ratings
Vindaloo's Colored Minimap [discontinued, read desc.]
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
49.395 KB
24 May, 2014 @ 11:26am
11 Jan, 2015 @ 11:46am
14 Change Notes ( view )

Subscribe to download
Vindaloo's Colored Minimap [discontinued, read desc.]

Description
I am not gonna work on this anymore BECAUSE NS2+ has under HUD options choice of minimap player colors, it's a bit more agressive, not so subtle, but does a good enough job not to work on this. If you are playing on non NS2+ servers, I am sorry, but you shouldn't, it's awesome.
I don't know how long it's in NS2+, Mendasp told me year ago or so that he doesn't think it's a good fit when we can do it with the sprites, oh well. I should check the options more often. :)

Update 4:

- Updated to the latest sprites,

- Comp mod change in the past means no more gorge exit color problem.

- Aliens should be a tiny bit more red and marines not so dark blue.

- Left all buildings default except tunnel and obs, which are slightly highlighted in the middle parts of the sprite

- Changed exo and jetpack marine on minimap - triangle with "hands", triangle with "thrusters" respectively.

Update 3:

- Finally realized how that crazy multiply works. I'll post more in tech notes, but basicly it means only few colors available without lua changes, which are in conflict with many mods and consistency checks. :/

- Real red and real blue with color change on damage, greenish highlights on structures of interest.

Update 2:

- Changed color theme, aliens red/orange/greenish, marines blue/purplish/yellow center highlights.

Update 1:

- Changed color theme, aliens red/orange/greenish, marines blue/purplish/yellow center highlights.

- Colored some buildings/structures

- Cut and pasted mendasp's bonewall icon for compmod



Mod:

Redish aliens, blueish-purpleish marines. Obs and gorge tunnels slightly highlighted. Marine minimap exos and jetpacks different from basic marine.

If you want other things colored write it here or contact me elsewhere and I can add it. I wanna take things slow tho, test them out in games, I don't want rainbow dash splattered everywhere.


Technical stuff:

I am using minimap_blip.dds (and now after update 4 also marine_minimap_blips) file, which is mostly allowed by consistency checking, but the way ns2 works I cannot really decide on my own colors and can only use multiply blending with colors set in lua code. It's ugly, but it works for the most part. If I were to use the lua, the file in question could be in clash with some server mods but most definetly would not go trough consistency checking as client side mod. :/

Mod should load after server mods and it's compatible with comp mods, and ns2+.

Most servers and all competitve allow this mod.
30 Comments
Vindaloo  [author] 24 May, 2015 @ 2:51pm 
@WAKER I see only 4 screenshots, none of them shows map. But to not get your hopes up, this is probably a suggestion for CDT not ns2+ or me. I am too lame for it, it's not in scope of NS2+, but should be probably part of the game/engine - universally scaling gui. Check and write in official forums suggestion and ideas sub: http://forums.unknownworlds.com/categories/ideas-and-suggestions
ZomBabe's Sex Slave 24 May, 2015 @ 12:48pm 
I uploaded it my profile a screenshot of what 4k looks like. You can see the "micro" mini map behind the status
ZomBabe's Sex Slave 24 May, 2015 @ 12:44pm 
seriosuly i am begging you please great something that maps the mini map bigger or talk to that NS2+ guy please... :/ :'(
ZomBabe's Sex Slave 24 May, 2015 @ 12:44pm 
Vindaloo since you dropped support for this can you make a mod that allows minimap to scale to 4k screens? Everything from minimap to HUD to team stats stays the same size if not smaller than before. You can't see anything on the mini map when you play at 4K. Also names (voice chat names) and kills start to stack on top of each other for some odd reason.

if only one thing got fixed for 4k it needs to be minimap (C key) because its impossible to play without the stinking map especially as an alien.
Vindaloo  [author] 25 Jan, 2015 @ 9:28am 
I am not gonna work on this anymore BECAUSE NS2+ has under HUD options choice of minimap player colors, it's a bit more agressive, not so subtle, but does a good enough job not to work on this. If you are playing on non NS2+ servers, I am sorry, but you shouldn't, it's awesome.
I don't know how long it's in NS2+, Mendasp told me year ago or so that he doesn't think it's a good fit when we can do it with the sprites, oh well. I should check the options more often. :)
7 ツ 11 Jan, 2015 @ 2:21pm 
Nice, thanks!
Vindaloo  [author] 11 Jan, 2015 @ 12:03pm 
This took longer than expected, anyway, new version. I might tune the colors after couple of maps. On high brightnes there seems little contrast, but have to check in game.
7 ツ 31 Jul, 2014 @ 1:43pm 
Hey Vindaloo, I cant post any pictures at the comments, I can add you and upload some screenshots at my profile but I´m not sure if you will see the same colors as I see when I take screenshots since you are still using your monitor. I´m using a Samsung SyncMaster T260HD (TN-Panel).
ZomBabe's Sex Slave 31 Jul, 2014 @ 12:36am 
you should see if you can get your additions into 267 community patch
Vindaloo  [author] 28 Jul, 2014 @ 1:48am 
i also want to add, that any changes are gonna wait till 267 is out, so i see if anything changed, including compatible ns2+.