Total War: WARHAMMER II

Total War: WARHAMMER II

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Mordheim: The Judged City
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Tags: mod, Campaign
File Size
Posted
Updated
494.935 KB
23 Oct, 2021 @ 8:22am
8 Nov, 2021 @ 11:26am
4 Change Notes ( view )

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Mordheim: The Judged City

In 1 collection by prop joe
Prop Joe Mods
58 items
Description
"Thus was gathered into Mordheim on the eve of its destruction all the sins of men together, as a boil gathers the poisons of the body ready to be lanced by the surgeon’s knife."
Bernhardt Hal, Witch Hunter General



On New Year's Eve of the Imperial Year 1999, the Ostermark city of Mordheim was struck by a meteor, instantly turning it to rubble and brutally killing everyone who had gathered in and around it. The meteor carried in it Warpstone, a solidified form of pure Chaos energy, and had scattered it among the ruins of the city.

Skaven, necromancers, vampires and Chaos worshippers have since gathered in the city to pick it clean of this precious material. If Mordheim is ever to be rebuilt, you will first have to cleanse it of these forces. Evil factions that control Mordheim will also not tolerate this kind of interference in one of their cities.

When any player-controlled faction takes control of Mordheim, the region gets a massive construction time and cost malus, and gets an undercity in which you can build the 3 initiatives (buildings) for cleansing the 3 infested quarters of Mordheim, for Chaos, Undead and the Skaven.

Each cleansing rewards you with prestige (or just gold for non-Empire factions). Each cleansing will spawn a poweful enemy army near Mordheim. When you cleanse all 3 enemy forces from the city the building malus disappears. Empire factions also get +1 Imperial Authority. The Empire Landmark (Sigmar's Rock) has also had its effects buffed a bit.

Compatiblity:
Compatible with everything, being almost entirely a script mod. Should work in Multiplayer.

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33 Comments
General Brooks 15 Jun, 2024 @ 1:25pm 
Would be fantastic to see this in game 3.
RockiForder 3 Oct, 2022 @ 4:03pm 
Tw3 Version.?
RockiForder 1 Sep, 2022 @ 6:51am 
this is an excellent mod will you do a TW3 IE version.?
roguestates 14 Jul, 2022 @ 8:51am 
Cool idea for a mod, is there a way to make it compatible with this mod?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2625573594
prop joe  [author] 8 Nov, 2021 @ 11:26am 
@Ydok4
Thanks, fixed it.
Ydok4 5 Nov, 2021 @ 11:29pm 
This is a really great use of existing mechanics. Great job!

I have noticed something thats probably not intended. You're missing the incident title for when the cleansing building is constructed for non empire factions. I think the incident is: pj_mord_prestige_other
prop joe  [author] 29 Oct, 2021 @ 8:45am 
I'll probably do something for k8p and hell pit, but no promises
Kraker 27 Oct, 2021 @ 10:47pm 
Can you do same for Karak Eight Peaks
Stale Memes 27 Oct, 2021 @ 1:53am 
That is a fantastic and flavorful idea for a mod.
The Mad Demoknight 26 Oct, 2021 @ 11:08am 
Just noticed the price hike in leveling the settlement. Jeez this is expensive lol