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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2625573594
Thanks, fixed it.
I have noticed something thats probably not intended. You're missing the incident title for when the cleansing building is constructed for non empire factions. I think the incident is: pj_mord_prestige_other
should work fine now
Have you thought about adding some unique units, agents or heroes that could become available as you cleanse the city? For example the Sisters of Sigmar or some of the Mercenary Warbands or the various Dramatis Personae?
You of course don't have to pay attention to this, just confuses me.
if you load a save where your faction already controls Mordheim the mod won't do anything, but otherwise it'll work in ongoing saves
@Massive Anorak
yeah, I wanted to do something for dwarfs with this, not necessarily for K8P but as a general faction mechanic
@Da True Wae
yes, as the mod description already says
Something like wef's Forest Encounters?
This sounds fantastic! Really good job here mate.
Would be cool to have events happen during the period it takes to cleanse from 1 - 3, rebel armies spawn from events taking place, such as Chaos cultists/Vampire Covens/Warped humans (or even Beastmen due to the corruption from Warpstone)
Idea would be them rising up, readying to take the city for "faction"
I really need to learn how to script so I could add these for myself!
Anyway, thanks bud! (I'll give ya points when I get them & get the chance)