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Unfortunately I don't know how to do that, this is just a sound mod.
The current jump FX can't look ugly because it doesn't add any visual effect to the game, it only modifies a couple of wav files responsible for jumpdrive sounds.
What you see is just the vanilla effect that the people at Egosoft went for...it's definitely lame, I agree, but it has nothing to do with this mod.
You could ask another modder with experience in visual effects for X:Rebirth, I'd be happy to collaborate with another modder, but I can't do this on my own, sorry.
Unfortunately, those phase jump effects are too simple and much shorter than 23 seconds (that's the jumpdrive activation time in XRebirth). I could stretch those waves to 23 seconds, but then the pitch would go down and the sound would be very ugly.
I'm happy with the current modified M1 Abrams turbine sound...
Erazil, I've just posted an enhanced version of this mod at nexus:
http://www.nexusmods.com/xrebirth/mods/389/?
I've added new sounds, I've doubled the volume values and I've increased the range of the sound. Anyway, Rahanas ships are too long, that's why you hardly hear the jumpdrive activation sound when docked (the sound comes from the stern of the ship, the player always docks at the bow).
thanks you for you works and sorry for my poor english :)