X Rebirth

X Rebirth

Awesome Jumpdrive SFX v1.01
21 Comments
SuperNiceGuy 2 Dec, 2022 @ 7:52pm 
Work fine in 4.3
van Leeuwenhoek's mustache  [author] 17 Nov, 2014 @ 12:00pm 
Hi karolgoc.

Unfortunately I don't know how to do that, this is just a sound mod.
The current jump FX can't look ugly because it doesn't add any visual effect to the game, it only modifies a couple of wav files responsible for jumpdrive sounds.

What you see is just the vanilla effect that the people at Egosoft went for...it's definitely lame, I agree, but it has nothing to do with this mod.

You could ask another modder with experience in visual effects for X:Rebirth, I'd be happy to collaborate with another modder, but I can't do this on my own, sorry.
AmberGoldPL 20 Oct, 2014 @ 1:12pm 
I wonder if it would be possible to improve jump FX so that it would be seen as a flash of light, when sitting in the hangar bay of the ship? The current jump FX looks very ugly when you sit inside- you hear jump sound and then it's just background change. The flash of light for 1 or 2 seconds would allow to mask the teleportation and background change.
van Leeuwenhoek's mustache  [author] 1 Jun, 2014 @ 1:38pm 
спасибо...I guess, lol
Титанис 31 May, 2014 @ 7:56pm 
Норма
Lywelyn 28 May, 2014 @ 12:56pm 
yeah i didn't really though about the pitch xD nice work anyway
van Leeuwenhoek's mustache  [author] 28 May, 2014 @ 11:21am 
LOL, yep, I've played a lot of SoSE.
Unfortunately, those phase jump effects are too simple and much shorter than 23 seconds (that's the jumpdrive activation time in XRebirth). I could stretch those waves to 23 seconds, but then the pitch would go down and the sound would be very ugly.
I'm happy with the current modified M1 Abrams turbine sound...


Lywelyn 28 May, 2014 @ 12:58am 
have you heard / see the jumpsdrive from capitals ship from Sins of a solar empire ? could be a good one imo
van Leeuwenhoek's mustache  [author] 27 May, 2014 @ 11:42am 
Thanks!
Erazil, I've just posted an enhanced version of this mod at nexus:
http://www.nexusmods.com/xrebirth/mods/389/?

I've added new sounds, I've doubled the volume values and I've increased the range of the sound. Anyway, Rahanas ships are too long, that's why you hardly hear the jumpdrive activation sound when docked (the sound comes from the stern of the ship, the player always docks at the bow).
Erazil 27 May, 2014 @ 7:29am 
like your sound but it a little low volume for me ( difficult to hear when you are dock in capital ship ;) )

thanks you for you works and sorry for my poor english :)
Tanvaras 27 May, 2014 @ 12:17am 
Very nice mate, added to my addons :)
Meta 26 May, 2014 @ 10:40pm 
Looks great, thanks very much.
van Leeuwenhoek's mustache  [author] 26 May, 2014 @ 3:49pm 
Hi everyone.
I've noticed that jumpdrive activation sounds are played for a shorter time in some sectors, whereas in other sectors they are played in full. Can you confirm this?
I'm trying to figure out why is this happening, any feedback from your part would be welcome!
Novarese 26 May, 2014 @ 2:06pm 
Is Excelent!
Fuchsnase 26 May, 2014 @ 7:52am 
Super thx.
van Leeuwenhoek's mustache  [author] 26 May, 2014 @ 5:47am 
Hi RIK966
There are only two sound files: jumpdrive activation and jumpdrive deactivation.
The first one is played when jumpdrives activate and the second one is played on arrival, as their names suggest. The Ebon Hawk's blast is actually played on arrival too, check the last part of the demo video (the link is in the description). You'll hear it too when other ships jump close to your position, but you need to be pretty close. The thing is that I inverted the entire wave for the deactivation sound, that's why the blast sound changes...well, it's inverted, lol.
As for booster engines, actually, my first idea was to make a booster mod, but then I decided jumpdrive sounds were far more urgent, lol. I'll probably make a new mod for boosters when I'm inspired and I'll post it here and at nexus.
Until then, enjoy!
RIK966 25 May, 2014 @ 1:47pm 
Edit....on hyperspace entry not docked...............
RIK966 25 May, 2014 @ 12:35pm 
love this mod excellent!!!!

any chance of the Ebon Hawk blast on hyperspace entry aswell?
also a wind up sound for boost engines ......
van Leeuwenhoek's mustache  [author] 25 May, 2014 @ 11:15am 
Thank you both! If you find any problem, please, let me know.

Enjoy!
Petroph 25 May, 2014 @ 10:02am 
I love this!
AllStarSpiveyMcDunks 25 May, 2014 @ 8:42am 
Sound quality is very good, syncs up well and I agree that it's much better sounding than the original audio. Good job on this! Will certainly be keeping subscribed.