Space Engineers

Space Engineers

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Heavy Series (WeaponCore) ( Discontinued
   
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
94.680 MB
22 Oct, 2021 @ 9:45pm
30 Nov, 2021 @ 1:34pm
3 Change Notes ( view )

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Heavy Series (WeaponCore) ( Discontinued

In 1 collection by Kreeg
WeaponCore 2022 | Notable Weapon Mods
69 items
Description
WeaponCore has made it clear, it is hostile to modders who try to maintain their works.
Every month, these Files have been damaged, and no assistance or support given to make the work repairing them was ever given.
Entire backend sections changed, and invalidated prior knowledge and Codework, resulting in this mod and every other mod I made needing to be repaired.
Constantly with no Warning, causing any Mod to be effectively unstable.
I can not spend the time, on over 45 mods to repair them every month.


Classics : Heavy Series
This Weapon Set , from the InspiredWeaponry Days, is essentially Military-Style Vanilla+ Weaponry.
This re-activation includes, the Heavy Railgun, Anti-Air Flak , Anti-Air (Mass Gat), 3 Types of Anti-Infantry Turrets, an Homing Missile Launcher, the Venerable 4-Barreled Anti-Heavy Turret, and the condensed Railgun, with all three ammunition types rebuilt.

Weapons are Survival-Capable, being able to manufacture their ammo via the Consumables Tab in Assemblers, and be fed via their underside conveyor port.
None of these Weapons use Platinum or Uranium in their ammunition costs.
At worst, they use small amounts of Gold and Silver in some cases, with the highest cost being 3 units.

Their Audio, as is a typical-kreeg issue, is being reworked, and is currently mostly vanilla audio, which I intend to replace.
The Model quality on select turrets, is being reworked later on, and their skin-compatability will be later enabled during this process.

Weapon Damage, is not all that high per round, but magazine sizes are relatively high, so don't expect to one-shot a target in a single volley.
All weapons beside the Flak Turret, do not use Placement Restriction Limits, so can be placed in whatever high-density volumes as desired.

Over time, I expect to have time, to re-activate more of the original set.
The GDT, Spinal-Cannon and Executor, however will likely be in their own Set, for ease of use & restriction by players, to control the firepower available.

Contents
  • Anti-Air Flak Turret (2.7km)
  • Heavy Railgun (5km)
  • Railgun (3km)
  • Missile (4.5km)
  • Anti-Infantry Shotgun (300m)
  • Anti-Heavy (2.5km)
  • Anti-Infantry (900m)
  • Interception (1.7km)


Features
  • WeaponCore Systems
  • Recolorable Emissives, and Fully Recolorable Metals
  • Homing Missiles , with firey trails
  • Rapid-Fire Canister Shotgun
  • Easily Identified Ammunition
  • Half-Block Height Turret Mounts
  • Shrapnel-Ammunition
  • Survival Ready (Blueprints, Pipeable)



Appreciations & Addressing
As this is a Weapon-Core mod, that means the Core systems are Built by Darkstar, Derekt And CriegWarfare, with Whiplash Help for Targeting.
Here is Weapon-Core Directly: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1918681825

* This Link above will need to be adjusted, as will the listing of People.
WeaponCore's support team, over the years has Grown, and they need to be remembered.

Disclaimer:

All Rights to the content within, as per Steam statements & legal code, declare the original Author, IE Kreeg, owns their own model assets, code work, and all files of their own design & creation.
These ownership rights & controlling rights do not extend to Keen, nor any 3rd party, nor are invalided by any external force.
Your "usage" rights, are limited, and do not grant nor extended nor imply any rights to control, ownership or similar.
All code sections are owned by their respective parties: An example being scripter CS code, belongs to the scripters whom made it, and are referenced.
Keen has no rights nor ownership to any content or assets created by me or others involved this project.
Steam & Keen guidelines state this legal fact.

Anyone who fails to understand this, or attempts to illegally clone, acclaim ownership, illegally take control or similar to the mentioned assets in any manner,
Can, be DCMA'ed by Me, to legally take all such attempts down with legal force.
If you have a problem with this; You can go read Steam's exacting legal documents on the matter.
I am nicer than most, do not make me waste my time Going after theives.
27 Comments
Kreeg  [author] 8 Feb, 2024 @ 1:32am 
In case anyone is still using this : I've removed the WeaponCore Dependency (for most mods, it is no dependency to any specific WC upload, rather than just updating to the new load) for user ease.
This means mods such as this, no longer have the restriction to use a specific upload of WC which is now possible with their new license.
I have still moved on, but I believe in doing such a change for the ease of use for any remaining users.
ExCaedibus 4 Jul, 2022 @ 11:44am 
Hey :) Description sais audio rework is pending, no update since last year? So, how's the mod currently?
Kreeg  [author] 7 Jun, 2022 @ 9:53am 
Such as?
As I've not changed anything.
Ensure its not download Corruption
ThePropheticWarrior 7 Jun, 2022 @ 9:42am 
Mod throws null resources now.
Kreeg  [author] 25 Dec, 2021 @ 10:28am 
I don't have an X-7 Broadside that I can even remember?
Tech Priest 25 Dec, 2021 @ 6:14am 
All the other ammo shows though
Tech Priest 25 Dec, 2021 @ 6:14am 
Hi the Ammo for the X-7 Broadside does not show at all, Not in the assembler or even Shift+F10 to be able to see all items in the game
Truman Corporation 30 Nov, 2021 @ 1:37pm 
Ok, and thanks for your great work.
Kreeg  [author] 30 Nov, 2021 @ 1:25pm 
Keen's annoying habit of few thing shared between assemblers.
So I'll be patching with Both entire trees of consumable tabs.

So if you can't find it after that , Your assembler lacks the Vanilla Tab.
Truman Corporation 30 Nov, 2021 @ 10:47am 
Ok, ammo doesn't appear on assembler list.