Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You could redo this mini custom campaign but it has an end and it no longer joins the Dead Air campaign quickly. At the beginning you put how the ship moves away after leaving them at the dock, and then the rest continue as you did until Before going up to the building, you have to put a button from below at the entrance door to open with alarm and that will attract the zombies and the Tank and we wait for the door to open slowly for about 7 or 10 minutes to survive the hordes, Then when the door opens, we go in, we deactivate the alarm and so the custom mini campaign ends, and you change the title to 7 or 10 MINUTES IN HELL.
Thank you very much for your attention.
i'm still on the pause menu as we speak and I'm planning on finishing the campaign for the shits and giggles but I'm curious: how does it work? How can you make the game load a map from the addon campaign to the official campaign seemlessly (remembers the position after closing the door, etc.)? For years of playing this game, this is the first time I've witnessed a custom campaign do exactly that. It's a script, isn't it?