Total War: WARHAMMER II

Total War: WARHAMMER II

Mordheim: The Judged City
33 Comments
General Brooks 15 Jun, 2024 @ 1:25pm 
Would be fantastic to see this in game 3.
RockiForder 3 Oct, 2022 @ 4:03pm 
Tw3 Version.?
RockiForder 1 Sep, 2022 @ 6:51am 
this is an excellent mod will you do a TW3 IE version.?
roguestates 14 Jul, 2022 @ 8:51am 
Cool idea for a mod, is there a way to make it compatible with this mod?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2625573594
prop joe  [author] 8 Nov, 2021 @ 11:26am 
@Ydok4
Thanks, fixed it.
Ydok4 5 Nov, 2021 @ 11:29pm 
This is a really great use of existing mechanics. Great job!

I have noticed something thats probably not intended. You're missing the incident title for when the cleansing building is constructed for non empire factions. I think the incident is: pj_mord_prestige_other
prop joe  [author] 29 Oct, 2021 @ 8:45am 
I'll probably do something for k8p and hell pit, but no promises
Kraker 27 Oct, 2021 @ 10:47pm 
Can you do same for Karak Eight Peaks
Stale Memes 27 Oct, 2021 @ 1:53am 
That is a fantastic and flavorful idea for a mod.
The Mad Demoknight 26 Oct, 2021 @ 11:08am 
Just noticed the price hike in leveling the settlement. Jeez this is expensive lol
daBloodyBlade77 26 Oct, 2021 @ 8:06am 
more mods in this vein would be awesome!
sashkamel1 26 Oct, 2021 @ 6:13am 
So cool! I would like to see more similar mechanics in the game.
prop joe  [author] 26 Oct, 2021 @ 1:42am 
@Fengxian0830
should work fine now
Fengxian0830 26 Oct, 2021 @ 1:00am 
Sadly I can't build any of the special buildings as Vlad. Shame.
Pawulon 25 Oct, 2021 @ 3:26pm 
will it turn into city or remain as 3 building slots village? Interesting mod either way
isa0005 25 Oct, 2021 @ 9:38am 
This is awesome!
Have you thought about adding some unique units, agents or heroes that could become available as you cleanse the city? For example the Sisters of Sigmar or some of the Mercenary Warbands or the various Dramatis Personae?
bobsickle 25 Oct, 2021 @ 6:31am 
@Airborne Seals The Skaven are the most factional, backstabbing little shits in the setting. Another clan of Skaven is absolutely not going to just give up on a massive hoard of warpstone.
Airborne Seals 25 Oct, 2021 @ 4:47am 
From what I've experienced, Skaven suffer from Skaven, which in my opinion doesn't really make sense cuz wouldn't the skaven just profit off of it, having them fetch warpstone in the city?

You of course don't have to pay attention to this, just confuses me.
prop joe  [author] 24 Oct, 2021 @ 2:53pm 
The mod is compatible with everything.
The Mad Demoknight 24 Oct, 2021 @ 2:01pm 
So I have a special unit mod that gives empire factions sisters of sigmar once you build a special building in Mordheim and a LL at a certain tier. Would this mod conflict with that?
Hustler of the Friedman Church 24 Oct, 2021 @ 12:12pm 
Really nice to see a mod that adds some fluff to an important city. Would be really nice to also see the same thing for Karak Eight Peaks, like Skarsnik, Queek and Belegar fighting each other at the same time, would make taking K8P much more meaningful than zogging off a minor GS faction . Thank you man anyways !
Fire™ 24 Oct, 2021 @ 10:41am 
Honestly i love this idea, could you make a similar mod where normal skaven undercities, when cleansed, spawn a low to moderately good army? too powerful and the undercity mechanic would be broken, but otherwise it might provide slightly more challenge than simply going "oh undercity discovered? here's 2000 gold go burn that shit"
Anax 24 Oct, 2021 @ 5:08am 
thank you
prop joe  [author] 24 Oct, 2021 @ 5:05am 
@Anax
if you load a save where your faction already controls Mordheim the mod won't do anything, but otherwise it'll work in ongoing saves

@Massive Anorak
yeah, I wanted to do something for dwarfs with this, not necessarily for K8P but as a general faction mechanic

@Da True Wae
yes, as the mod description already says
Anax 24 Oct, 2021 @ 2:44am 
can you add in ongoing campaign ?
Massive Anorak 24 Oct, 2021 @ 2:04am 
This sounds really great! I wish CA had thought of something like this. I know as a modder it must be annoying to just finish a mod and everyone pile in saying "why don't you do this next" but, just saying this would be a great mechanic for Karak Eight Peaks too! Capture the hold, fight off goblins, skaven and Dwarfs (depending on the faction) maybe a dogs of war rogue army?
Da True Wae 24 Oct, 2021 @ 12:41am 
is this ok for sfo?
Ethan 23 Oct, 2021 @ 7:56pm 
this is honestly really amazing
tastiger841 23 Oct, 2021 @ 4:59pm 
@Mortarch of Blood

Something like wef's Forest Encounters?
FeldwebelSteiner 23 Oct, 2021 @ 3:57pm 
you are the best ..... with best regards Feldwebel Steiner
Ciaphas Cain 23 Oct, 2021 @ 1:14pm 
I don't even have to read the mod to know that I want it, all I do is look if the author says prop joe

This sounds fantastic! Really good job here mate.

Would be cool to have events happen during the period it takes to cleanse from 1 - 3, rebel armies spawn from events taking place, such as Chaos cultists/Vampire Covens/Warped humans (or even Beastmen due to the corruption from Warpstone)

Idea would be them rising up, readying to take the city for "faction"

I really need to learn how to script so I could add these for myself!
Anyway, thanks bud! (I'll give ya points when I get them & get the chance)
bruktrukruk 23 Oct, 2021 @ 12:08pm 
Brilliant, anything that brings the campaign map to life is sorely needed! Thanks Joe.
davidodave 23 Oct, 2021 @ 10:35am 
I love little story mods like this. Thx!