Per Aspera

Per Aspera

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Technology Overhaul v1.2.3
   
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24 Oct, 2021 @ 4:01pm
18 Jun, 2024 @ 8:38am
9 Change Notes ( view )

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Technology Overhaul v1.2.3

Description
The goal of this mod is to address some balance and tech progression issues with this game. Currently most of the changes are in the space tree, but different adjustments have been made in several areas. In particular, it gives a much expanded role to the space elevator, which is available much earlier, and it postpones most easy temperature increasing options to make the microsuns option truly a shortcut. Full change log below.

Compatibility:
- This mod replaces the tech tree, so it should be loaded at the top of your mod order in game.
- This mod includes the Supply Drops mod and should not be used at the same time as that mod.
- This mod only has an English localization

Version 1.0 Change log:
  • Rearranged technology tree:
    • Space elevator comes at 750 RP and leads to Space mirror (2500), Deimos (10000), then Magnetic shield (50000).
    • Black polar dust increased to 750 RP
    • All other temperature increasing projects are at 2500, ice projects at 10000, and methane at 25000.
    • GHG factory and the technologies requiring it moved 1 tier higher.
  • Space mirror array, Deimos collision, advanced landing site, and black polar dust now require space elevator.
  • Crash comet adds 10m water.
  • Changed outputs:
    • Ice import: 10m
    • Aerobrake ice: 50m
    • Aerobrake nitrogen: 75 mbar
  • Changed resource costs:
    • Aerobrake methane (15 ea)
    • Aerobrake ice (25 ea)
    • Aerobrake Nitrogen (35 ea)
    • Comet collision (20 ea)
    • Space elevator requires half as much carbon
  • Terraforming stage 4 now requires 600m water
  • Added supply drop mission from my other mod. Orbitally drops a storage center containing an initial supply of resources.
  • Next level tech unlocks now require the next level RP instead of the previous level.
  • Reworked building, spaceport, population, and assault drone limits to compensate for the above. They all end up at their original totals in the end, except assault drones which ends at half 1/4 its original total because no one needs 12000 drones and that many slows down the game anyway.
  • Version 1.0.1: Fixed an issue that causes the game to throw an error when starting a new game on Story/Playground difficulty on PA v1.5.2+
  • Version 1.0.1: Lowered assault drone limit to 1/4 its original total.
  • Version 1.1: Updated for Blue Mars compatibility.
  • Version 1.1.1: Updated for v1.7.2 compatibility.
  • Version 1.2: Updated for Home compatibility; now also usable on Sandbox.
  • Version 1.2.1: Fixed floating water treatment plants not being available with Blue Mars
  • Version 1.2.2: Added Elevator Colonist Migration to Magnetic Dipole Shield tech.
  • Version 1.2.3: Fixed floating water treatment plants again

    Let me know if you run into any issues, and someone please bug me to update this when the next Per Aspera version comes out.
45 Comments
TzviaTiger 17 Jan @ 7:52pm 
anyone else experiencing the issue of the supply drop being unable to upgrade its roads?
Bat 18 Jun, 2024 @ 11:24am 
Hey, this mod is great and you're super cool for actually keeping it updated/fixing bugs all this time. Thanks for your effort!
Spud Dastardly  [author] 18 Jun, 2024 @ 8:43am 
Updated with a fix for the plants. Sorry it took so long.
lordisangrad 18 Jun, 2024 @ 8:15am 
Looking at the files the entry for the water plants is not present. There is a mod that makes the water plants aquatic but you have to follow the instructions i just posted in order to make it work.
Bill Switler 19 Apr, 2024 @ 2:10pm 
Did I mess up on something big or what? I see here mention of floating water treatment plants, but I can't find them in game 🤔
Mainly noticed because for some reason my floating research platform are asking for water and no way for me to pipe it to them (that much sillier when land-side outpost use ice but whatev's

I would try and troubleshoot if it was a base game or mod issue. But I just can't bare playing though that much of the game just for that.

Anyone have that issue? Please tell me I missed something semi-obvious because it feels silly
Spud Dastardly  [author] 17 Mar, 2024 @ 11:51am 
It loads fine for me. Maybe you are having a mod conflict. Do not use this mod at the same time as the standalone Supply Drops mod.
yowshi 16 Mar, 2024 @ 7:37pm 
the supply drop part of this mod is giving me a yaml error
looking for mapping start got scalar from building.yaml
John Shepherd N7117 5 Jan, 2024 @ 9:36pm 
Is there a way to play mods in multiplayer?

If its my fault I'm at a loss. I started a new sandbox game and mods work.
Starting a lobby doesn't allow for a mod option.
Cornuthaum 15 Oct, 2023 @ 1:23am 
You're a hero, thank you very much.
Spud Dastardly  [author] 11 Oct, 2023 @ 8:02am 
Added elevator colonist migration to dipole magnetic shield node. Thanks for reporting it